Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 60
  1. #21
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    If jumping was super smooth than it would be too easy and defeat the point of jumping puzzle. They are supposed to be difficult. The clunky movement of MMOs is precisely what makes them fun for me.

    In regards to the suggestions by the OP, you can't obviously put jumping puzzles anywhere where you have access to flight. This is why they put it in Kugane.
    (2)

  2. #22
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Jumping puzzles in GW2 were fun, because you could control your jumping and air movement. Jumping puzzles in a game with very rough collision detection and low polling on my connection = BAD. I live in Hawaii, I lag. this is inescapable because I'm always 2000+ miles from any server. Titan extreme back in the day was a nightmare, I have to react a millisecond after mechanics enable to make sure I get out or push the button or .. whatever.

    Most of my friends who play this game HATE the jumping puzzle in kugane because even when we supposedly make the jumps, the server will decide that.. oh .. no you didn't. And blam, we're on the bottom again.

    jumping puzzles that require skill and thinking are cool, but this game adds in a layer of randomness I don't enjoy. I'm gonna vote NO on more jumping puzzles in this game.
    (3)

  3. #23
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Krotoan View Post
    ...
    I think framerate is what matters most. All the control is in how many frames you run before you jump. If you have a really rough framerate it gets harder.

    However it's not random or luck based. Controlling how far you jump is super easy once you are practiced. Being able to control jumping in the air like a platformer won't make it better, it would only make it easier, which would force them to make even harder jumps to compensate and then people will still complain.
    (1)
    The tiniest lala.

  4. #24
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    There really isn't any way to make jumps harder other than having more and more deceiving hitboxes.
    You basically have 3 jumps. Walking jump, running jump, and sprinting jump. If you want to stretch it, 6 jumps counting the back peddle jumps.

    There's really no puzzle to be made for such a limited range, since your participation on the jump ends when you press the spacebar. That's what makes good platforming mechanics feel good. It's because you're participating the entire jump and when you land it, not because you brute forced your way through, cycling through your handful of set jump lengths hoping to have picked the one the devs intended to be used.



    Oh, and if jumping was more responsive hell yes I would want more precise jumping puzzles, that would be and feel great. They could do a lot more if they adopted a more modern jumping mechanic like gw2 or wildstar. And, when you're given the tools to adjust the distance and direction of your jumps, precise jumps aren't "harder" and they're certainly less frustrating/boringly designed.


    Oh and to your previous post, I've completed the kugane tower several times now, once for myself, and again to help friends. It's still terribly designed and not built for good platforming, let alone mediocre platforming.
    (1)
    Last edited by Roda; 07-02-2017 at 06:25 PM.
    ~sigh~

  5. #25
    Player
    Holy-chan's Avatar
    Join Date
    Apr 2014
    Posts
    219
    Character
    Suzuran Shiraishi
    World
    Adamantoise
    Main Class
    Fisher Lv 100
    There's already a jumping puzzle... in Mor Dhona. People just don't really know about it. :3




    I think that jumping puzzles, so long as they are optional, are neat to have. I don't really care where, but I'd certainly like to see more. To answer the question more specifically, though, I would most like to see one in Costa Del Sol to take nice screenshots of the ocean.
    (6)
    Innocence doesn't mean an absence of wickedness, nor is it represented by the absence of anger or hatred. Innocence is when seeing others hurt also hurts you. When one becomes blind to the people suffering in the world, that is what it means to have lost one's innocence.

  6. #26
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    No one signs in to an mmo expecting to do jumping puzzles. Maybe keep them contained in the Saucer or something as a parody. But let's not kid ourselves, shall we? I've done the Kugane tower, and cleared it a few times already, but I still think it's terribad hopping from ledge to ledge like that.

    They completely miss the point of why people enjoy jumping games like Mario. Because just like everything else FFXIV, they over-do the difficulty and go cerebral. If this was some other platforming-specific game, people would toss it in the trash so quick.
    (0)

  7. #27
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    PotatoTree hit the nail on the head. You can control you jumps based on how many frames you move before you jump, because there is a very brief period of momentum gain while you start moving. If you play controller, you can see this more easily because the joystick is touch sensitive and you can control your speed more accurately. But it works that way on PC too, for the split second that you start running in. Personally, I can't do joystick touch sensitivity to save my life, so despite playing controller, I jump like I'm on PC, just using the frames at the beginning.

    Krotoan, you're right that GW2 was nice because of the ability to adjust your momentum mid-jump. However, FF14 also has something along those lines, even though it lacks the finesse that GW2 had. For a split second before you land, you can move again, as long as there is ground beneath your feet. So if you're going to land but then overshoot the platform due to momentum, you can use that split second to draw yourself back onto the platform.

    No one signs in to an mmo expecting to do jumping puzzles.
    That's a bold claim to make. People sign into MMOs to do all sorts of things. The main aspect of an MMO isn't any one particular aspect of gameplay. It's the fact that it's a Massively Multiplayer Online Game. Multiplayer. Meaning you can play with people. Within that sphere, people log on to raid and craft and PvP, of course. But then there are people who log on just to enjoy the atmosphere. Or in some cases, just to do jumping puzzles. Frankly, the only reason I ever log on to GW2 anymore is to do jumping puzzles and log off.
    (1)
    Last edited by NocturniaUzuki; 07-03-2017 at 12:42 AM.

  8. #28
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jas710 View Post
    No one signs in to an mmo expecting to do jumping puzzles. Maybe keep them contained in the Saucer or something as a parody. But let's not kid ourselves, shall we? I've done the Kugane tower, and cleared it a few times already, but I still think it's terribad hopping from ledge to ledge like that.

    They completely miss the point of why people enjoy jumping games like Mario. Because just like everything else FFXIV, they over-do the difficulty and go cerebral. If this was some other platforming-specific game, people would toss it in the trash so quick.
    Platforming in mmos has never been about the platforming unless it was a 2d game like Maple Story. That being said, jumping puzzles in MMOs have usually been unintentionally designed and were ways players got to places they normally weren't supposed to be in. That's usually why they were stupidly difficult too.
    (0)

  9. #29
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Roda View Post
    There really isn't any way to make jumps harder other than having more and more deceiving hitboxes.
    You basically have 3 jumps. Walking jump, running jump, and sprinting jump. If you want to stretch it, 6 jumps counting the back peddle jumps.

    There's really no puzzle to be made for such a limited range, since your participation on the jump ends when you press the spacebar. That's what makes good platforming mechanics feel good. It's because you're participating the entire jump and when you land it, not because you brute forced your way through, cycling through your handful of set jump lengths hoping to have picked the one the devs intended to be used.



    There are way more than 3 jumps in any given direction. Like others have mentioned you can get different distances with the regular running jump based on frames as well as adjusting your landing in any direction just before you land (you can even do seeming impossible jumps around corners with this). Seems like people think it is super terrible because they actually haven't played without enough to see understand it .
    (0)

  10. #30
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I'd like to see this, mainly in the way they already are, tied to sightseeing log. It's completely optional, so I don't see the harm in adding this. Can also be in flying areas, just make it impossible to land directly on the spot.
    I enjoyed the challenge of getting up to that sightseeing point in Kugane. There were some really nice ones with the first sightseeing log in the ARR areas as well, just don't bring the weather/daytime stuff back, the jumping and climbing should be the challenge, not camping for right weather.
    (1)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast