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  1. #81
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    Note: outside of raidwide/partywide damage going out, I refuse to heal people who simply want to heckle tanks because they feel like they can. I have seen tons dps casting spells/ranged skills or charging in as a melee and the tank has not even made it X enemy position or established aggro. I refuse to continue to heal dps who do this, especially those who refuse to use the enmity skills given to their job. Bottom line is, we should be working with the tank to allow said tank job to maintain aggro, not against them. Just my opinions though.
    (3)

  2. #82
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    They have no idea what to do with tank stats lol. Implement Tenacity which barely does anything at all. It's Parry's brother
    Edit since I was on phone: Not only that, this whole time people were against STR accs and pleaded for people to use
    VIT , so they fixed it to make it better and then people finally started to use VIT again, here we are with STR accessories.
    What in the world lol.
    (2)
    Last edited by Mikhaill; 06-30-2017 at 09:25 PM.

  3. #83
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Gimorian401 View Post
    I agree and disagree with this. They changed tanks and how they work (please SE put it back to VIT being the only damage calculation for tanks) but many players just dont like tanking. Its a play style mostly.
    I don't think that matters - Fact is they aren't popular because people don't enjoy them as much.
    WHY they don't enjoy them is irrelevant to that fact, whether it's because they're weak or whether it's because they're tanks as such or whether it's because of their visuals, whether it's because of failure visibility or whathaveyou. It can have many reasons and most of them aren't mutually exclusive - but fact is if tanks were fine, they'd be popular.
    (5)

  4. #84
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,156
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zojha View Post
    I don't think that matters - Fact is they aren't popular because people don't enjoy them as much.
    WHY they don't enjoy them is irrelevant to that fact, whether it's because they're weak or whether it's because they're tanks as such or whether it's because of their visuals, whether it's because of failure visibility or whathaveyou. It can have many reasons and most of them aren't mutually exclusive - but fact is if tanks were fine, they'd be popular.
    Tanks and healers will never be 'popular', as you require a certain mindset and awareness to play them efficiently.
    But many just want to bring on the big numbers and don't care for anything else. They don't want to 'babysit' the group like tanks and healers need to, they just want to have their fun.
    And they are the most impacted ones when players don't perform well on them, thus adding another layer of pressure on the said peeps to put them off those roles.
    (2)
    Last edited by Arrius; 06-30-2017 at 09:27 PM.

  5. #85
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Arrius View Post
    Tanks and healers will never be 'popular', as you require a certain mindset and awareness to play them efficiently.
    But many just want to bring on the big numbers and don't care for anything else. They don't want to 'babysit' the group like tanks and healers need to, they just want to have their fun.
    And they are the most impacted ones when players don't perform well on them, thus adding another layer pressure on the said peeps to put them off those roles.
    My problem is tank design. I don't like getting in the enemies face. If there was a ranged CC tank that had bindings or something to hold the enemy in place while I was at range, I would play it. As it currently stands, pure melee has no interest to me.
    (0)

  6. #86
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I'm sure we may see something change, I guess a lot of people are having aggro issues?

    Not sure when that starts but maybe I need to jump into EX trials to find out. So far tanking to 70 I've yet to encounter aggro issues outside of DPS not doing things properly. Or my own personal screw ups.

    The direction they're facing is a nice change, it just now needs some tweaking it seems. Problem is the ones who demand the change aren't giving any real good ideas to help enhance the game play, instead they're suggesting changes that revert it back to the good ol' days.

    While these veteran tanks should be a great source for being able to see where the road is leading and how to deal with it, so far most of the adjustments I've seen (i'm sure there's a few good ones but they get lost in all the "They took my job!" rants) feel like old people who complaining "Well back in my day..."

    Then the other side goes "Good job! Everything is good!"

    Neither side wants to give in, so we're going to most likely end up either continue going down the road to destruction as the veterans say or we're going to rollback to the glory days. Either way you're going to loose tanks.

    "We're loosing them now! People are quitting! Unhappy I say!" Yeah, this happens each expansion. Hell major patches, nothing new here.

    Then again, I'm trying to learn not to just listen, but to try it out first. I did WAR to 70, no hate issues no tp issues that were consistent like others said.

    Now I'm trying to level PLD because it was praised as being this glorified job. Maybe i need to get the new skills but I did one or two and so far it plays the same before the 60 - 70 skills. To me that's not /drool so much powa! that's "It gets a bit better down the road"

    I think that's half the problem, people are listening and getting blind-sided by what others say and it gets in their heads as what they now believe for most things. Play it yourself and find out, but that can't be applied now because people have already gotten in their mind-set. Whether it's someone who went "Here's my 92 hour compiled analysis of <job>!" to "Hey guys, another video here to show you how you should play!" or they got a broken arm for stroking SE too much for each little detail praising them.

    Lol in the end it's two piles of sh$t and the only difference is the smell.

    Which side will win? Who knows, but much like other jobs, the two sides to the discussion won't come to a compromise and be too stubborn and one will win making it again something fun for some and horrible for others.
    (2)
    Last edited by Leigaon; 06-30-2017 at 10:48 PM.

  7. #87
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Leigaon View Post
    The direction they're facing is a nice change, it just now needs some tweaking it seems. Problem is the ones who demand the change aren't giving any real good ideas to help enhance the game play, instead they're suggesting changes that revert it back to the good ol' days.
    Something I suggested on these forums before: have just enmity generation caused by attacks and abilities increased by VIT for all tank role jobs. That way, tanks get what they want (increased enmity) and devs get what they want (tanks not doing ridiculous amounts of damage). They could even take it a step further and have that enmity generation bonus only active while a tank is in their respective tanking stance.
    (0)

  8. #88
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kosmos992k View Post
    I think the tanks are OK as is with two things that could be improved upon.

    The two issues I see are that tanks function best after the 64-66 level skills/traits are obtained, because their skillsets are designed in such a way that only with the skills from levels 66-70 does everything begin to fall into place. So in pre-60 content especially, the tanks can feel clunky because they just don't work as well as they used to.

    Second thing is Tenacity. Square Enix, you added a role statistic and then made it's impact almost negligible. What were you thinking? Why would anyone stack their role stat if it has next to no appreciable impact? Fix that. The whole STR/VIT damage scaling thing would be moot if Tenacity had a decent impact; especially as significant impact with Tenacity also boosts healing and damage resistance.

    Significantly better impact from Tenacity would grease the wheels of the clunky design in pre-60 content since it lifts tanks in 3 key areas and makes a virtue of stacking something besides STR.
    I honestly can't agree more with this post I can't tell you how excited I was to level up as a Drk only to feel that it was lacking serious flow until 68, and then I saw Tenacity thinking it's gonna replace STR it must, it's even got damage resistance scaling! Nope it's not great at all and we're back to using ilvl 270 STR rings from HW, i'm honestly baffled that this is O.K in an MMO in this day and age I'm just beyond mad that our stats are causing such a community out roar and rightfully so.
    (1)

  9. #89
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kazrah View Post
    Something I suggested on these forums before: have just enmity generation caused by attacks and abilities increased by VIT for all tank role jobs. That way, tanks get what they want (increased enmity) and devs get what they want (tanks not doing ridiculous amounts of damage). They could even take it a step further and have that enmity generation bonus only active while a tank is in their respective tanking stance.
    Could also make Tenacity actually useful and have enmity generation boosted by it.
    (2)

  10. #90
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,156
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ferrasper View Post
    My problem is tank design. I don't like getting in the enemies face. If there was a ranged CC tank that had bindings or something to hold the enemy in place while I was at range, I would play it. As it currently stands, pure melee has no interest to me.
    A ranged tank will never exist. Too unbalanced.
    (1)

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