summoner is very strong right now , maybe even a little op
they do more damage than melee classes except SAM according to the new stone sky sea dummy hp
and they have strong utility as they can buff physical and magical damage


summoner is very strong right now , maybe even a little op
they do more damage than melee classes except SAM according to the new stone sky sea dummy hp
and they have strong utility as they can buff physical and magical damage

Hitting something that doesn't fight back isn't a good measure for damage as there will be mechanics that force you out of position. Dummies are there for practicing your rotation and nothing else really.
Also I'd like to add that SMN dummy parses do a rotation that is not used in a normal fight. You have to rush your trances and wyrms to squeeze extra ones in, but in a real fight your next 2 minutes after the dummy rotation would be like a wet noodle.
The tiniest lala.

Stone Sky Sea Dummies are a terrible indication of how strong a class is.
Machinist dummies required more dps then a bard dummy, despite Machinist having terrible dps. Only took doubling some of Machinist's potencies, like their 400 potency attack to 800 potency, doubling the damage increase from overheating and buffing the duration of their self buff to be a minute long for it to be good.
IMO dummies are really bad for seeing what a DPS can do. They get you raw numbers if you are doing "nothing" else but dmg. In raid content you are not doing just dmg. There are several variables that a dummy can not account for. Having to stop what your doing to move out of an aoe, deal with a mechanic, the boss is off screen/invulnerable and can't be targeted for a time, adds, someone dies and needs a rez, "you" die and need a rez.
SMN is not OP. I wouldn't go as far as say broken but we need some work.
Pets are clunky and unresponsive
Sustain was removed and if our pets are taking dmg we may have to resmn them
Bahamut is cool but he can block the screen and you can get clipped by an aoe
Bahamut prioritizes moving instead of attacking
Bahamut has a lot of range but he insists on being latched to your backside
If a smn dies we lose all our stacks for aetherflow, DWT and bahamut. That is like 2 mins of work down the drain and we have to start over.
Devotion is a cool buff but it only targets one person and that's the person closest to our pet. If we got ifrit and everyone is stacked on the boss's butt there's no telling who will get the buff. RDM's buff is party wide. I don't need to do that math to tell you 8 people getting a buff is more value than one person getting a buff.
Shadowflare is instant which is good but it's on a longer CD. Less forgiving if the boss has to move. Example, when Halicarnassus decides to jump to a tile and do a mechanic.
This is just me and my static so not a representation of all SMNs place in the DPS kingdom. On savage 1-3. I have been using this link as a guide https://docs.google.com/document/d/1...d3LQBPy1E/edit. I am not doing the perfect rotation all the time but if I don't die or have to rez someone I tend to get anywhere from 3400-3800. Our blm gets 3800-4200 every fight. He even swaps to RDM once in awhile and his dmg is almost the same with a weaker weapon. He has the augmented tomestone weapon for BLM, susano's weapons for RDM.
Last edited by EvilJoshy; 08-18-2017 at 08:48 AM.
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