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  1. #26
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by BabyLeviathan View Post
    • Stance Dancing: Beast should not be reduced when you switch
    What would you change in both the stances besides the reduction? Would you add anything to Deliverance or Defiance to balance out why they made the large penalty?

    Quote Originally Posted by BabyLeviathan View Post
    • Infuriate: Usable outside of combat...
    I'll admit, I do tap that button outside of combat so I could see that being in there, but what would you adjust to outside of that? Would you increase the timer? decrease it? increase the amount?

    Quote Originally Posted by BabyLeviathan View Post
    • Shake It Off: Useless since zerk change, needs to remove stun and bloodbath’s ability put onto it as well
    I'm far from a veteran tank, do you find yourself as a tank in any other situation where you need to use a self Esuna? Do you think that an Esuna + Bloodbath syncs well? Maybe it needs to be re-done entirely.

    Quote Originally Posted by BabyLeviathan View Post
    • Butcher’s Block: Needs to give 20 beast gauge instead of 10
    Just this? You don't think additional beast gauge from other moves would be helpful? Just a chunk at the end? Or do you think spreading it out to other moves in smaller portions? Or you just want the giant 20 at the end of BB?

    Quote Originally Posted by BabyLeviathan View Post
    • Onslaught: DMG loss either needs to cost no beast gauge
    So you're not big on the pro side of it, do you think that if additional beast gauge was given like in your previous point, that would help? Remember if you get the additional gauge buff, would you notice that 10 for this move as harshly as you do now?

    I do not understand the Berserk one from the wording but maybe that's my fault.

    Quote Originally Posted by BabyLeviathan View Post
    • Fell Cleave: Needs to have a buff as PLD and DRK average potency is around 70 higher so cleave needs to put up to around 600-700 potency
    • STR/VIT: 270 STR accessories > 310 as STR bonus is better than VIT
    These two I put together for a question. Remember, I'm here for information because I'm new. So Dark Knight & Paladin have a higher overall potency? I am learning more about these potency stats. So I'll need to go back to educate myself because I see a few factors in the main weapons but nothing huge, along with the other jobs major heavy hitters but nothing outstanding. But wouldn't some of the changes above make the 700 potency a bit too high? Or wouldn't that allow it to be lowered?

    Just curious on these thought processes here, just remember they did some things for a reason so stay within those boundaries where it is acceptable. I personally wouldn't mind IR to be away from Unchained and have its own Defiance boost when used. I'd like to see my eyes glow red a bit more! Then there's always the need to adjust the other jobs if you believe it will hinder them at all to make something balanced.

    Quote Originally Posted by Lewtskie View Post
    If we could have Bloodbath back, and have it be the mirror to Inner Release instead of Unchained...
    I can understand this, so you're asking for the ability to sustain ourselves back a bit more in return for the lack of dmg -% we don't get from our stance? IR having a blood bath boost to Defiance mode and not use up Unchained? I'd like to see that, if anything the bloodbath + iron will combo would be nice to have for Defiance.

    I wish all you warriors luck with proposing these issues to SE, and be careful!
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    Last edited by Leigaon; 06-29-2017 at 12:34 AM.

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