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  1. #1
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Wynn View Post
    Leves aren't meant for players that spend their lives in game. You can grind on nodes.
    Because hardcore players are known for doing things in the least efficient manner possible, right?

    When it comes to DoLs, leves are the only way to retain your sanity. At 34 in Coerthas, two harvesting points and a tree netted me a whopping 1,400 exp. Why would I choose to do that when I can get the same amount in the same time from leves which also tell me exactly where the nodes are, and give me items and Gil or guild marks and bonus exp on completion?

    Same with faster games in general, the gaming world isn't growing up, people want everything handed to them quicker. This is why it will be almost impossible to see long RPGs ever again, because people will say it's "too slow" or "too much reading" etc.
    No one wants things handed to them. They just want the fat trimmed off. What exactly does it add to the game when you have to spend more time not doing what you set out to do just to be able to do it at all?
    (4)

  2. #2
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sephrick View Post
    No one wants things handed to them. They just want the fat trimmed off.
    You basically repeated where I stated:

    people want everything handed to them quicker
    'Trimming off the fat' means getting things done quicker, does it not?

    What exactly does it add to the game when you have to spend more time not doing what you set out to do just to be able to do it at all?
    Hence why I said why even add cities to MMOs and just leave open fields and instances with an auto warp button. When you "spend more time not doing what you set out to do" is generally regarding traveling or conversing with NPCs.
    (0)

  3. #3
    Player
    Tiraelina's Avatar
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    Mar 2011
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    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jennestia View Post
    You basically repeated where I stated:



    'Trimming off the fat' means getting things done quicker, does it not?



    Hence why I said why even add cities to MMOs and just leave open fields and instances with an auto warp button. When you "spend more time not doing what you set out to do" is generally regarding traveling or conversing with NPCs.
    Maybe we should get them to add XP loss on death again so you can lose an entire months worth of play time every time you die? After all thats how they used to do it. So it has to be better.

    Are you incapable of a mature discussion without resorting to slippery slopes left and right?

    Do you know why everything tends to take more time in an MMO vs other genres? Because their income depends on you playing longer and being addicted, not because they are enjoyable mechanics.
    (0)

  4. #4
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jennestia View Post
    You basically repeated where I stated:



    'Trimming off the fat' means getting things done quicker, does it not?



    Hence why I said why even add cities to MMOs and just leave open fields and instances with an auto warp button. When you "spend more time not doing what you set out to do" is generally regarding traveling or conversing with NPCs.
    No one is complaining about talking to NPCs, or initial travel times.

    Besides, as someone who seems so fond of the old days of XI, I'm shocked you'd try and straw man reading text into this. One of my biggest complaints in XI was that people were expected to spam confirm through cutscenes to get through them as quick as possible.

    It's funny how people against an innocent suggestion can't offer anything of substance to convey their position so they take to being condescending jackasses. Pathetic.

    Talking to NPCs is fine because it's a means of injecting story and interacting with the world. Running back to the Adventurer's Guild 30 times to gain a single DoL level is unnecessary and does nothing to add to the game.
    (5)

  5. #5
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Sephrick View Post
    Because hardcore players are known for doing things in the least efficient manner possible, right?
    It hardly matters what you or they want to do. It only matters what the game maker wants us to do and how they want us to do it. I sincerely doubt SE wants players doing about 40 leves in the span of three hours at about 10k xp a pop.

  6. #6
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Wynn View Post
    It hardly matters what you or they want to do. It only matters what the game maker wants us to do and how they want us to do it. I sincerely doubt SE wants players doing about 40 leves in the span of three hours at about 10k xp a pop.
    I doubt they care how many leves we do in an hour, thats why they added a leve allowance of 4 leves per 12 hours.

    And you are clearly wrong, they ask for our feedback because they care what we want, stop with this bullshit that your opinion is the only one that makes sense and truely matters.
    (1)

  7. #7
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Jinko View Post
    I doubt they care how many leves we do in an hour, thats why they added a leve allowance of 4 leves per 12 hours.

    And you are clearly wrong, they ask for our feedback because they care what we want, stop with this bullshit that your opinion is the only one that makes sense and truely matters.
    Please re-read what you just said. You doubt they care about limiting how many leves we do....because they put a specific limit on how many leves we do. Yeah, that totally made sense.

    They ask for our feedback regarding how systems work, yes, however that does not mean they are going to destroy their game by trying to satify all the Veruca Salts out there.

  8. #8
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Wynn View Post
    Please re-read what you just said. You doubt they care about limiting how many leves we do....because they put a specific limit on how many leves we do. Yeah, that totally made sense.

    They ask for our feedback regarding how systems work, yes, however that does not mean they are going to destroy their game by trying to satify all the Veruca Salts out there.
    NO you reread what I said, obviously I mean within one hour as opposed to 12.

    News flash for you, the majority of gamers out there are casual, the bigger this game becomes the more casual the influence will become, just look at that other MMO.

    Most people have lives, work, spouses, partners, children and the rest of it, they don't want these silly little time restraints messing up their life just so they can play a game, we aren't in the 90's anymore where MMO's used to be full of time sinks and relentless nonscene to impede our progression we have since moved on from all that.

    SE have been taking out more and more of this kind of nonscene that Tanaka put in the game, fatigue, crafting parts, changing the XP curve, adding chains and links, its all to help make the game more accesible to the non hardcore player.

    People want to get online and do something with their time, they don't want to be running around the majority of the time or standing in a city state shouting, those are things of the past.
    (4)
    Last edited by Jinko; 11-02-2011 at 01:44 AM.

  9. #9
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Jinko View Post
    NO you reread what I said, obviously I mean within one hour as opposed to 12.

    News flash for you, the majority of gamers out there are casual, the bigger this game becomes the more casual the influence will become, just look at that other MMO.

    Most people have lives, work, spouses, partners, children and the rest of it, they don't want these silly little time restraints messing up their life just so they can play a game, we aren't in the 90's anymore where MMO's used to be full of time sinks and relentless nonscene to impede our progression we have since moved on from all that.

    SE have been taking out more and more of this kind of nonscene that Tanaka put in the game, fatigue, crafting parts, changing the XP curve, adding chains and links, its all to help make the game more accesible to the non hardcore player.

    People want to get online and do something with their time, they don't want to be running around the majority of the time or standing in a city state shouting, those are things of the past.
    Casual players don't currently have a problem using anima to port to a favored aetheryte for leves and returning to get more. They have tons of anima to spare since they don't play much. After all, they are only going to be logged in for an hour or two at most. This was exactly my point in the beginning.

    The only people this would benefit are those that literally play all the time. So don't argue for casuals because this has nothing to do with casual players.

  10. #10
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Wynn View Post
    Casual players don't currently have a problem using anima to port to a favored aetheryte for leves and returning to get more. They have tons of anima to spare since they don't play much. After all, they are only going to be logged in for an hour or two at most. This was exactly my point in the beginning.

    The only people this would benefit are those that literally play all the time. So don't argue for casuals because this has nothing to do with casual players.
    Im far from Casual I have 90 Anima at the moment (because its like gold dust), but yes you have a point, Casuals don't need these changes the hard core player does.

    Because I don't want to waste time leveling gathering and crafting when I have better things to do like exping, farming materia, fighting bosses and doing dungeons.

    If you really can't see why people might want this as a way to make the game more accessible then you must be incredibly short sighted.

    I may not consider myself Casual but that doesn't mean I'm happy to forgo my life and spend 6-7 hours playing a day either, get some perspective please.
    (3)
    Last edited by Jinko; 11-02-2011 at 02:21 AM.

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