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  1. #1
    Player
    FkinFrenchToast's Avatar
    Join Date
    Jun 2017
    Location
    Sargatanas
    Posts
    6
    Character
    Toasty Rage
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    There's also a lot of trap pulls in these dungeons now. Pulling 1 or 2 more turns out to be 7 lol. I am happy healers actually have to heal more and I hope this carries over into raids. But the ex's seemed pretty average for a new primal in my opinion. We will see I guess. I just hope others catch on and don't flip shit when they see their healer actually healing lol.
    (0)

  2. #2
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Nothing has really changed in terms of game design. Leveling dungeons are just as potent as Sohm Al, the Aery, and the Vault were when you first ran them, until the next gear level began to trivialize them. AoE healing requirement can be nasty in primal EX fights if people are bad at mechanics, but don't approach the general demands of Ravana EX at HW launch. Level-sync dungeons are still faceroll.

    They didn't up the healing requirement, you just misremember pre-Alexander HW. That, or after two additional years of play you've gotten that much better at the game without realizing given the preponderance of avoidable AoE effects in the new dungeon boss fights.
    (1)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Healing hasn't gotten harder, per say. Just parties don't collectively outgear content by 20+ ilvls anymore. Everyone is back to leveling (and gearing) up, so tanks can't always go balls to the wall in dungeons anymore, pulling everything between bosses and not using any mitigation for it. Parties have to adjust to the fact we aren't putgearing content anymore. Heavensward was similar in regards to its leveling dungeons, so this isn't really a new thing. With time and higher ilvl gear, I'm sure Stormblood content will devolve into what Heavensward content eventually became in terms of outgoing damage and healing requirements.

    Addition: and from what I've heard, tank gameplay has changed so there's probably a lot of tanks still adjusting to the new playstyles of their jobs. I haven't touched any of my tanks yet, so I can't speak on specifics here, only repeat what I've heard.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    I think it's a combination of tanks losing some cross class skills they were used to, changes to skills they were accustomed to, and changes to their stats. Tanks are trying to re-learn, in a way, how to mitigate damage, but they're still pulling like nothing's changed, when it has. So far I've been able to keep up as healer, but roulette has gone from a pleasant experience to anxious. If I'm running with friends it's no problem, but suggesting to a tank you don't know that it might be best to slow down tends to end in a lot of "Don't tell me how to play my job" conversations.
    (2)

  5. #5
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Naberrie View Post
    I think it's a combination of tanks losing some cross class skills they were used to, changes to skills they were accustomed to, and changes to their stats. Tanks are trying to re-learn, in a way, how to mitigate damage, but they're still pulling like nothing's changed, when it has.
    I am finding this to be true. A skilled/mastered tank lets me perform my job as I did in HW and ARR before it, even when multi pulling. And a good tank will immediately acknowledge "I should not have pulled that much" or will test the group first with smaller pulls before going ham. A still learning/less experienced tank makes me have to spam the crap out of my heals just to keep them at 50%. Doable, but far more common at the moment. The bad tanks, however, are now more blatantly obvious than they ever were because they go from 100% to near 0% in 5 seconds or less.

    It goes both ways though. Some healers are still learning they can't do this or that anymore, and some haven't learned how to properly used the new and adjusted skills (and some skills on both ends are just....not good), so maybe with time it'll even out.
    (0)
    Last edited by Rhindas; 07-01-2017 at 05:12 PM.

  6. #6
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    While leveling it felt like more damage was going out... but now at 310ilv it feels the same as HW did.
    (3)

  7. #7
    Player
    LathusWHM's Avatar
    Join Date
    Dec 2014
    Location
    Chicago, Illinois
    Posts
    108
    Character
    M'iko Peeko
    World
    Behemoth
    Main Class
    White Mage Lv 70
    Dungeons? No, I still holy spam and put hots on the tank.

    So far in EX primals, yes I have had a very hard time finding room to DPS outside of a few aero II/III and some stone IV. I can't say I have ever had an "extended period of no damage" going out that I felt was needed for me to DPS.

    Susano EX does not require an INSANE amount of healing, but there are plenty of places whm can rotate medica/cure III around (more often then not really) Also, you are constantly moving, like you don't stop moving. Ever.
    (0)

  8. #8
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    I think it's just equipment, healing the menagerie the first time was awful and I hoped to never have this trial again.
    The next time, already had Susano weapon and a couple of 310 gear, it was a breeze, same as all the expert dungeons.
    (0)

    Larek Darkholme @ Ragnarok

  9. #9
    Player
    ccrocker58's Avatar
    Join Date
    Sep 2015
    Posts
    27
    Character
    Aphia Fraihen
    World
    Behemoth
    Main Class
    White Mage Lv 70
    I've been taking my time with the MSQ, running it in tandem with some close friends and I have to say that the healing...is sometimes more than I'm used to, sometimes much less than I'm used to. I came to the game in 3.1, so anything older than that I can't speak for. What I can say is that trash pulls definitely seem more intensive in 4.0 than the dungeon's in 3.X, while bosses feel far less so, instead making use of more mechanics than simply throwing around raw damage; if the party plays the mechs properly, it's a breeze, if they don't...it's pretty inconsequential still in most cases. I've heard that MP management has become more important and a bit harder, but I'm not feeling that at all honestly. I do main WHM though, and their MP management tools feel really powerful, so maybe that has something to do with it.
    (0)

  10. #10
    Player
    Aladire's Avatar
    Join Date
    Aug 2013
    Location
    IL
    Posts
    259
    Character
    Cron Job
    World
    Malboro
    Main Class
    White Mage Lv 80
    The difference is not the tanking being more squishy, it has to do with the tweaks on how much ilvl is valued in dungeons.

    For example, in HW, if the dungeon said you need to have ilvl 120, then at 120 the mobs would hit decently hard that you would have to heal more, but not have to spam. Like 2 mid/high heals and back to dpsing for a good amount. When you reach ilvl of like 270, you were able to fly through things and not even worry.

    Now, in SB, if you need ilvl of 240, then at 240 you would have to really focus on healing. You could expect only time to cast a dots (Damage Over Time Spell) and then back to casting a lot of heals. I bet you that when people are ilvl 320+, you can go back to big pulls and focus more on dpsing than healing.
    (1)

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