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  1. #11
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ghastly View Post
    The devs are really clear on this and I support them
    If we MT we're supposed to stay in tank stance throughout the entire dungeon

    The only places the devs want tanks to stance change is when they're OT in trials/raids or in the story quests.
    Tell the devs to make it actually necessary to use tank stance to survive lol. Otherwise no, surplus mitigation is useless other than to allow healers to dps more, though in case we're optimizing for group dps you'd have to weigh the dps we lose vs the dps they gain.
    (8)

  2. #12
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    As someone who mains AST and RDM... Tanks need a damage buff.

    Not to make them DPS, but because with the changes I've ripped enmity from tanks while doing my job when, in the past, the tank would have had full control in the same situation (normal to big trash pulls). Damage dealt has much to do with the enmity scaling, so either they need to up the multiplier on Rage of Halone and such, or increase the damage dealt by tanks.

    Also this would immensely help new tanks in low level dungeons like Tam Tara. I got it last night in roulette on my RDM and I felt so bad for the tank I got. A new gladiator. She was doing everything right, but I would still rip hate from her after 1-3 volleys of dualcast jolt->thunder/aero even after giving her ample time to drain most of her MP on flashes in groups and several seconds for 1-2 combos on bosses. Enmity dumps through lucid dreaming helped, but half the time I'd lose enmity only for the healer to be attacked, and I would get enmity back immediately even with Diversion up.
    (5)
    Last edited by File2ish; 06-26-2017 at 01:27 AM.

  3. #13
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Harz View Post
    stuff
    Not true, every time you change stance in dungeons you're losing your gauge and you're forcing healer to stay on top of your hp (they lose the dps you're gaining). So not only are you taking the dps off of the healer you're risking a wipe if the healer isn't your fc friend who knows better not to keep you alive.
    (5)

  4. #14
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    From my experiences doing ex primals and dungeons tanks are fine people need to learn how to use them better.

    PLD is drastically improved from HW and has absolutely no issues with hate at all nor does War. When I run with pugs and not my guild though I rip hate off some of them like crazy, so I am not sure if the player base in general is not adapting to the changes or what the issues are but the performance level between players on tanks is massive atm. Some are doing great dmg for tanks and holding hate, some just are not doing either.

    But honestly PLD is fine, War seems to be ok, Drk well seems everyone I played with who went drk went to pld atm.
    (0)

  5. #15
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    Quote Originally Posted by Harz View Post
    Rubbish.
    Yap. Pretty much sums up the entire thread lol.

    No doubt this is another one of those 'silence all opinions that don't agree with mine and praise the infallible devs' circlejerks again. If everything was 'fine' the servers wouldn't be full of disappointed level 70 tanks and people contemplating quitting the game entirely.
    (27)

  6. #16
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Mindiori View Post
    Yap. Pretty much sums up the entire thread lol.

    No doubt this is another one of those 'silence all opinions that don't agree with mine and praise the infallible devs' circlejerks again. If everything was 'fine' the servers wouldn't be full of disappointed level 70 tanks and people contemplating quitting the game entirely.
    Yeah many people don't realize that the devs' opinions don't determine the meta, the meta is determined by the performance limits of the jobs. We don't care if Yoshida doesn't like healers doing too much dps, but as long as it's possible and optimal then people will try to do it.
    (25)

  7. #17
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Absolutely no support from me, but you can have my Anti-Support. I want tank changes, and I have been adapting to the current state of tanks.

    The power creep is going to make the damage gap between Tanks and DPS larger and larger, and make it more difficult to maintain aggro. Single Target is fine at the moment, but this problem is rearing its head in AoE aggro situations. This is also a problem in the long term; if the current status quo can be kept then there probably won't be too much of an issue, but it is unlikely for the current damage gap status quo to be kept.
    (9)

  8. #18
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ghastly View Post
    The real problem with queus
    Is that they added 2 new dps classes. If we had blue mage tank no one would be complaining.
    not really
    The problem with queue is that tanks have responsibility.
    It is easier to be a not so good DPS and not many say a thing (if there is no damage check), than a not so good tank.

    Adding a blue mage tank will be like this:
    day 1: oh, a new shiny job. Let's do it
    week 2: I switch back to a DPS, too much responsibility.
    (6)
    Last edited by Felis; 06-26-2017 at 01:47 AM.

  9. #19
    Player
    Ranhansha's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    323
    Character
    Ranhansha Ootsuki
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    I'm a DPS and have only leveled a PLD to 60 for my friends, so I'm not an expert at all. I've been seeing lots of problems with aggro since SB and I think I have only found a single tank (DRK) who never lost aggro from a single enemy.
    I think some of these problems come from people coming back to tank after a long time so they could avoid queues. I mean, I spam Death Blossom in a huge pool and I get to steal aggro from a couple of enemies, which are not the one I'm targeting because that one usually shows the green enmity icon. If I steal it just like that, what's a BLM going to do with aggro? But then, I've also found tanks that could more or less control enmity.
    I'm not saying that tanks have no issues now, because I'm not a tank, but I think the problem is not that big atm. On the other hand, I don't think it's bad for MT to be in tank stance the whole time, but using some stats to add damage or aggro sounds like a fine change too.
    (2)

  10. #20
    Player
    Hitsuzen's Avatar
    Join Date
    Dec 2016
    Posts
    175
    Character
    Aoshi Firedancer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Being out of tank stance just causes the healer to dps less and heal more for a net gain of near 0 dps collectively.
    (5)

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