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  1. #101
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by MoroMurasaki View Post
    Why not level a PLD and give it a shot? You might enjoy it and find your new main! The problem is that while its easy to go from tanking or healing to DPS because DPS was already part of your role switching from DPS to another role must be that much more intimidating.
    I've played those roles in other mmos before, the gameplay is not really that much different in this game tbh. I don't like tanking or healing and to boot I suck at it. I am not going to burden a group with my measly skills and inability to tank or heal efficiently when I could DPS with far better results. Sorry. Incentives will not get me or other players that have similar feelings to play anything other than DPS. I'm not trying to be annoying about this but you have to consider the other side of it too.
    (4)

  2. #102
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ellenthall View Post
    By definition, having a higher punishment for messing up makes it more demanding. I can't believe you're actually attempting to argue this point, lol.
    Driving a car is simple, but driving into a pole will kill you.
    Solving a rubix cube is complex, but failing to solve a rubix cube means you get sore fingers. Unless maybe the mafia kidnapped your son or daughter and is holding them at knife-edge based on your performance with a rubix cube, I guess.

    Demanding means it requires more of you, not that failure to meet those demands has a worse outcome.

    By definition, you are wrong.
    (0)
    Last edited by Furious; 07-01-2017 at 03:16 AM.

  3. #103
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Yahallo View Post
    Part of me feels that additional incentives would just be a band aid fix at best. People switched to DPS for a reason, they just found the DPS classes to be more fun. Offering incentives is basically making the game into a sort of job. You are basically paying people for doing something they don't like doing and any negativity that incurs during this can spill over into their fun time. Incentives don't solve the underlying issue.

    The only real solution is to make tanking and healing classes more fun somehow.
    The solution doesn't exist. Incentivizing works.

    If you don't want to do it, don't do it.

    If the incentive is enough to convince you to do it, then the positive definitionally outweighs the negative for you. If it didn't, the incentive wouldn't have worked.
    (0)

  4. #104
    Player
    Ellenthall's Avatar
    Join Date
    Oct 2016
    Posts
    4
    Character
    Ellenthall Rallanar
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Furious View Post
    Driving a car is simple, but driving into a pole will kill you.
    Solving a rubix cube is complex, but failing to solve a rubix cube means you get sore fingers.

    Demanding means it requires more of you, not that failure to meet those demands has a worse outcome.

    By definition, you are wrong.
    It depends on what you mean by 'demanding'. Healers have to not only handle the same mechanics as DPS (and sometimes more), but they also have to know boss mechanics to anticipate tank busters, raid wide dps, etc. Therefore, fights in general are more demanding on healers -- and to a certain extent tanks.

    If you are looking at it from a button mashing standpoint, then yeah -- having a few cures, a cleanse, and some buffs isn't that complicated. It's all of the extra things healers have to manage that makes it 'demanding'. That, and the margin for error is much smaller than with DPS. A good healer can make up for bad DPS; the reverse, however, is not true.
    (0)

  5. #105
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by AphraelAmarantha View Post
    I've played those roles in other mmos before, the gameplay is not really that much different in this game tbh. I don't like tanking or healing and to boot I suck at it. I am not going to burden a group with my measly skills and inability to tank or heal efficiently when I could DPS with far better results. Sorry. Incentives will not get me or other players that have similar feelings to play anything other than DPS. I'm not trying to be annoying about this but you have to consider the other side of it too.
    It's kind of interesting you say that, because tanking is mechanically easier than DPSing.

    Quote Originally Posted by Yahallo View Post
    The only real solution is to make tanking and healing classes more fun somehow.
    Yeah. I'm sure everyone's tired of me saying this, but I really miss tanking from TERA. It was fun. One of the negatives of tanking is dealing with people and backseat tanks. But because it was fun I still played it. In fact, I queued up every single day in TERA despite that because it was fun. No matter how many incentives you throw at people, if the role is boring, you aren't going to get as many people playing it.

    https://www.reddit.com/r/TeraOnline/...n_for_tanking/

    >Because I actually feel fully engaged in fights.

    Learning the dance takes quite a bit of work, and even when you've done it 100+ times it's still a challenge to take 0 damage, and it's even more of a challenge when you optimize DPS, because taking 0 damage and maximizing DPS are at ends with each other (because you'd take any damage that didn't kill you for maximum DPS).
    (0)
    Last edited by YitharV2; 07-01-2017 at 03:53 AM.

  6. #106
    Player
    Svennyblaze's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Garet Jax
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I've only played DPS ever in mmos but a few weeks ago I switched to healer. I was nervous because there is more responsibility on you where as DPS you just deal damage and avoid damage. The only incentive I needed was the instant cues I have now. Not once have I waited more then a minute for any cue on any dungeon.

    That's all the incentive tanks or healers need. If you want to instantly cue on anything you need to play it will happen nearly every time. So basically you can run 3-4 dungeons before a DPS can even que for one or two. I love DPS but I'm willing to switch from it for the ability to play whatever I want whenever I want.
    (1)

  7. #107
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by YitharV2 View Post
    It's kind of interesting you say that, because tanking is mechanically easier than DPSing.
    Perhaps. But does the gameplay click? For me it doesn't and my skill and other people in the group suffer for it. I would rather not have that burden on other people. Plus I'm averse to toxicity, I know people get mad when a tank or a healer doesn't do their job efficiently and well. I have no wish to deal with that either.
    (1)

  8. #108
    Player
    Coratanni's Avatar
    Join Date
    Aug 2015
    Location
    Limsa
    Posts
    531
    Character
    Whispering Whiskers
    World
    Goblin
    Main Class
    White Mage Lv 100
    Supply and demand. I took 3 characters to 60, one as a whm, one as a nin, and one as a old. I dealt with the wait times. Become bff with a tank or healer if you don't want to wait an hour.

    I go through the story from now on as a healer when solo. No wait times, and when I want to go as a dps I just buddy up with someone.
    (1)

  9. #109
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Furiea View Post
    That's what I have been saying in multiple threads created by non tanks trying to solve the issue.

    I love play tanks, but I can not level other jobs while playing Tanks. give me a way to play tank while leveling other jobs and I will always play tanks. AKA.. exp potion / exp scroll additional reward like Tomestone for Max lvl tanks would be nice too.
    Yeah the suggestion I posted earlier is a slight tweak to things i'd said all the way back in beta when all the duty finder talk started about how dps queues would be so long...

    It really is the simplest and most effective way to solve the issue because like I stated earlier it would have a two fold positive effect on dps queue times. so long as those scrolls yielded a decent amount of EXP. i.e 10% of a level

    Quote Originally Posted by KisaiTenshi View Post
    What I'd almost suggest at this point is SE release a new healer and tank class and make sure it can NOT be leveled from PotD. Otherwise it will do nothing to solve content queues..
    Adding new tanks and healers won't do anything. Heavensward proved that.
    Even Yoshi Said there was the same number of people playing tanks in heavensward with 3 tank jobs as there was in ARR with 2 tank jobs.

    Adding Drk didn't increase the number of tanks playing the game at all. all it did was pull players from the warrior and paladin pools. the overall population of tanks was largely unchanged..

    so adding more tank jobs won't change anything..

    Quote Originally Posted by Laerune View Post
    A solution would be to reward those that play non DPS classes, while not punishing the DPS players.
    ........
    2. Tanks and Healers can earn more Tomestones every week then the DPS players.
    Its a WIN/WIN.

    These options will reward the Tank and Healer, while not punishing the DPS. .
    This actually punishes DPS quite badly. it means that they will always be behind on progression.

    if you allow tanks and healers to get say 600 tomestones a week. while dps can only get 450. then tanks and healers are going to gear up that much quicker in 9 weeks as opposed to 12 for example. if those tanks used there tomes from roulettes on dps gear for there raids they'd have a pretty big advantage over dps players that played only dps
    (2)
    Last edited by Dzian; 07-01-2017 at 04:46 AM.

  10. #110
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dzian View Post
    This actually punishes DPS quite badly. it means that they will always be behind on progression.

    if you allow tanks and healers to get say 600 tomestones a week. while dps can only get 450. then tanks and healers are going to gear up that much quicker in 9 weeks as opposed to 12 for example. if those tanks used there tomes from roulettes on dps gear for there raids they'd have a pretty big advantage over dps players that played only dps
    Exactly. There needs to be something that drastic to have any hope of balancing these roles. Advantage is fair if you're willing to do something that most others aren't.
    (1)

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