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  1. #61
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    While there are a lot of things from WoW I'd like to see implemented in XIV, M+ is not one of them. However, if they want to add something akin to old challenge modes that award cosmetics only, that's fine. I don't think low man content should compete with raid gear and this game does enough of that already.
    (2)
    Last edited by Priya; 07-03-2017 at 05:09 AM.
    Quote Originally Posted by fusional View Post
    i'd kinda like to give priya hugs with my mouth.
    Quote Originally Posted by Bayohne View Post
    Q20: Will we ever be able to send tells from within an instanced area?

    A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.

  2. #62
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    Quote Originally Posted by Zarabeth View Post
    Please no, if you want to play WoW please go do that. I like to play FFXIV.
    If it wasn't for Warcraft, you'd still be stuck on Tanaka's Wild Ride. Get over yourself.
    (5)

  3. #63
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by cporter View Post
    Mythic+ is a style of dungeons from WoW with no weekly limits. It allows you to do more difficult version of dungeons in game for loot, etc. Unlike most MMO content it can be done unlimited amount of times throughout the week and still receive rewards. For people like me that don't really enjoy crafting/gathering/leveling alts... I simply want some sort of PvE content I can do as much as I like and receive rewards from.
    Savage content was supposed to be difficult.
    Floors 101+ in Palace of the Dead was supposed to be difficult.
    Shinryu was supposed to be difficult.

    Nothing is proven to be difficult in FFXIV as long as people stop forcing people to skip phases. You'd be surprised as to how many are STILL struggling with Shinryu because they never seen these same mechanics from previous fights.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #64
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Please no. WoW has many good feature, M+ is not one of them. They are not fun. They got boring as any other dungeon. Everybody only wants to run the fastest/most rewarding, so you feel just bad if you get your bad dungeon M+ Key.
    (5)

  5. #65
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    764
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Whats wrong with someone wanting actual expert/savage dungeons? Hes not asking for a 1 to 1 implementation of Mythic+ dungeons. We just need more options for harder small scale content besides (hopefully) the new deep dungeon.
    (3)

  6. #66
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    There is nothing wrong with the concept of M+ dungeons or a similar system in FFXIV. Anyone spouting the line of "Hurr keep wow out of FFXIV" fails to understand that every single mmo borrows from another, they just reskin it, tweak it and call it something else. While M+ dungeons, especially +15 and higher are incredibly fun and skill based, It really wouldn't translate over to FFXIV very well without some major tweaking. I'd like to see them implement something more to keep dungeons relevant outside of verity farming and leveling/daily roulettes, but It would have to be vastly differen't from how M+ dungeons in wow work. I think they should focus more on making hard mode dungeons feel like they are actually challenging with very unforgiving mechanics if you screw up, add some incentive to either clearing it as fast as you can (not a timer) or a incentive based on how many deaths you had before/if you completed it.
    (3)

  7. #67
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Baci View Post
    Please no. WoW has many good feature, M+ is not one of them. They are not fun. They got boring as any other dungeon. Everybody only wants to run the fastest/most rewarding, so you feel just bad if you get your bad dungeon M+ Key.
    Subjective. I found them to be hands down the best feature of legion. M+ only feels like a gogogo aoefest if you're doing anything M+10 and below. Above 15+ it starts to get a lot more dangerous and fun. Try doing any dungeon at a +20 and if you think you're going to complete it by racing through aoe'ing everything down, you are in for a rude awakening.
    (2)

  8. #68
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Gordias is a poor example.
    Still part of the "difficulty" people asked for, poor example or not in your opinion.

    Quote Originally Posted by Galgarion View Post
    The sad fact this got 31 upvotes is shameful. Not because it's a wow bash, but because there are 32 literate adults lurking on this forum who don't seem to realise that almost every aspect of FFXIV's gameplay was lifted from other MMO games.
    Any game made in the same genre lift things from each other. This is not new.

    Quote Originally Posted by Bourne_Endeavor View Post
    Nevertheless, why is it always a dichotomy? Asking for harder content doesn't have to mean soul crushingly difficult. When people ask for harder dungeons, they means imply dungeons we don't completely faceroll. Susano and Lakshmi EX are considered jokes. That doesn't mean they have to be bumped up to Brute Justice or Living Liquid levels. Letting the "devs be devs" is a nice sentiment but if the content bores, people will wind up not doing it.
    The answer is when this was asked to Yoshida, he made a point to say, "First you wanted harder content. We gave you Gordias. Then you said it was too hard." When it was brought up again in another panel, can't remember if it was Live Letter or the Fanfest or one of the cons, someone said the game was too easy. His response: "Good." These are literal quotes that have been said since the year turned 2017- you can find the proof in past videos. Yoshida cares about how clearable the content is in the game. Considering how abysmal the clear rates are for raids (7% highest in NA, 10% minimum JP), I don't blame him for making the game easier. Numbers show the majority of players simply don't have the skillset to handle harder content or just have no interest in doing that content.
    (2)
    Last edited by JunseiKei; 07-03-2017 at 05:58 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #69
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JunseiKei View Post
    Still part of the "difficulty" people asked for, poor example or not in your opinion.
    Actually I'd argue nobody asked for Gordias to be as hard as it was. It was deliberately overtuned due to the devs wanting to artificially make time for their vacation (not saying the vacation wasn't deserved). Exempting Gordias, you also have no proof at all that the people asking for more difficult content and the people asking for nerfs are the same people.

    People who want Lakshmi EX to be an actual challenge are not the same people saying that the final boss is too difficult and needs to be nerfed.
    (0)

  10. #70
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    I am against Mythic+ dungeons not because I don't think it would work but because I would rather see other types of difficult content besides dungeons. PoD's lower floors are a great example of a difficult challenge that can be rewarding (lots of folks haven't done that). The problem is people want hard content without increased time investment. It takes a while to clear down PoD, people get bored and want out, difficulty aside.

    Someone earlier mentioned a 'Boss Rush'. That's something that could be challenging quick and fun.
    (4)

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