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  1. #1
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    Logged in fine on Lamia
    (0)

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Here's an intellectual challenge.

    The purge takes place. Everyone is logged off. Ten minutes pass and the servers go back up.
    Congratulations! You're in queue because the world is full!
    It's full of people who literally just logged in. They're not going anywhere any time soon.
    How is this supposed to improve queue times?

    Either that or the World limit isn't dependent on how many people are actually logged in because queue # keeps dropping in which case I'm confused ¯\_(ツ)_/¯
    (3)

  3. #3
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by BillyKaplan View Post
    Here's an intellectual challenge.

    The purge takes place. Everyone is logged off. Ten minutes pass and the servers go back up.
    Congratulations! You're in queue because the world is full!
    It's full of people who literally just logged in. They're not going anywhere any time soon.
    How is this supposed to improve queue times?

    Either that or the World limit isn't dependent on how many people are actually logged in because queue # keeps dropping in which case I'm confused ¯\_(ツ)_/¯
    Here's the premise.

    The server is full of non-AFK people (we'll call them 'A'), and AFK people abusing some mechanic to stay logged in (we'll call them 'B').

    Forcefully logging everyone off will only have group 'A' return, leaving group 'B' off.

    Unfortunately, this still places a lot of stress on the login-service servers (which is likely why we still have a queue), but I assume that they're more worried about the servers handling the in-game load. The queue I was in was around 400 and it went about as fast as when it was 100.
    (3)

  4. #4
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    For those posting queue numbers, it doesn't mean much of anything. Before I left Balmung I logged on straight away from over 4k in queue due to a large amount of 90ks happening. The real question is how long did a 67 or 450 or 300ish queue take on your server? If it's a few minutes then this is hardly an issue. If it's 10 mins+ then it is definitely an issue.
    (1)

  5. #5
    Player
    Nightroad's Avatar
    Join Date
    Nov 2012
    Posts
    275
    Character
    Linu La'neral
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Granted the queue of 349h took 3 minutes to get through .... but i do not think it is US prime time yet.
    I wonder what will happen if they pull this stunt then?
    (0)

  6. #6
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    366
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    It would be ridiculous if they tried it during prime time, since that's when the most people are playing. This time in particular gets rid of most people who are afk, at the price of having to wait in a queue as people are funneled back in. 1600 queue took 20 minutes instead of two hours. So yes, it did 'fix' something, even if this is a temporary measure.
    (5)

  7. #7
    Player
    curather's Avatar
    Join Date
    Jun 2017
    Posts
    34
    Character
    Curather Talonlilly
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Enjuden View Post
    It would be ridiculous if they tried it during prime time, since that's when the most people are playing. This time in particular gets rid of most people who are afk, at the price of having to wait in a queue as people are funneled back in. 1600 queue took 20 minutes instead of two hours. So yes, it did 'fix' something, even if this is a temporary measure.
    so as a dps, you stop queueing 1 hour before the kick. wait 10 minutes through the kick, wait 20 minutes to get back on, and then wait another 45 minutes to get into a dungeon. Total time lost: 2 hours 15 min.
    (10)

  8. #8
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    366
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by curather View Post
    so as a dps, you stop queueing 1 hour before the kick. wait 10 minutes through the kick, wait 20 minutes to get back on, and then wait another 45 minutes to get into a dungeon. Total time lost: 2 hours 15 min.
    Yea, that's pretty much the short of it. Or you can have healer or tank friends. As to time lost, those on Balmung in particular lose a lot more time if they get hit with a 90k. I can't say the same for other servers, and that yes, it should be Balmung only. But if things are not coded properly, there's little choice in the matter until they do a week long maintenence (most likely). Better to lose 2 hours and 15 minutes than 3-4 hours
    (3)

  9. #9
    Player
    Kyouki's Avatar
    Join Date
    Sep 2011
    Posts
    200
    Character
    Kiouki Silverpaw
    World
    Sargatanas
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by curather View Post
    so as a dps, you stop queueing 1 hour before the kick. wait 10 minutes through the kick, wait 20 minutes to get back on, and then wait another 45 minutes to get into a dungeon. Total time lost: 2 hours 15 min.
    This exactly.
    (2)

  10. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Dement View Post
    For those posting queue numbers, it doesn't mean much of anything. Before I left Balmung I logged on straight away from over 4k in queue due to a large amount of 90ks happening. The real question is how long did a 67 or 450 or 300ish queue take on your server? If it's a few minutes then this is hardly an issue. If it's 10 mins+ then it is definitely an issue.
    Speaking for my experience on Cactuar, I waited until 12:15pm PST to relaunch the client and attempt to log back in, got tossed into a queue, and made it back in game 10 minutes later. Any queue for my server is an issue though, because Cactuar rarely has queues, and when we do, it's the 20 people queues that you can just hit cancel and retry to immediately bypass. The only time I've ever seen a queue was for Early Access; not even for big patches have I been tossed in a large queue before (mine was 500 when I tried to log back in).

    Speaking from a DPS perspective, I immediately tried queuing into a duty (Sohm Al HM) on my RDM (since she's not quite 61 yet, and can't do Sirensong). Average wait time started as 16 minutes, but increased to 19. At 13, I got an in-progress queue pop (5 mins elapsed), zone in, and I'm in the only one in the duty. So I left, requeued, and I've been sitting here for 10 minutes now with DF only showing me in the queue. :/
    (1)
    Last edited by HyoMinPark; 06-29-2017 at 05:14 AM.
    Sage | Astrologian | Dancer

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    마지막 밤 기억하길

    Hyomin Park#0055

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