Logged in fine on Lamia![]()


Logged in fine on Lamia![]()
Here's an intellectual challenge.
The purge takes place. Everyone is logged off. Ten minutes pass and the servers go back up.
Congratulations! You're in queue because the world is full!
It's full of people who literally just logged in. They're not going anywhere any time soon.
How is this supposed to improve queue times?
Either that or the World limit isn't dependent on how many people are actually logged in because queue # keeps dropping in which case I'm confused ¯\_(ツ)_/¯
Here's the premise.Here's an intellectual challenge.
The purge takes place. Everyone is logged off. Ten minutes pass and the servers go back up.
Congratulations! You're in queue because the world is full!
It's full of people who literally just logged in. They're not going anywhere any time soon.
How is this supposed to improve queue times?
Either that or the World limit isn't dependent on how many people are actually logged in because queue # keeps dropping in which case I'm confused ¯\_(ツ)_/¯
The server is full of non-AFK people (we'll call them 'A'), and AFK people abusing some mechanic to stay logged in (we'll call them 'B').
Forcefully logging everyone off will only have group 'A' return, leaving group 'B' off.
Unfortunately, this still places a lot of stress on the login-service servers (which is likely why we still have a queue), but I assume that they're more worried about the servers handling the in-game load. The queue I was in was around 400 and it went about as fast as when it was 100.


For those posting queue numbers, it doesn't mean much of anything. Before I left Balmung I logged on straight away from over 4k in queue due to a large amount of 90ks happening. The real question is how long did a 67 or 450 or 300ish queue take on your server? If it's a few minutes then this is hardly an issue. If it's 10 mins+ then it is definitely an issue.


Granted the queue of 349h took 3 minutes to get through .... but i do not think it is US prime time yet.
I wonder what will happen if they pull this stunt then?



It would be ridiculous if they tried it during prime time, since that's when the most people are playing. This time in particular gets rid of most people who are afk, at the price of having to wait in a queue as people are funneled back in. 1600 queue took 20 minutes instead of two hours. So yes, it did 'fix' something, even if this is a temporary measure.

so as a dps, you stop queueing 1 hour before the kick. wait 10 minutes through the kick, wait 20 minutes to get back on, and then wait another 45 minutes to get into a dungeon. Total time lost: 2 hours 15 min.It would be ridiculous if they tried it during prime time, since that's when the most people are playing. This time in particular gets rid of most people who are afk, at the price of having to wait in a queue as people are funneled back in. 1600 queue took 20 minutes instead of two hours. So yes, it did 'fix' something, even if this is a temporary measure.



Yea, that's pretty much the short of it. Or you can have healer or tank friends. As to time lost, those on Balmung in particular lose a lot more time if they get hit with a 90k. I can't say the same for other servers, and that yes, it should be Balmung only. But if things are not coded properly, there's little choice in the matter until they do a week long maintenence (most likely). Better to lose 2 hours and 15 minutes than 3-4 hours





Speaking for my experience on Cactuar, I waited until 12:15pm PST to relaunch the client and attempt to log back in, got tossed into a queue, and made it back in game 10 minutes later. Any queue for my server is an issue though, because Cactuar rarely has queues, and when we do, it's the 20 people queues that you can just hit cancel and retry to immediately bypass. The only time I've ever seen a queue was for Early Access; not even for big patches have I been tossed in a large queue before (mine was 500 when I tried to log back in).For those posting queue numbers, it doesn't mean much of anything. Before I left Balmung I logged on straight away from over 4k in queue due to a large amount of 90ks happening. The real question is how long did a 67 or 450 or 300ish queue take on your server? If it's a few minutes then this is hardly an issue. If it's 10 mins+ then it is definitely an issue.
Speaking from a DPS perspective, I immediately tried queuing into a duty (Sohm Al HM) on my RDM (since she's not quite 61 yet, and can't do Sirensong). Average wait time started as 16 minutes, but increased to 19. At 13, I got an in-progress queue pop (5 mins elapsed), zone in, and I'm in the only one in the duty. So I left, requeued, and I've been sitting here for 10 minutes now with DF only showing me in the queue. :/
Last edited by HyoMinPark; 06-29-2017 at 05:14 AM.
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Hyomin Park#0055
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