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  1. #1
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SaitoHikari View Post
    Yeah, no, I'd rather not suggest the devs go towards the path of asset recycling dungeons just for 'extra difficulty'.
    May I ask why?

    The community already has shown that there's a divide in player motives while simultaneously the softcore players moan and groan when they don't get to see all content. That's why savage exists- it's just repurposed content.

    It's a great way for the community to have its cake and eat it too. You can release beautiful dungeons that softcore players get to enjoy looking at and fulfilling story roles while also appeasing those seeking a higher challenge but not stepping on the toes of those who want to see it all.
    (15)

  2. #2
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Greedalox View Post
    May I ask why?

    The community already has shown that there's a divide in player motives while simultaneously the softcore players moan and groan when they don't get to see all content. That's why savage exists- it's just repurposed content.

    It's a great way for the community to have its cake and eat it too. You can release beautiful dungeons that softcore players get to enjoy looking at and fulfilling story roles while also appeasing those seeking a higher challenge but not stepping on the toes of those who want to see it all.
    Savage is different.

    What you're proposing is harder versions of content that was originally designed to be cleared by most players. Savage is technically the standard version of raids that the devs do not expect most players to clear in the first place, the normal versions only exist so players could see the story for themselves without having to join some hardcore raid group. There's a pretty big difference.

    Mind you, if the devs can pull off these harder dungeons in a meaningful way, then I'd be pleasantly surprised. But I don't expect that to happen, given how this game's gearing system has been working so far. The end path I see for this suggestion is either something that leads to gear ilvls accelerating once again/the new dungeons begin cannibalizing prizes from other content such as upgrade mats for tome gear, or the rewards matter so little in the long run that it turns out people don't care enough to run it.
    (0)
    Last edited by SaitoHikari; 07-02-2017 at 05:15 PM.

  3. #3
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SaitoHikari View Post
    snip.
    Even if you're going from high to low, instead of low to high, it's still repurposed content. She's still right.
    (2)

  4. #4
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SaitoHikari View Post
    .
    You are describing the current problem with dungeons, we only do them for tomestones and MSQ, once capped GL HF for expert roulette. Anyway, this expansion Yoshida promised a new mode of certain bosses with prestige rewards only.
    (4)
    Last edited by Driavna; 07-02-2017 at 05:50 PM.