
Originally Posted by
Jennestia
Same with faster games in general, the gaming world isn't growing up, people want everything handed to them quicker. This is why it will be almost impossible to see long RPGs ever again, because people will say it's "too slow" or "too much reading" etc.
Faster MMOs exist because people think every MMO should be an action platformer. Timesinks are what keep people playing your MMO, no matter how you slice it, they're important for the life of the MMO, if everything is handed to you in one go, well you lose your playerbase just as quickly. City travel for example isn't a timesink, it's to keep importance to the city and a place to gather, otherwise there's almost no reason for cities to exist in an MMO if you get everything from outside of cities.
Why even bother placing cities? Just leave open fields and instances with the option to instantly teleport to said instances with the click of a button.
I think this is generally the problem with gaming these days, no offense intended however people who have almost no time to play MMOs for example shouldn't have the game tailored for them, it makes the overall game very dull to play which is why people everywhere (just view other MMO forums) want challenging content, because it's almost impossible to create a balance between the concept of casual and hardcore content.
I have a lot more responsibilities than I did in my younger days of gaming, but I definitely don't want a game catered to my limited play time. It'll draw in millions of people sure, but how likely are they to feel accomplished let alone stay when they can blow through all game's content in a few hours and have to sit and wait sometimes months for the next content patch? This is why timesinks exists in certain areas.
Making leves obtainable directly from camp pretty much removes a real need to even travel to cities -- Next we'll want Class guild NPCs at camps or quest hubs..
However I suppose this is why Ishgard is going to be battle related rather than the 'hub city' that it likely was going to be.
I'm all for convenience and streamling, but this is why MMOs these days are considered easy mode and lack challenges, because people want a little too much streamlining to the point the game is played for them and you have to do almost nothing to get rewarded.