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  1. #21
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sephrick View Post
    No one wants things handed to them. They just want the fat trimmed off.
    You basically repeated where I stated:

    people want everything handed to them quicker
    'Trimming off the fat' means getting things done quicker, does it not?

    What exactly does it add to the game when you have to spend more time not doing what you set out to do just to be able to do it at all?
    Hence why I said why even add cities to MMOs and just leave open fields and instances with an auto warp button. When you "spend more time not doing what you set out to do" is generally regarding traveling or conversing with NPCs.
    (0)

  2. #22
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Wynn View Post
    It's not a great point because using anima to travel between a favored location camp and returning to town is minimal travel time. Again, truly casual players have more than enough anima to do 6 DoL leves in roughly the span of an hour using only 6 anima. Use the tools the devs have provided us.
    It is the point !! because I wasn't taking about casual players.

    I'm not wasting my anime on crafting and gathering leves when i need if for things like SB runs and XP parties.

    Leves aren't meant for players that spend their lives in game. You can grind on nodes.
    You know how F'ing boring that is and slow, XP from leves is about double (sometimes more) the XP from gathering from nodes, you act like there is one thing to do with your time in game, I don't sign on and think im guna grind gathering for 4 hours straight.

    I think I'll do my 8 gathering leves and then find an XP party.
    (0)
    Last edited by Jinko; 11-02-2011 at 01:02 AM.

  3. #23
    Player
    Celtodeno's Avatar
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    Mar 2011
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    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jennestia View Post
    Same with faster games in general, the gaming world isn't growing up, people want everything handed to them quicker. This is why it will be almost impossible to see long RPGs ever again, because people will say it's "too slow" or "too much reading" etc.

    Faster MMOs exist because people think every MMO should be an action platformer. Timesinks are what keep people playing your MMO, no matter how you slice it, they're important for the life of the MMO, if everything is handed to you in one go, well you lose your playerbase just as quickly. City travel for example isn't a timesink, it's to keep importance to the city and a place to gather, otherwise there's almost no reason for cities to exist in an MMO if you get everything from outside of cities.

    Why even bother placing cities? Just leave open fields and instances with the option to instantly teleport to said instances with the click of a button.



    I think this is generally the problem with gaming these days, no offense intended however people who have almost no time to play MMOs for example shouldn't have the game tailored for them, it makes the overall game very dull to play which is why people everywhere (just view other MMO forums) want challenging content, because it's almost impossible to create a balance between the concept of casual and hardcore content.

    I have a lot more responsibilities than I did in my younger days of gaming, but I definitely don't want a game catered to my limited play time. It'll draw in millions of people sure, but how likely are they to feel accomplished let alone stay when they can blow through all game's content in a few hours and have to sit and wait sometimes months for the next content patch? This is why timesinks exists in certain areas.

    Making leves obtainable directly from camp pretty much removes a real need to even travel to cities -- Next we'll want Class guild NPCs at camps or quest hubs..

    However I suppose this is why Ishgard is going to be battle related rather than the 'hub city' that it likely was going to be.

    I'm all for convenience and streamling, but this is why MMOs these days are considered easy mode and lack challenges, because people want a little too much streamlining to the point the game is played for them and you have to do almost nothing to get rewarded.
    -If any company wants to be successful, and keep in mind at the end of the day Square is a company, they need to tailor the game to the needs of the audience. If that audience is looking increasingly for less "time wasted" and the company does not adjust, they fail. Square tried to make a game for those who would rather spend a majority of their time in game doing not much at all. It was a failing business model. One that I am sure will NEVER be tried agian.

    -Spending even a large minority of time in a game running from one place to the next is the very definition of Dull.
    (3)
    Last edited by Celtodeno; 11-02-2011 at 01:04 AM.

  4. #24
    Player
    Tiraelina's Avatar
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    Mar 2011
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    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jennestia View Post
    You basically repeated where I stated:



    'Trimming off the fat' means getting things done quicker, does it not?



    Hence why I said why even add cities to MMOs and just leave open fields and instances with an auto warp button. When you "spend more time not doing what you set out to do" is generally regarding traveling or conversing with NPCs.
    Maybe we should get them to add XP loss on death again so you can lose an entire months worth of play time every time you die? After all thats how they used to do it. So it has to be better.

    Are you incapable of a mature discussion without resorting to slippery slopes left and right?

    Do you know why everything tends to take more time in an MMO vs other genres? Because their income depends on you playing longer and being addicted, not because they are enjoyable mechanics.
    (0)

  5. #25
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
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    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Sephrick View Post
    Because hardcore players are known for doing things in the least efficient manner possible, right?
    It hardly matters what you or they want to do. It only matters what the game maker wants us to do and how they want us to do it. I sincerely doubt SE wants players doing about 40 leves in the span of three hours at about 10k xp a pop.

  6. #26
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Wynn View Post
    It hardly matters what you or they want to do. It only matters what the game maker wants us to do and how they want us to do it. I sincerely doubt SE wants players doing about 40 leves in the span of three hours at about 10k xp a pop.
    I doubt they care how many leves we do in an hour, thats why they added a leve allowance of 4 leves per 12 hours.

    And you are clearly wrong, they ask for our feedback because they care what we want, stop with this bullshit that your opinion is the only one that makes sense and truely matters.
    (1)

  7. #27
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
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    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Jinko View Post
    I doubt they care how many leves we do in an hour, thats why they added a leve allowance of 4 leves per 12 hours.

    And you are clearly wrong, they ask for our feedback because they care what we want, stop with this bullshit that your opinion is the only one that makes sense and truely matters.
    Please re-read what you just said. You doubt they care about limiting how many leves we do....because they put a specific limit on how many leves we do. Yeah, that totally made sense.

    They ask for our feedback regarding how systems work, yes, however that does not mean they are going to destroy their game by trying to satify all the Veruca Salts out there.

  8. #28
    Player
    Tiraelina's Avatar
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    Mar 2011
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    476
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    Tiraelina Kyara
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    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Wynn View Post
    It hardly matters what you or they want to do. It only matters what the game maker wants us to do and how they want us to do it. I sincerely doubt SE wants players doing about 40 leves in the span of three hours at about 10k xp a pop.
    Would you like some more straws?

    http://i.imgur.com/KJUrM.jpg

    It wouldn't be any different than doing your 8 leves every day except you can do a weeks worth in 1 day. It already has a limit because you can only get 4 every 12 hours. What's the difference from what GC leves already let you do?
    (1)

  9. #29
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Wynn View Post
    Please re-read what you just said. You doubt they care about limiting how many leves we do....because they put a specific limit on how many leves we do. Yeah, that totally made sense.

    They ask for our feedback regarding how systems work, yes, however that does not mean they are going to destroy their game by trying to satify all the Veruca Salts out there.
    NO you reread what I said, obviously I mean within one hour as opposed to 12.

    News flash for you, the majority of gamers out there are casual, the bigger this game becomes the more casual the influence will become, just look at that other MMO.

    Most people have lives, work, spouses, partners, children and the rest of it, they don't want these silly little time restraints messing up their life just so they can play a game, we aren't in the 90's anymore where MMO's used to be full of time sinks and relentless nonscene to impede our progression we have since moved on from all that.

    SE have been taking out more and more of this kind of nonscene that Tanaka put in the game, fatigue, crafting parts, changing the XP curve, adding chains and links, its all to help make the game more accesible to the non hardcore player.

    People want to get online and do something with their time, they don't want to be running around the majority of the time or standing in a city state shouting, those are things of the past.
    (4)
    Last edited by Jinko; 11-02-2011 at 01:44 AM.

  10. #30
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jennestia View Post
    You basically repeated where I stated:



    'Trimming off the fat' means getting things done quicker, does it not?



    Hence why I said why even add cities to MMOs and just leave open fields and instances with an auto warp button. When you "spend more time not doing what you set out to do" is generally regarding traveling or conversing with NPCs.
    No one is complaining about talking to NPCs, or initial travel times.

    Besides, as someone who seems so fond of the old days of XI, I'm shocked you'd try and straw man reading text into this. One of my biggest complaints in XI was that people were expected to spam confirm through cutscenes to get through them as quick as possible.

    It's funny how people against an innocent suggestion can't offer anything of substance to convey their position so they take to being condescending jackasses. Pathetic.

    Talking to NPCs is fine because it's a means of injecting story and interacting with the world. Running back to the Adventurer's Guild 30 times to gain a single DoL level is unnecessary and does nothing to add to the game.
    (5)

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