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  1. #11
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dalmore View Post
    would you also like free teles every 20 feet also?(srry not trying to be a arse) I mean you set your return in the city u return when u finish you grab more and choco bk to where u need to go or tele. One thing this game doesnt need is faster way to get everything done you start removing the need for people to move from area to area the game begins to look just like WoW zones Empty empty empty. If anything I vote for the removal of anima based tele system to multiple nodes in each zone. With the addition to airships at lvl 1 to all cities.. Chocobos @25.. rented @ 8. I think everyone can get around plenty fast enough if not to fast. ^^

    And yes it might be time consuming going back to the city to get more leves, but I mean you are playing a MMORPG i mean arent they time consuming? do you want everything instant really? players QQ'd about WoW and now the game is literaly. "Sit in city que for dungeon get dungeon tele to dungeon instantly and run it. exit then leave and reque." you can literally sit in one spot from 10-80 and never ever have to move. Sounds like a horrible thing and SE if your reading this PLEASE NO CROSS SERVER INSTANCE QUE'ING IT WILL RUIN THE GAME. PLS LEARN FROM WOW'S MISTAKES.
    Running from here to there doesn't make a game more fun or interesting or challenging.

    It's a simple timesink.

    Timesinks are nothing more than a way for people who have less responsibility outside of gaming to feel superior than those of us who have more responsibility.

    There is a reason that "faster" mmo's are taking over and it's becuase the gaming world is growing up. We have places to go and things to do. If removing tinksinks makes you rage I suggest you find something outside of gaming to which makes you feel good about yourself so that you do not have to seek a feeling of superiority from gaming. You will enjoy the game much more that way, I promise.

    No Sarcasm intended.
    (5)

  2. #12
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jinko View Post
    Perhaps, but for DoL and DoH the experience of running back and forth is pretty time consuming and monotonous and thats even for the experienced player.
    A great point. I've been setting my return at the camp I'm grinding at, essentially halving my travel tim and I still spend more time traveling than I do gathering.

    As for DoHs, I've taken to abandoning them after all materials are used up unless the NPC is in town. Just not worth the time it takes to travel to the camps for what amounts to one more synth's worth of exp.
    (1)

  3. #13
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Sephrick View Post
    A great point. I've been setting my return at the camp I'm grinding at, essentially halving my travel tim and I still spend more time traveling than I do gathering.

    As for DoHs, I've taken to abandoning them after all materials are used up unless the NPC is in town. Just not worth the time it takes to travel to the camps for what amounts to one more synth's worth of exp.
    It's not a great point because using anima to travel between a favored location camp and returning to town is minimal travel time. Again, truly casual players have more than enough anima to do 6 DoL leves in roughly the span of an hour using only 6 anima. Use the tools the devs have provided us.

  4. #14
    Player
    AquaRyu's Avatar
    Join Date
    Mar 2011
    Posts
    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Yes please!
    (1)

  5. #15
    Player
    Fayette's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    264
    Character
    Fayette Purrcy
    World
    Hyperion
    Main Class
    Weaver Lv 52
    Quote Originally Posted by Wynn View Post
    It's not a great point because using anima to travel between a favored location camp and returning to town is minimal travel time. Again, truly casual players have more than enough anima to do 6 DoL leves in roughly the span of an hour using only 6 anima. Use the tools the devs have provided us.
    So those of us who are ranking up DoL's using the leves but are not casual players who have "more than enough anima" to go back and forth like this have to suffer? Just because I might have more time on my hands to run back and forth getting my two new leves doesn't mean I want to. It is as annoying to us "hardcore" players as it is to the casuals. If they gave DoL the same amount of leves for an area that they do for DoW/M then it wouldn't be so bad!
    (5)

  6. #16
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Celtodeno View Post
    There is a reason that "faster" mmo's are taking over and it's becuase the gaming world is growing up.
    Same with faster games in general, the gaming world isn't growing up, people want everything handed to them quicker. This is why it will be almost impossible to see long RPGs ever again, because people will say it's "too slow" or "too much reading" etc.

    Faster MMOs exist because people think every MMO should be an action platformer. Timesinks are what keep people playing your MMO, no matter how you slice it, they're important for the life of the MMO, if everything is handed to you in one go, well you lose your playerbase just as quickly. City travel for example isn't a timesink, it's to keep importance to the city and a place to gather, otherwise there's almost no reason for cities to exist in an MMO if you get everything from outside of cities.

    Why even bother placing cities? Just leave open fields and instances with the option to instantly teleport to said instances with the click of a button.

    Timesinks are nothing more than a way for people who have less responsibility outside of gaming to feel superior than those of us who have more responsibility
    I think this is generally the problem with gaming these days, no offense intended however people who have almost no time to play MMOs for example shouldn't have the game tailored for them, it makes the overall game very dull to play which is why people everywhere (just view other MMO forums) want challenging content, because it's almost impossible to create a balance between the concept of casual and hardcore content.

    I have a lot more responsibilities than I did in my younger days of gaming, but I definitely don't want a game catered to my limited play time. It'll draw in millions of people sure, but how likely are they to feel accomplished let alone stay when they can blow through all game's content in a few hours and have to sit and wait sometimes months for the next content patch? This is why timesinks exists in certain areas.

    Making leves obtainable directly from camp pretty much removes a real need to even travel to cities -- Next we'll want Class guild NPCs at camps or quest hubs..

    However I suppose this is why Ishgard is going to be battle related rather than the 'hub city' that it likely was going to be.

    I'm all for convenience and streamling, but this is why MMOs these days are considered easy mode and lack challenges, because people want a little too much streamlining to the point the game is played for them and you have to do almost nothing to get rewarded.
    (2)
    Last edited by Jennestia; 11-02-2011 at 12:27 AM.

  7. #17
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Screw it,

    Just give me XP every time I talk to the atheryte.

    Questing is a timesink. Killing mobs is a timesink.

    Killing monsters is for hardcore elitists anyway. If SE really cared about their playerbase they would know that making useless timesinks like killing monsters is a waste of time.

    I shouldn't have to kill anything to get to level 50 in all my classes.

    Also, Ifrit is too hard. Can we please allow everyone to solo him? Crafters included. They need skills to 1shot bosses because its too hard.

    Also, please don't make me walk from the aetheryte node in town to the vendor. Put them all right next to the aetheryte. Walking is a timesink. (and for hardcore players)

    By the way, the chocobos need lazers. Its unfair that World of Warcraft has lazers and FFXIV doesnt.

    While you are making changes, could you please make it so that I have max gil to start? Making money is for elitists. Everyone should be able to buy whatever they want. Its not fair that people who put in more time get to buy what they want.

    Oh, and breathing is becoming difficult when playing your game, can you send all of the players an oxygen tank and breathing apparatus so that I don't have to breathe while playing your game? I DID PAY YOU $50 FOR THE GAME AFTER ALL.
    (5)
    Last edited by DoctorMog; 11-02-2011 at 12:22 AM.

  8. #18
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Fayette View Post
    So those of us who are ranking up DoL's using the leves but are not casual players who have "more than enough anima" to go back and forth like this have to suffer? Just because I might have more time on my hands to run back and forth getting my two new leves doesn't mean I want to. It is as annoying to us "hardcore" players as it is to the casuals. If they gave DoL the same amount of leves for an area that they do for DoW/M then it wouldn't be so bad!
    Leves aren't meant for players that spend their lives in game. You can grind on nodes.

  9. #19
    Player
    Fayette's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    264
    Character
    Fayette Purrcy
    World
    Hyperion
    Main Class
    Weaver Lv 52
    I choose to level my classes as I wish, not how others decide it should be done (grind vs leves). I prefer doing leves instead of grinding, especially when it comes to fishing because that is quite dull. Leves give me a goal for some quick decent experience.

    As I said above, this wouldn't be such an issue for DoL if they gave us the same amount of leve options for each level area that they do for DoW/M. I don't mind running back and forth if I can get 4 or 6 more leves to do for that area before I have to go back again to get them. When it is only getting 1 or 2 leves and constantly running back and forth for them is the issue. This has been brought up in another thread and the Dev's really need to give us some response to it!

    Leve Balancing Needed!

    I do agree that DoW/M's don't really need this option but it would help DoL's a lot more.

    Perhaps instead of getting the leves at the Node they could just give us the option in our Leve Histories that as long as we have Leve Allowances we can go into our Journal and select an option to allow us to do that leve again but maybe forfit the reward part of the leve and only get the experience. It would allow us to kind of stack our leves and do the same ones over again. If we want to go back to the city and reselect the leve there for a new reward choice or get some different ones to do then can do that as well.
    (3)
    Last edited by Fayette; 11-02-2011 at 12:43 AM.

  10. #20
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Wynn View Post
    Leves aren't meant for players that spend their lives in game. You can grind on nodes.
    Because hardcore players are known for doing things in the least efficient manner possible, right?

    When it comes to DoLs, leves are the only way to retain your sanity. At 34 in Coerthas, two harvesting points and a tree netted me a whopping 1,400 exp. Why would I choose to do that when I can get the same amount in the same time from leves which also tell me exactly where the nodes are, and give me items and Gil or guild marks and bonus exp on completion?

    Same with faster games in general, the gaming world isn't growing up, people want everything handed to them quicker. This is why it will be almost impossible to see long RPGs ever again, because people will say it's "too slow" or "too much reading" etc.
    No one wants things handed to them. They just want the fat trimmed off. What exactly does it add to the game when you have to spend more time not doing what you set out to do just to be able to do it at all?
    (4)

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