Page 2 of 15 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 143
  1. #11
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lemuria View Post
    This suggestion would effectively eliminate any incentive to do Frontline. Ever. Think carefully before you ask for changes you may regret.
    No it wouldn't. It may effectively eliminate incentive for some players to do Frontline. But it wouldn't (as you wrongly suggest) eliminate ANY incentive. Think carefully before you make absolute statements.
    (4)

  2. #12
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nixxe View Post
    Awful suggestion. Currently PVP is the only tolerable way to level DPS alts, who don't get the benefit of instant queues to take advantage of the amazing dungeon XP. Having to win just to get decent XP would be terrible and right now I'm enjoying that I finally have an excuse to finish collecting Garo gear and working on the Garo mounts. The last thing I need is for PVP to be absolute trash again. If anything, buff the XP for winning with the current XP as a base. However, I think this issue will largely resolve itself whenever they finally release the next deep dungeon.
    This is exactly what I'm talking about. People are using Frontline to level alts. Namely DPS alts. So they are only doing it for the experience. So don't care about winning or losing. So thank you for making my point about people abusing Frontline for experience.
    (0)

  3. #13
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Dizhonor View Post
    This is exactly what I'm talking about. People are using Frontline to level alts. Namely DPS alts. So they are only doing it for the experience. So don't care about winning or losing. So thank you for making my point about people abusing Frontline for experience.
    Your definition of 'abusing' would appear to overlap with most people's definition of 'playing' - If people were playing for nothing but the honour of battle, are people playing for the rewards not the glory somehow 'corrupting' the spirit of PvP?
    (7)
    Last edited by RyuujinZERO; 07-03-2017 at 06:14 AM.

  4. #14
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by RyuujinZERO View Post
    Yeah, how about no.

    The problem is that not all Grand Companies are created equal. You'd expect a roughly 33% win rate for each grand company but, for some reason, that isn't how it shakes out in reality.
    The problem is that you're basing your experience here on a system which rewards the wrong thing. Your GC may be losing because you have lots of players that are only interested in getting the experience, not winning or losing. Change the system, you change the composition of GC's by affecting the motivation of individual players.
    (1)

  5. #15
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by RyuujinZERO View Post
    Your definition of 'abusing' would appear to overlap with most people's opinions of 'playing' - If people were playing for nothing but the glory and honour of battle, would that somehow make the game more 'pure' and elevate it in some way?
    If you think /afk'ing through a match is playing, then I don't think you and I could hope to have a rational conversation about this...
    (4)

  6. #16
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Mikhaill View Post
    Aether's Twin Adder almost always loses. This will force people to move to the other two and game will also become imbalanced. some people do try though. more than not...yet we still lose a lot lol.
    Not necessarily. Your GC may win more if people have to do more in order to get the maximum experience (rather than the current system, which rewards no effort at all for the same experience).
    (1)

  7. #17
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by HyperSMB View Post
    In advance I LOVE THE PvP: to the point now.

    I agree, we need to link experience to place. Maybe not as extreme as you are talking, but maybe 50% for last place. Same with tomes.

    While I enjoy going nearly 10+ kills with 1 death or so every single match because people are utter trash at PvP, it does get a little old essentially taking candy from infants.

    For everyone whining about their grand company...freelance like I do.
    The % might be extreme. But in any case, rewarding winners and losers the SAME REWARDS defeats the purpose of a PVP match. There should be consequences for losing.
    (2)

  8. #18
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Dizhonor View Post
    If you think /afk'ing through a match is playing, then I don't think you and I could hope to have a rational conversation about this...
    I obviously don't have any more figures than you do, but my own anecdotal experience is that I've seen 3 afk'rs in the last half a dozen games, and we kicked those and they were swiftly replaced. This isn't some epidemic consuming frontlines, and my GC has been regularly losing the vast majority of it's matches since long before Stormblood and the buffs to XP rewards so this isn't a case of promoting poor performance.
    (4)

  9. #19
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by YitharV2 View Post
    This.

    Look, MMO players are weird in that they do stuff for rewards, not just to have fun. You take away the rewards, enjoy your queue times.
    I'm not suggesting that we take away rewards. I'm suggesting that the level of awards be tied to effort / results.
    (2)

  10. #20
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by RyuujinZERO View Post
    I obviously don't have any more figures than you do, but my own anecdotal experience is that I've seen 3 afk'rs in the last half a dozen games, and we kicked those and they were swiftly replaced. This isn't some epidemic consuming frontlines, and my GC has been regularly losing the vast majority of it's matches since long before Stormblood and the buffs to XP rewards so this isn't a case of promoting poor performance.
    Let's try and find some common ground. Can we agree with the following:

    1. most people are doing Frontline for experience right now
    2. You get the same experience whether you win or lose
    (1)

Page 2 of 15 FirstFirst 1 2 3 4 12 ... LastLast