No it wouldn't. It may effectively eliminate incentive for some players to do Frontline. But it wouldn't (as you wrongly suggest) eliminate ANY incentive. Think carefully before you make absolute statements.
This is exactly what I'm talking about. People are using Frontline to level alts. Namely DPS alts. So they are only doing it for the experience. So don't care about winning or losing. So thank you for making my point about people abusing Frontline for experience.Awful suggestion. Currently PVP is the only tolerable way to level DPS alts, who don't get the benefit of instant queues to take advantage of the amazing dungeon XP. Having to win just to get decent XP would be terrible and right now I'm enjoying that I finally have an excuse to finish collecting Garo gear and working on the Garo mounts. The last thing I need is for PVP to be absolute trash again. If anything, buff the XP for winning with the current XP as a base. However, I think this issue will largely resolve itself whenever they finally release the next deep dungeon.![]()
Your definition of 'abusing' would appear to overlap with most people's definition of 'playing' - If people were playing for nothing but the honour of battle, are people playing for the rewards not the glory somehow 'corrupting' the spirit of PvP?
Last edited by RyuujinZERO; 07-03-2017 at 06:14 AM.
The problem is that you're basing your experience here on a system which rewards the wrong thing. Your GC may be losing because you have lots of players that are only interested in getting the experience, not winning or losing. Change the system, you change the composition of GC's by affecting the motivation of individual players.
If you think /afk'ing through a match is playing, then I don't think you and I could hope to have a rational conversation about this...
Not necessarily. Your GC may win more if people have to do more in order to get the maximum experience (rather than the current system, which rewards no effort at all for the same experience).
The % might be extreme. But in any case, rewarding winners and losers the SAME REWARDS defeats the purpose of a PVP match. There should be consequences for losing.In advance I LOVE THE PvP: to the point now.
I agree, we need to link experience to place. Maybe not as extreme as you are talking, but maybe 50% for last place. Same with tomes.
While I enjoy going nearly 10+ kills with 1 death or so every single match because people are utter trash at PvP, it does get a little old essentially taking candy from infants.
For everyone whining about their grand company...freelance like I do.
I obviously don't have any more figures than you do, but my own anecdotal experience is that I've seen 3 afk'rs in the last half a dozen games, and we kicked those and they were swiftly replaced. This isn't some epidemic consuming frontlines, and my GC has been regularly losing the vast majority of it's matches since long before Stormblood and the buffs to XP rewards so this isn't a case of promoting poor performance.
Let's try and find some common ground. Can we agree with the following:I obviously don't have any more figures than you do, but my own anecdotal experience is that I've seen 3 afk'rs in the last half a dozen games, and we kicked those and they were swiftly replaced. This isn't some epidemic consuming frontlines, and my GC has been regularly losing the vast majority of it's matches since long before Stormblood and the buffs to XP rewards so this isn't a case of promoting poor performance.
1. most people are doing Frontline for experience right now
2. You get the same experience whether you win or lose
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.