This is absolutely correct. the problem with long queue times for DPS is embedded in the MMO trinity system and will forever be with us as long as most people prefer the dps playstyle.Meaning we drive up queue times for anyone that doesn't want to participate in this "good noodle system?" The problem with you idea, while coming from good intentions, is it just further drives up queue times for people who play DPS and gives the same instant queue to tanks and healers this is not a solution.
Honestly, I wish they made tanking a bit more mechanically intensive. As stated here, the roles become quite bland if you take the ability to optimize away. I get why SE and Yoshi have designed tanking and healing the way they have. They want more new people to play tanks and healers and not feel burdened or anything by mechanical difficulty. However, in doing so, it alienates a lot of players who want to optimize.
Back in 2015, TERA had an endgame raid called Akerno's Inferno (you can search youtube, or video of me tanking it here). And I'd queue for it every single day as a tank because tanking was fun and engaging and mechanically challenging. Optimizing DPS made it even more of a challenge, because then it would be about fitting as many attacks in between blocks as possible. while taking minimal damage.
I think we all should get 1 or 2 daily insta queue, no matter which class.
After that we all go to the regular queue times.
Should clear the Duty finder of the people just progressing the story or people who play for short periods of time.
Thus will also reduce the queue times for more hardcore people, since casual gamers will come and go way faster.
I guess the problem with this is that it creates the same situation we have now. Let's say you're a DRG, and your queue pops instantly. Great! You get into the instance, and there's your AST, and your RDM partner. But... there's no tank.
You're still going to be waiting on a tank or a healer to queue. The queue itself is created by player demand. You can't snatch tanks or healers out of thin air to add to your party.
I also think this is a great idea. It's simple, and most importantly, easily implemented.
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