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  1. #1
    Player
    heavenswrath's Avatar
    Join Date
    Oct 2011
    Posts
    10
    Character
    Anhur'iama Shu
    World
    Leviathan
    Main Class
    Bard Lv 80
    Given that the crafting materials have been lessened due to "parts" being taken out , when I see the word grind when talking about the crafting system my mind replaces "grind" with "this takes effort". Whats the point the point of having a crafting system that is automated , talk about boring and unrewarding.
    (2)

  2. #2
    Player
    Celtodeno's Avatar
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    Mar 2011
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    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by heavenswrath View Post
    Given that the crafting materials have been lessened due to "parts" being taken out , when I see the word grind when talking about the crafting system my mind replaces "grind" with "this takes effort". Whats the point the point of having a crafting system that is automated , talk about boring and unrewarding.

    Well, unfortunately pressing standard synth 5-10 times does not "Take effort". Time sink does not = Effort.

    I'd rather be discussing new ideas at this point rather than eluding to the fact that you did not read the whole post but, The system I proposed would not be fully automated, the time and effort of making actual items would be greatly enhanced if that was all the Crafting system was required to focus on.

    The assumption that the crafting system must function in the same way that the battle system does in terms of grinding is unnecessary. Maybe it could be included, but how can then resolve how boring the current system is?
    (0)
    Last edited by Celtodeno; 11-02-2011 at 04:48 AM.

  3. #3
    Player
    heavenswrath's Avatar
    Join Date
    Oct 2011
    Posts
    10
    Character
    Anhur'iama Shu
    World
    Leviathan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Celtodeno View Post
    Well, unfortunately pressing standard synth 5-10 times does not "Take effort". Time sink does not = Effort.

    I'd rather be discussing new ideas at this point rather than eluding to the fact that you did not read the whole post but, The system I proposed would not be fully automated, the time and effort of making actual items would be greatly enhanced if that was all the Crafting system was required to focus on.

    The assumption that the crafting system must function in the same way that the battle system does in terms of grinding is unnecessary. Maybe it could be included, but how can then resolve how boring the current system is?
    No actually I did read it and from the sound of it pushing that is effort for you -- given that you would rather have the crafting system be done the EVE way (logon set skill to level and logoff, rinse repeat) tell me how that is effort and is rewarding since you actually didn't do a single thing to raise your skill.
    (1)

  4. #4
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by heavenswrath View Post
    No actually I did read it and from the sound of it pushing that is effort for you -- given that you would rather have the crafting system be done the EVE way (logon set skill to level and logoff, rinse repeat) tell me how that is effort and is rewarding since you actually didn't do a single thing to raise your skill.
    You are using the word "skill" in reference to a system to does not involve any skill at all (the current system in place). What I want is a system that DOES requires Skill. Where you log in and use 'skill' to craft an Item. Unfortunately I do not see how grinding AND maximized "skill" can exist in one system, so I suggest separating the two. There can be many different ways to do this, I came up with one. How would you do it?
    (0)