Tell the devs to make it actually necessary to use tank stance to survive lol. Otherwise no, surplus mitigation is useless other than to allow healers to dps more, though in case we're optimizing for group dps you'd have to weigh the dps we lose vs the dps they gain.
As someone who mains AST and RDM... Tanks need a damage buff.
Not to make them DPS, but because with the changes I've ripped enmity from tanks while doing my job when, in the past, the tank would have had full control in the same situation (normal to big trash pulls). Damage dealt has much to do with the enmity scaling, so either they need to up the multiplier on Rage of Halone and such, or increase the damage dealt by tanks.
Also this would immensely help new tanks in low level dungeons like Tam Tara. I got it last night in roulette on my RDM and I felt so bad for the tank I got. A new gladiator. She was doing everything right, but I would still rip hate from her after 1-3 volleys of dualcast jolt->thunder/aero even after giving her ample time to drain most of her MP on flashes in groups and several seconds for 1-2 combos on bosses. Enmity dumps through lucid dreaming helped, but half the time I'd lose enmity only for the healer to be attacked, and I would get enmity back immediately even with Diversion up.
Last edited by File2ish; 06-26-2017 at 01:27 AM.
Not true, every time you change stance in dungeons you're losing your gauge and you're forcing healer to stay on top of your hp (they lose the dps you're gaining). So not only are you taking the dps off of the healer you're risking a wipe if the healer isn't your fc friend who knows better not to keep you alive.
From my experiences doing ex primals and dungeons tanks are fine people need to learn how to use them better.
PLD is drastically improved from HW and has absolutely no issues with hate at all nor does War. When I run with pugs and not my guild though I rip hate off some of them like crazy, so I am not sure if the player base in general is not adapting to the changes or what the issues are but the performance level between players on tanks is massive atm. Some are doing great dmg for tanks and holding hate, some just are not doing either.
But honestly PLD is fine, War seems to be ok, Drk well seems everyone I played with who went drk went to pld atm.
Yap. Pretty much sums up the entire thread lol.
No doubt this is another one of those 'silence all opinions that don't agree with mine and praise the infallible devs' circlejerks again. If everything was 'fine' the servers wouldn't be full of disappointed level 70 tanks and people contemplating quitting the game entirely.
Yeah many people don't realize that the devs' opinions don't determine the meta, the meta is determined by the performance limits of the jobs. We don't care if Yoshida doesn't like healers doing too much dps, but as long as it's possible and optimal then people will try to do it.Yap. Pretty much sums up the entire thread lol.
No doubt this is another one of those 'silence all opinions that don't agree with mine and praise the infallible devs' circlejerks again. If everything was 'fine' the servers wouldn't be full of disappointed level 70 tanks and people contemplating quitting the game entirely.
Absolutely no support from me, but you can have my Anti-Support. I want tank changes, and I have been adapting to the current state of tanks.
The power creep is going to make the damage gap between Tanks and DPS larger and larger, and make it more difficult to maintain aggro. Single Target is fine at the moment, but this problem is rearing its head in AoE aggro situations. This is also a problem in the long term; if the current status quo can be kept then there probably won't be too much of an issue, but it is unlikely for the current damage gap status quo to be kept.
not really
The problem with queue is that tanks have responsibility.
It is easier to be a not so good DPS and not many say a thing (if there is no damage check), than a not so good tank.
Adding a blue mage tank will be like this:
day 1: oh, a new shiny job. Let's do it
week 2: I switch back to a DPS, too much responsibility.
Last edited by Felis; 06-26-2017 at 01:47 AM.
I'm a DPS and have only leveled a PLD to 60 for my friends, so I'm not an expert at all. I've been seeing lots of problems with aggro since SB and I think I have only found a single tank (DRK) who never lost aggro from a single enemy.
I think some of these problems come from people coming back to tank after a long time so they could avoid queues. I mean, I spam Death Blossom in a huge pool and I get to steal aggro from a couple of enemies, which are not the one I'm targeting because that one usually shows the green enmity icon. If I steal it just like that, what's a BLM going to do with aggro? But then, I've also found tanks that could more or less control enmity.
I'm not saying that tanks have no issues now, because I'm not a tank, but I think the problem is not that big atm. On the other hand, I don't think it's bad for MT to be in tank stance the whole time, but using some stats to add damage or aggro sounds like a fine change too.
Being out of tank stance just causes the healer to dps less and heal more for a net gain of near 0 dps collectively.
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