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  1. #1
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Hmm... how about this:

    If you queue as the Adventurer in Need, you get a consumable item that increases your XP-gained for one dungeon. This item can be gained once every 60 minutes. For tank mains, this is just another nice bonus, but because it's only once per 60 minutes, if you're always queuing as a tank, you will only get the item once every 2-4 dungeons. Meanwhile, if you're a DPS main and you play tank for one dungeon, you get the bonus item, then you can go back to DPSing for the next dungeon. On top of that, since DPS queues are longer, the 60 minute limit on the item gain is oddly more beneficial to DPS. If you're forced to wait for 40 minutes in a queue then use your item in your dungeon to increase XP, you can then queue tank again right after and get another item. This should increase XP gain on their main class for DPS that queue as tank/healer.

    However, I admit that it has plenty of flaws. The one that jumps out at me the most is that it still forces DPS to play something they don't want to just to get better XP. And I think a lot of people would rather just take slightly slower XP gains in exchange for actually playing what they enjoy.
    (1)

  2. #2
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pence View Post
    From what I remember....WoW gave satchels for the in-need bonus once upon a time (Back in Cata when I played endgame). This had a chance of dropping gil / items / super rare mounts. I think that may suffice for a bit. Put a rare mount, minion, glamours etc in it.
    I'd q up more for a chance at a cool mount.

    A few other things the bag could have
    -Rare crafting mats
    -Food that gives a bigger experience boost than regular food
    -Tokens for a glamour vender
    -Other less rare but still cool mounts

    Just so this didn't turn things completely backwards and make q's insanely long for tanks or healers, DPS could get these bags too but they should have a lower drop rate... 30% maybe. Healers and tanks could have a 90% chance to get a bag at clear. Not having a 100% drop rate would make the incentives last longer.
    (1)
    Recently returned player.

  3. #3
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    I thought they said they were adding additional rewards to incentivize queuing as something that was needed, but I only have a tank and healer at 70 so far and I haven't seen any sign of it.

    Quote Originally Posted by Colino View Post
    I'll accept a wire transfer to one of my accounts, who do I send my bank details to?
    If you want to leave those with me, I'll make sure Yoshi P gets them.
    (0)

  4. #4
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Nixxe View Post
    If you want to leave those with me, I'll make sure Yoshi P gets them.
    Awesome! This'll be better than that time I got contacted by Nigerian Royalty!
    (0)

  5. #5
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Colino View Post
    Awesome! This'll be better than that time I got contacted by Nigerian Royalty!
    Oh, you're a repeat customer? Please ask about our loyalty rewards program! I'll just need all of your identifying information and we'll get you enrolled.
    (0)

  6. #6
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Eliniell View Post
    Just add a bonus amount of whatever tomestone is currently relevant to the 'Adventurer in need' reward. Might incentivize more people to roll Tank or Healer at least for one roulette a day. Though, at the same time it could also have the opposite effect of tanks / heals not queueing as often because they cap faster. *shrug* I don't really know a valid solution to the issue.
    None if you want to keep the holy trinity (and I want to keep it).
    (1)
    Last edited by Driavna; 06-29-2017 at 08:37 PM.

  7. #7
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Eliniell View Post
    Just add a bonus amount of whatever tomestone is currently relevant to the 'Adventurer in need' reward. Might incentivize more people to roll Tank or Healer at least for one roulette a day. Though, at the same time it could also have the opposite effect of tanks / heals not queueing as often because they cap faster. *shrug* I don't really know a valid solution to the issue.
    You may be onto something though. As long as they can offer something of actual value to the volunteer. Right now the adventurer in need bonus is sort've a joke, XP is only useful when leveling and gil is... well not really useful at all in such small numbers. Now, paying out more gil is not viable (Hello inflation), but they COULD offer some of the alternative currencies like seals and/or tomes, those actually have value to many players beyond simply capping gear (Gathering and crafting supplies among other things); or maybe just create a new achievement track with some attractive rewards for volunteering to be hero in need similar to how repeat extreme tanks eventually get a mount.
    (3)

  8. #8
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eliniell View Post
    Just add a bonus amount of whatever tomestone is currently relevant to the 'Adventurer in need' reward. Might incentivize more people to roll Tank or Healer at least for one roulette a day. Though, at the same time it could also have the opposite effect of tanks / heals not queueing as often because they cap faster. *shrug* I don't really know a valid solution to the issue.
    That's exactly what would happen.

    As it is, on WHM, the longest queue wait is for Mainstream scenario (typically about 8 minutes), every other roulette is instant to about 3 minutes. It's always waiting for a tank, and part of that is because tanks don't like to tank some content, so it's easier to avoid that content by queuing only for content you want to play.

    When I started leveling Paladin, despite having everything up to Haukke unlocked, every single time... Satasha or Tam Tara. Even on WHM... Satasha. Like, fine it's a faceroll. But there is no way for a "new tank" to not get a terrible zerg party who leveled off PotD, who rips hate off the tank with a single heal or DPS action. Like it's literately the worst thing ever to try and roll a tank now because people all learn these bad habits from PotD, or worse you get a raider healer who tries to DPS everything as fast as possible and thus rips hate off you.

    Quote Originally Posted by Celef View Post
    If SE had given us a new tank and a new healer instead of 2 DPS this would have never happen...
    It still would have happened. We don't need yet another sword-wielding tank.

    What we need at some point is a tank that is easy to play regardless of the party configuration. The current tanks, for lack of a better explanation are "mitigation", "provocation", and "damage sponge", which suit different play styles, but yet DPS and Healers can rip hate off them easily until they have gear parity.

    SE could also solve this by making ilevel sync to the lowest ilevel in the party. That way at least a tank with ilevel 55 equipment who is doing level 50 content is actually able to play that content without every single action by the other party members ripping hate off. The first time I tried to do any dungeon as a tank, the Healer wanted it to go faster so they just kept pulling more mobs. Stop doing that. Why would I ever want to do the 1-49 content as a new tank ever again when every experience is awful? I'll just go level it in PotD and not learn these dungeons.

    It's incredibly easy to level a healer, because your gear as you level will not rip hate off a well geared tank. But a tank is forever chasing mobs around, and sometimes can't ever get that mob back since Provoke has a cooldown, and you can't just keep spamming flash after every cure.

    Everyone, do yourself a favor, if you want more people to play tank, play at the pace of the tank, not the pace you want to play at. Especially healers, if you're ripping hate from the tank, stop doing what you're doing.
    (8)
    Last edited by KisaiTenshi; 06-29-2017 at 10:44 PM.

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Eliniell View Post
    Just add a bonus amount of whatever tomestone is currently relevant to the 'Adventurer in need' reward. Might incentivize more people to roll Tank or Healer at least for one roulette a day. Though, at the same time it could also have the opposite effect of tanks / heals not queueing as often because they cap faster. *shrug* I don't really know a valid solution to the issue.
    Put in rewards that you want after leveling up, not during leveling up.
    Like a 5% chance to get a rare mount after finishing a duty roulette at level cap with 100% random people. Each roulette will have it's own mount as a reward.

    Or it can work also with a premade group, but every random player will add 2% to the 5%.
    (0)
    Last edited by Felis; 06-30-2017 at 12:57 AM.

  10. #10
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    They should definitely bring incentives to tanks and healers. Better daily bonuses definitely not because then they just keep queueing once a day and call it. I'd probably give something a bit more consistent like a couple cracked cluster (materia VI token) for "adventurer in need". Materias VI are raining from hunts anyway and some instances have become a congested and clutter mess (lol Ixion...), better dungeon rewards for "adventurer in need" might release some congestion in some maps and encourage tanks and healers to use DF more instead of afking in hunts.
    (0)

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