Let me add to your statement.Look... I understand that the servers are being hammered with players clamoring to get in and play. But this won't solve the problem. If a server can hold a maximum of 10000 people online at one time, and there are 12000 people trying to log in, then there's going to be 2000 people left out in the rain looking in, even with this ingenious solution. Doing this forced logout will not fix the problem. Right now you're hoping that 2000 other players will get bored and logout during the day so that the 2000 left sitting out in the rain can come inside and get dry for a bit. That's been your "solution" for this problem for a years now, and it doesn't work. Players don't want to go outside and get wet, they'd rather force themselves to stay indoors. So your wise solution to this problem, is to kick everybody to the curb and force them to stand out in the rain for 10 minutes, before allowing 10k random people to get back in.
Let's use your numbers. 10k allowed, 12k trying to get in. Now what happens if there are 2k in the server afking when this happens? *That* is what this is designed to fix.
What if those 2k people afking aren't really afking, and there are actually 10k people playing?
It won't solve anything except switch who is pissed off at not being able to log in, and even then there's a good chance that the same people will be pissed off the whole time because they can't log in.
SE's next step to "ensure that players can get in and play" might be something like raffling off login spots somehow.. a lottery system for who can play the game that day or not. If they do that, then I'm absolutely done.
They need to upgrade their infrastructure to accommodate the people who want to get in and play. Not force people to sit in timeout because they're incapable of designing a game.
Yoshi /facepalm!
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