Well not everyone plays on a low population server. And as I got many friends on Odin a change is out of the question. This whole idea is utter garbage.
Worst case the whole thing crashes and they sit in their office like 'Nobody could've expected this!'
It must be nice playing on a server with 5 people on it.
On Odin I can guarantee a 3-4k queue after this happens.
So every world gets treated to a random 10 minute boot and subsequent queue when everyone and their mom tries to log back in all at once to accommodate one world full of snowflakes who couldn't be arsed to roll on an open world. Real nice. Getting reeeeeeal sick of your poop, Balmung.
Yeah except Levi was having the same issues, it's not a small server. The whole point of this is to reduce those queue times, why can you not comprehend that? It boots off the people who sit for hours and hours afk "crafting". Not to mention it's ONCE per day. For 10 minutes. Is your entire life going to fall apart in those 10 minutes?
Look, let's do some math shall we?
No numbers, just logic.
Server is full with AFK'ers abusing exploits. These people are not at home normally. Let's say an equal number in que. Server wipe hits, the AFK'ers don't log back in because they are AFK, now EVERYONE gets in who ACTUALLY can play.
Let's take a normal server. Not full or near full. Wipe hits, since server is empty and less than the full amount are logging in, everyone gets in shortly (may be a small login delay as the server processes everyone).
It will be 100% non-issue on low-pop.
So tell me, where do these mysterious hours long ques come from? The ONLY server setup that causes that is if MORE people are wanting to log in than AFK'ers being kicked on a super full server (AKA Balmung and Gilgamesh). Even then, it would still be quicker than waiting on the AFK'ers.
Ya'll need to calm down.
Last edited by HyperSMB; 06-28-2017 at 05:29 PM.
You realise that there will be queues getting online because of the amount of people trying to simultaneously get online? This could cause more issues, data centre crashes etc, I really don't know how i feel about this measure....
Everyday is great at your Junes~
RECRUITMENT CODE: E2NWQGY9 , 2W48DJNN
It's only once a day. It won't even effect most people if they do it on an off time.
Does seem a bit extreme. Especially with some of the current dps queue times.
You either stop queuing soon as the hour notice comes up. or pray to God it doesn't ding with 10 minutes to go before you get kicked.
Either way you won't be getting much done.
I suppose the question is what time of day with this happen? If it's like 9am est then I wouldn't really care. But if it's like 3pm est then that's slap bang in the middle of my evening. and it'll pretty much ruin my chances of getting stuff done when you account for queus times and stuff
Last edited by Dzian; 06-28-2017 at 05:39 PM.
They couldn't just patch put the way the afk timer works?
It says just a data center so it will probably be Aether only that is effected unless other data centers have the same issue
Except no login queue takes hours in any server other than Balmung, so there's no need to do this on every server other than Balmung.
This is excessive, and it's more than 10 mins when you realize you can't do any dungeon without knowing how long it's gonna take, you'd be barred from playing the game at lest 30 mins before force logout, and this is not counting the long 30+ mins dps queue, so thats an hour for dps.
Last edited by alimdia; 06-28-2017 at 05:34 PM.
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