And what about having log in queues per server instead of per data center ? Wait...
And what about having log in queues per server instead of per data center ? Wait...
On Balmung at least it's 100% AFK abusers and every day it's been getting worse and worse because more people are getting fed up of them and doing it themselves.My question is are we 100% positive AFK abusers are the issue and not just the server being overpopulated? Also why does this have to affect small servers at all? The longest wait I ever saw on Exodus was about 1000 after server wide disconnects during SB launch. I understand it is worse on big servers but smaller servers shouldn't be subjected to this as well.
Yep, there is a post like that.
But it wasn't a massive demand of the forum...
Anyway, it's a solution that is addopted by many private servers, because they don't have the knowledge to create a proper anti-afk setup. Never would have guessed that SE would be on the same boat.
This post is a little extreme. Why would you want something to fail horribly and make everyone around have the worst possible outcome? not that big of deal lol. let's just wait and see.Well, they will only make things worse with this new measure. The queues are bad enough as is, but forcibly logging everyone out and shoving literal tens of thousands back into a queue after a ten minute time-frame across an entire bloody data center is not the solution they should look to be implementing. This is just ridiculous, plain and simple and I really do hope it blows up in their faces in the most negative way possible, especially when the queues that exist after the forced boot will be nearly impossible to get through on larger servers because the worlds will max out almost instantly.
SE is the one who put these restrictions into place. SE is the one with such bad servers that the restrictions are needed in the first place. SE is the one who advertised the heck out of this game and was seemingly caught completely unprepared for how many people wanted to play it.
So yes, SE is at fault for players not wanting to stand outside in the rain because they only built the room big enough to hold 300 people. Their solution to that is to kick everybody out for 10 minutes, then let random people back in. Do you have it in you to forsee the possibility that there will most likely be people not able to log in to play the game, even after this ingenious idea?
This is not a guarantee that people can play. It's a bandaid on a leg that needs amputating because it's long-since turned gangrenous.
Yoshi /facepalm!
I imagine the issue is conflicting things. In regards to crafting, I would imagine they might be able to set up a timer where a synth has to finish in a certain amount of time else it ends automatically. Give it lots of leeway for long macro strings, but not so long to be abusable.Yep, there is a post like that.
But it wasn't a massive demand of the forum...
Anyway, it's a solution that is addopted by many private servers, because they don't have the knowledge to create a proper anti-afk setup. Never would have guessed that SE would be on the same boat.
Allow me to point out I am on Balmung and have dealt with the majority of the queue issues, and yet I'm still not blaming SE for PLAYERS abusing systems. Were there other ways to do this? Possibly, but things like that are unlikely to be doable quickly. A simple system to work with it until it stops being an issue would work fine in the short term, especially if they are looking into other methods for long term (Read: 5.0) issues.SE is the one who put these restrictions into place. SE is the one with such bad servers that the restrictions are needed in the first place. SE is the one who advertised the heck out of this game and was seemingly caught completely unprepared for how many people wanted to play it.
So yes, SE is at fault for players not wanting to stand outside in the rain because they only built the room big enough to hold 300 people. Their solution to that is to kick everybody out for 10 minutes, then let random people back in. Do you have it in you to forsee the possibility that there will most likely be people not able to log in to play the game, even after this ingenious idea?
This is not a guarantee that people can play. It's a bandaid on a leg that needs amputating because it's long-since turned gangrenous.
Last edited by Ilenya; 06-28-2017 at 06:26 PM.
Here is a thought, what if posts that suggested this to SE are not the same people posting here? What if this Forum were not a single-minded beast, but consists of individuals.
Hopefully you can now understand how it is possible for posts with contradictions views, to exist within the same forum
Is it too much to ask for the people who are up in arms about this and throwing out statements like "this is enough to make me quit" to actually follow through on their tantrums and quit? It would help alleviate the login queues.
Anyone remember how the server relocation was going to kill the game? Anyone remember how 200ms is unplayable? Hey look we're all still playing. This TEMPORARY measure will hopefully stop several hundred or thousand people from hogging login slots whilst they're at work/sleeping.
This won't solve anything, it will make it even worse for the following reasons:
1 - it creates queues in servers that had NONE
2 - it creates a login server DDoS from all the people trying to log back in as soon as the servers are open again (if not even before then)
People that plant themselves on the bells will STILL plant themselves on the bells because it's just once every 24 HOURS. So the only people really affected are the ones actively playing already.
In 15 years of playing MMOs I have never seen a company employ such a stupid measure. Congrats SE, you are truly unique.
Last edited by Chessala; 06-28-2017 at 06:31 PM.
A bit of both I think. Several servers are overpopulated, and then AFK abusers make things even worse.My question is are we 100% positive AFK abusers are the issue and not just the server being overpopulated? Also why does this have to affect small servers at all? The longest wait I ever saw on Exodus was about 1000 after server wide disconnects during SB launch. I understand it is worse on big servers but smaller servers shouldn't be subjected to this as well.
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