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  1. #1
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Unsung_Wanderer View Post
    Meaning we drive up queue times for anyone that doesn't want to participate in this "good noodle system?" The problem with you idea, while coming from good intentions, is it just further drives up queue times for people who play DPS and gives the same instant queue to tanks and healers this is not a solution.
    This is absolutely correct. the problem with long queue times for DPS is embedded in the MMO trinity system and will forever be with us as long as most people prefer the dps playstyle.
    (12)

  2. #2
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Sylvina View Post
    This is absolutely correct. the problem with long queue times for DPS is embedded in the MMO trinity system and will forever be with us as long as most people prefer the dps playstyle.
    Honestly, I wish they made tanking a bit more mechanically intensive. As stated here, the roles become quite bland if you take the ability to optimize away. I get why SE and Yoshi have designed tanking and healing the way they have. They want more new people to play tanks and healers and not feel burdened or anything by mechanical difficulty. However, in doing so, it alienates a lot of players who want to optimize.

    Back in 2015, TERA had an endgame raid called Akerno's Inferno (you can search youtube, or video of me tanking it here). And I'd queue for it every single day as a tank because tanking was fun and engaging and mechanically challenging. Optimizing DPS made it even more of a challenge, because then it would be about fitting as many attacks in between blocks as possible. while taking minimal damage.
    (0)

  3. #3
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    I think we all should get 1 or 2 daily insta queue, no matter which class.

    After that we all go to the regular queue times.

    Should clear the Duty finder of the people just progressing the story or people who play for short periods of time.

    Thus will also reduce the queue times for more hardcore people, since casual gamers will come and go way faster.
    (0)

  4. #4
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by armandojc3 View Post
    I think we all should get 1 or 2 daily insta queue, no matter which class.
    I guess the problem with this is that it creates the same situation we have now. Let's say you're a DRG, and your queue pops instantly. Great! You get into the instance, and there's your AST, and your RDM partner. But... there's no tank.

    You're still going to be waiting on a tank or a healer to queue. The queue itself is created by player demand. You can't snatch tanks or healers out of thin air to add to your party.

    Quote Originally Posted by Dzian View Post
    Recently suggested this in a similar thread. Scrap the adventure in need EXP bonus entirely.
    I also think this is a great idea. It's simple, and most importantly, easily implemented.
    (2)

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