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  1. #6
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    Join Date
    Aug 2011
    Posts
    171
    @Hachiko: The random/luck aspect is such a small factor especially while completing a synth, unstable element and failed actions are uncommon and when the occour they are easilly managed.
    This is not luck this is the right gear on the right class using the right skill. You wouldn't Stack PIE on GLA give them mage gear and expect them to tank would you, crafting is exactly the same. each DoH class has a stat that need to be boost and a secondarry stat alos get these up and learn/set the right abilities and you will rarley fail. i'm sorry to say the people that say this aspect is entirlly bassed on randomness are very wrong.

    HQ'n well that's a diffrent Story and i mentioned that in my orignal post.

    DoL now has one big flaw post 1.19... the mini game is now just an inconvenience. once you select where to set your notch and hit strike you can tell exactly where to stop the bar/ring to hit what you were aming for. there is no Skill in DoL anymore if you ever miss or fail a gathering attempt now then you either very tired or had a bit too much to drink.

    This is very wrong cos what you have now is a mini game that guarantees 100% sucess while gathering and the only luck aspect is wether it's the item you set the notch for or not.
    As DoL is now, the mini game has a 0% infulance on the outcome and that is sad. If crafting became as linear as DoL where you were guarnteed a 100% sucess rate it'll become very boarding and tedious like DoL is post 1.19.
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    Last edited by Okiura; 11-01-2011 at 03:13 PM.
    Quote Originally Posted by odette
    many jerk need bans for bad actitude

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