It's a good thing you'd get an hour notice then! If people are clever enough to start a dungeon with only a short period of time remaining, that's on them.
Someone suggested to make Balmung its own datacenter but, joke aside, could it be possible ?
I mean, the mega servers used as datacenter must be really big and powerfull to deal with all those informations, could we apply the same power and make Balmung a mega server ?
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
This is one of the few times I've seen SE use a cannon to kill a mosquito. What are they thinking?
If there are players using "methods to circumvent this automatic logout" then they should be handing out temp bans to those players to "encourage" them to play fairly.
"Simultaneous Logout Measures" is a baffling response considering SE's track record.
So where are the, "I pay my sub. I've dealt with the queue. Now why am I being forced off because of Balmung/Gilgamesh enduring high login queues?" folks at? I know there are some out there. On topic, if SE had better planned for this, given they have access to all data, they would not be having to implement a "forced log off" across all servers. Instead they, SE, think the transfer incentives would be enough. I say just dissolve Balmung/Gilgamesh transfer everyone off to random servers and grant them 1 free transfer to a world of their choice. Problem would be solved, albeit alot of players upset, but if it solves the issue at hand, then so beit.
While I am against being forced to logout at least they give a warning and to be honest I will gladly take the hit to have those who just stay idle for hours just because they have something to do and are being greedy not allowing other to play. Yes it may seem unfair at first, yet once again they did state "Once a day" and key words a " temporary measure ". Not sure how everyone sees their conscious, but lets face it MOST players go idle to avoid being kicked out or having to log back in. Once most people have minimum cleared SB things will most likely die down. For now it's a waiting game.
http://na.finalfantasyxiv.com/lodest...771.1498659259
There is no obvious difference in me repeatly pressing my crafter macro (which is allowed to do 24/7) or my keyboard doing that on his own by keyboard macro (which almost every 30 bucks keyboard can do).This is one of the few times I've seen SE use a cannon to kill a mosquito. What are they thinking?
If there are players using "methods to circumvent this automatic logout" then they should be handing out temp bans to those players to "encourage" them to play fairly.
"Simultaneous Logout Measures" is a baffling response considering SE's track record.
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The amount of hatred towards Balmung in this thread is insane
But I do have to agree with some posts I have seen these types of methods were asked for, some were content knowing overs in MULTIPLE servers couldn't log in, my charecter on Gilgamesh and tonberry have had both long queues that range on absurdity.
If this helps I welcome it, if it dosnt then se will think of another plan.
And for people saying why not kick crafters / people afk using the bell, last I remember is they don't want people to lose items and forcing a disconnection server side with those two situations may cause the items to be lost.
I'm not quite sure why so many people on non-congested servers are having a hissy over this. So you have to log out for 10 minutes a day - if you're even online at that time. It is only a minor inconvenience, and temporary. You'll be right back into the game once the servers are up. Yes, ideally they would have figured out a way to have this be done on only the affected servers, but SE does weird things at times.
With that said, I've gotta say this does amuse me slightly. For quite awhile now, the forums have been full of people blaming the players who refuse to move, which is BS. If you truly cannot comprehend why people have an issue with randomly uprooting their characters to help SE out, perhaps it's time you rethink why people play an MMO vs. a single-player title.
If your referring to crafting items to be lost, most afk users would use junk unless they really lack common sense. As for using the bell, it will not effect it unless they are transferring items at the time which still would be about a 0.001% chance of them losing an item.
That and you log in...queue for 1 hour dungeon queue as DPS and see the message ~30min in - then you have to pray the queue pops within the next 15 minutes and you have a group that can finish the dungeon in time before being auto kicked.
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