Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast
Results 111 to 120 of 152

Hybrid View

  1. #1
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I just played BRD (first time playing any DPS since leveling THM for Swiftcast way back when) and dear god it was fun. I understand why people play DPS now, the lack of almost any reslonsibility is really pleasant. That being said I've not changed my main because I like healing as well and it provides a service to the community.

    The thing that seplayers FFXIV from other video games is the idea that it is an mmo. I'm not saying tranking and healing should be compulsory but I think anything to encourage players to help out other players should be icing on the cake that is helping people (and instaqueue).

    Why not level a PLD and give it a shot? You might enjoy it and find your new main! The problem is that while its easy to go from tanking or healing to DPS because DPS was already part of your role switching from DPS to another role must be that much more intimidating.

    If only we had a part of the playerbase dedicated to helping others learn, maybe we could even mark them with some sort of identifying logo near their name...
    (0)

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zojha View Post
    Except that being a DPS only main is perfectly fine if the content didn't require tanks, healers and DPS in a ratio that doesn't match the preference ratio of the community. Shafting people over this design failure is asinine and supporting such is rotten.
    From what I've seen, single player Final Fantasy games always had that 1T/1H/2D setup, and thus it is a carryover from that here and the devs consider it core to what makes FF, FF, and thus won't change it. I agree, DPS queue times are an issue but I don't think the devs are willing to budge on this.

    Quote Originally Posted by MoroMurasaki View Post
    If only we had a part of the playerbase dedicated to helping others learn, maybe we could even mark them with some sort of identifying logo near their name...
    Anyone on the Chaos datacentre needing this, I'm happy to help. I'll also provide a supportive and encouraging approach (as mentors should) and support you in picking up the role. More people giving the tank/healer role a go and getting comfortable with it can only be a good thing even if it increases mine own queue times as a tank/healer.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by MoroMurasaki View Post
    Why not level a PLD and give it a shot? You might enjoy it and find your new main! The problem is that while its easy to go from tanking or healing to DPS because DPS was already part of your role switching from DPS to another role must be that much more intimidating.
    I've played those roles in other mmos before, the gameplay is not really that much different in this game tbh. I don't like tanking or healing and to boot I suck at it. I am not going to burden a group with my measly skills and inability to tank or heal efficiently when I could DPS with far better results. Sorry. Incentives will not get me or other players that have similar feelings to play anything other than DPS. I'm not trying to be annoying about this but you have to consider the other side of it too.
    (4)

  4. #4
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by AphraelAmarantha View Post
    I've played those roles in other mmos before, the gameplay is not really that much different in this game tbh. I don't like tanking or healing and to boot I suck at it. I am not going to burden a group with my measly skills and inability to tank or heal efficiently when I could DPS with far better results. Sorry. Incentives will not get me or other players that have similar feelings to play anything other than DPS. I'm not trying to be annoying about this but you have to consider the other side of it too.
    It's kind of interesting you say that, because tanking is mechanically easier than DPSing.

    Quote Originally Posted by Yahallo View Post
    The only real solution is to make tanking and healing classes more fun somehow.
    Yeah. I'm sure everyone's tired of me saying this, but I really miss tanking from TERA. It was fun. One of the negatives of tanking is dealing with people and backseat tanks. But because it was fun I still played it. In fact, I queued up every single day in TERA despite that because it was fun. No matter how many incentives you throw at people, if the role is boring, you aren't going to get as many people playing it.

    https://www.reddit.com/r/TeraOnline/...n_for_tanking/

    >Because I actually feel fully engaged in fights.

    Learning the dance takes quite a bit of work, and even when you've done it 100+ times it's still a challenge to take 0 damage, and it's even more of a challenge when you optimize DPS, because taking 0 damage and maximizing DPS are at ends with each other (because you'd take any damage that didn't kill you for maximum DPS).
    (0)
    Last edited by YitharV2; 07-01-2017 at 03:53 AM.

  5. #5
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by YitharV2 View Post
    It's kind of interesting you say that, because tanking is mechanically easier than DPSing.
    Perhaps. But does the gameplay click? For me it doesn't and my skill and other people in the group suffer for it. I would rather not have that burden on other people. Plus I'm averse to toxicity, I know people get mad when a tank or a healer doesn't do their job efficiently and well. I have no wish to deal with that either.
    (1)

  6. #6
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Part of me feels that additional incentives would just be a band aid fix at best. People switched to DPS for a reason, they just found the DPS classes to be more fun. Offering incentives is basically making the game into a sort of job. You are basically paying people for doing something they don't like doing and any negativity that incurs during this can spill over into their fun time. Incentives don't solve the underlying issue.

    The only real solution is to make tanking and healing classes more fun somehow.
    (5)

  7. #7
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Yahallo View Post
    Part of me feels that additional incentives would just be a band aid fix at best. People switched to DPS for a reason, they just found the DPS classes to be more fun. Offering incentives is basically making the game into a sort of job. You are basically paying people for doing something they don't like doing and any negativity that incurs during this can spill over into their fun time. Incentives don't solve the underlying issue.

    The only real solution is to make tanking and healing classes more fun somehow.
    The solution doesn't exist. Incentivizing works.

    If you don't want to do it, don't do it.

    If the incentive is enough to convince you to do it, then the positive definitionally outweighs the negative for you. If it didn't, the incentive wouldn't have worked.
    (0)

  8. #8
    Player
    Svennyblaze's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Garet Jax
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I've only played DPS ever in mmos but a few weeks ago I switched to healer. I was nervous because there is more responsibility on you where as DPS you just deal damage and avoid damage. The only incentive I needed was the instant cues I have now. Not once have I waited more then a minute for any cue on any dungeon.

    That's all the incentive tanks or healers need. If you want to instantly cue on anything you need to play it will happen nearly every time. So basically you can run 3-4 dungeons before a DPS can even que for one or two. I love DPS but I'm willing to switch from it for the ability to play whatever I want whenever I want.
    (1)

  9. #9
    Player
    Coratanni's Avatar
    Join Date
    Aug 2015
    Location
    Limsa
    Posts
    531
    Character
    Whispering Whiskers
    World
    Goblin
    Main Class
    White Mage Lv 100
    Supply and demand. I took 3 characters to 60, one as a whm, one as a nin, and one as a old. I dealt with the wait times. Become bff with a tank or healer if you don't want to wait an hour.

    I go through the story from now on as a healer when solo. No wait times, and when I want to go as a dps I just buddy up with someone.
    (1)

  10. #10
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I don't see a problem that needs fixing. If everyone wants DPS classes on top of DPS classes on top of DPS classes, then you take everything that comes with it. We don't need to turn the entire game into a giant PoTD-style zergfest or slap 10 DPS in an instance for every 1 tank/healer.
    (1)

Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast

Tags for this Thread