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  1. #101
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Yahallo View Post
    In Extreme fights, it is fine due to it being single target. Right now, we don't have issue with single target enmity, especially with shirk around.

    It is AoE enmity that is the issue, especially when DPS split dps or don't use their enmity reducers. It is an issue that is currently only rearing its head, but will get worse and worse as ilvl increases as the damage gap increases further due to tanks only gaining HP and no damage from their accessories. People are being short sighted in thinking that because it it is manageable now it will be fine later, but this is an issue that is a problem in the long term.
    An addendum to this that I noticed while leveling up. For dungeons while leveling up while there can be large disparities between gears it becomes a super large chore to hold hate. First run through of the final dungeon in 288 gear vs a dps in 310 gear I was flashing 5-6 times just to hold multiple group aggro
    (1)

  2. 07-01-2017 05:03 AM

  3. #102
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bdyer View Post
    An addendum to this that I noticed while leveling up. For dungeons while leveling up while there can be large disparities between gears it becomes a super large chore to hold hate. First run through of the final dungeon in 288 gear vs a dps in 310 gear I was flashing 5-6 times just to hold multiple group aggro
    Yeah tank gearing is a real issue imo.

    https://www.reddit.com/r/ffxiv/comme...nimum/de7hr09/
    (0)

  4. #103
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ferrasper View Post
    My problem is tank design. I don't like getting in the enemies face. If there was a ranged CC tank that had bindings or something to hold the enemy in place while I was at range, I would play it. As it currently stands, pure melee has no interest to me.
    Out of curiosity, do you have any examples of a ranged Tank with CC capabilities from other MMO's? Because the concept in and of itself seems improbable to me considering the very nature of what a Tank's responsibility consists of, although I'm willing to eat crow if some other game features exactly what you describe AND does it well.
    (0)

  5. #104
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kinkoz View Post
    Out of curiosity, do you have any examples of a ranged Tank with CC capabilities from other MMO's? Because the concept in and of itself seems improbable to me considering the very nature of what a Tank's responsibility consists of, although I'm willing to eat crow if some other game features exactly what you describe AND does it well.
    SMN tanking Ramuh EX back in 2.x. (And honestly most dungeons prior to 4.0)
    Hunter/Warlock tanking in WoW.
    SMN/BST tanking in XI.

    The most obvious answer being a ranged class with a pet.
    In a tab target based MMO, a secondary option is a mix between something similar to a pet, and a turret, that acts merely as a means to transfer the damage to you.

    Otherwise u would be doing it action styled like Warrior in Tera, who evades the attacks, except in a few instances when they are out of dodges, and put up temporary buffs, to withstand the hits until they can go back to dodging.
    (0)

  6. #105
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Claire_Pendragon View Post
    Otherwise u would be doing it action styled like Warrior in Tera, who evades the attacks, except in a few instances when they are out of dodges, and put up temporary buffs, to withstand the hits until they can go back to dodging.
    I'm unsure if you're aware of this but Warriors in TERA haven't been dodge tanks since 2013. It's 2017 lol. With the damage output of DPS classes in TERA now I don't think dodge tank would work anymore.

    I also am unsure if it would work in FFXIV with damage output as it is.
    (0)

  7. #106
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Claire_Pendragon View Post
    The most obvious answer being a ranged class with a pet.
    In a tab target based MMO, a secondary option is a mix between something similar to a pet, and a turret, that acts merely as a means to transfer the damage to you.
    But, then, you're not the one doing the tanking – your combat pet is. Which makes you filling in a Tank role rather worthless since you're essentially a DPS (or support) either way.
    (0)

  8. #107
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by xaventh View Post
    What are you basing enmity getting harder and harder to keep on? Its going to stay how it is, SE made it more challenging yes, but it won't get worse and tanks can still dps.
    It will get worse because the difference in attack power between tanks and dps will get wider as higher item level gear comes out.

    As far as I'm concerened they have 2 options: Go back to VIT/STR like it was in 3.2 onwards or put STR on tank accessories (at least 50% of the VIT value to make 270 slaying immediately useless).
    (0)

  9. #108
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alkimi View Post
    As far as I'm concerened they have 2 options: Go back to VIT/STR like it was in 3.2 onwards or put STR on tank accessories (at least 50% of the VIT value to make 270 slaying immediately useless).
    I'm hoping the fact that the devs reneged on the VIT/STR balancing they implemented back in 3.x was either merely an oversight or just an experiment of sorts to see if the new system they wanted to implement in its place would be functional, which has proven not to be the case so far. If this isn't fixed by 4.1 or 4.2, then that'll be a real problem going forward, I can imagine. Unless they implement some kind of workaround or adjustment to Tenacity.
    (0)

  10. #109
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Kinkoz View Post
    But, then, you're not the one doing the tanking – your combat pet is. Which makes you filling in a Tank role rather worthless since you're essentially a DPS (or support) either way.
    A tanks job is to make sure the enemy isn't hitting the healer or dps, so who cares if your pet is tanking the mobs. As long as it has the agro, it is doing the job of a tank with you pulling the strings on how it does it.
    (0)

  11. #110
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ferrasper View Post
    A tanks job is to make sure the enemy isn't hitting the healer or dps, so who cares if your pet is tanking the mobs. As long as it has the agro, it is doing the job of a tank with you pulling the strings on how it does it.
    I mean, I guess, but then what is YOUR personal utility as the one playing the class? You can't just be sitting back there like a glorified Pokemon trainer while your pet does all the work for you. You'd either have to bring DPS or support yourself or else you're just dead weight that brings along a far more useful AI companion. Again, I feel that eliminates the point of being designated as a Tank class in and of itself.
    (0)

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