Well not everyone plays on a low population server. And as I got many friends on Odin a change is out of the question. This whole idea is utter garbage.
Worst case the whole thing crashes and they sit in their office like 'Nobody could've expected this!'
Look, let's do some math shall we?
No numbers, just logic.
Server is full with AFK'ers abusing exploits. These people are not at home normally. Let's say an equal number in que. Server wipe hits, the AFK'ers don't log back in because they are AFK, now EVERYONE gets in who ACTUALLY can play.
Let's take a normal server. Not full or near full. Wipe hits, since server is empty and less than the full amount are logging in, everyone gets in shortly (may be a small login delay as the server processes everyone).
It will be 100% non-issue on low-pop.
So tell me, where do these mysterious hours long ques come from? The ONLY server setup that causes that is if MORE people are wanting to log in than AFK'ers being kicked on a super full server (AKA Balmung and Gilgamesh). Even then, it would still be quicker than waiting on the AFK'ers.
Ya'll need to calm down.
Last edited by HyperSMB; 06-28-2017 at 05:29 PM.
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