That is the only part of this that is annoying. Do anything but a dungeon. Million things to do in this game during that time.Except no login queue takes hours in any server other than Balmung, so there's no need to do this on every server other than Balmung.
This is excessive, and it's more than 10 mins when you realize you can't do any dungeon without knowing how long it's gonna take, you'd be barred from playing the game at lest 30 mins before force logout.
Since we have 3-4k queues before this measure I very much doubt that. A lot of people contributing to that queue number will be afk, they will not be trying to log back in after a kick. I'd be surprised if the queue was as high as that after one of these kicks but we shall see.
~Quit moping, get hoping~
It's not those 10 minutes that annoy me, it's the inevitable 2 hour queue that I don't wanna sit through after the wipe every day.Yeah except Levi was having the same issues, it's not a small server. The whole point of this is to reduce those queue times, why can you not comprehend that? It boots off the people who sit for hours and hours afk "crafting". Not to mention it's ONCE per day. For 10 minutes. Is your entire life going to fall apart in those 10 minutes?
Also Hyper I hope this will apply to Odin because I don't see many afk Crafters at all ;D
I'm not blind to the good this will do but holy Christ am I not looking forward to the queues.
Not to mention instances still crash when Ixion is up, some good servers we have right there
In all honesty, I really don't consider logging off for 10-30 min. neither extreme nor excessive. I have waited far more than that just to get into the game. And I only play evenings due to full time job. I would much rather wait 10 min than hours.
The log out will most likely be during the day so most people wont be affected anyways as its to catch the jerks who log in in the morning before they go to work so they have no queue when they get home.
Awesome, devote resources into finding new ways to log people out of your game instead of putting resources into getting us to play it.
--Ghalleon Helseth of Arrzaneth
Eius in obitu nostro praesentia muniamur.
This is a resource to get people to play it if you think about it, so people who can never log in due to long queues might actually have a fighting chance.
~Quit moping, get hoping~
This is absolutely preposterous. No other game forces their players to log out once a day, whether it be an MMO or other genre. This reminds me a lot like the old Fatigue system from back during 1.x, and it was seen as a colossal mistake at the time.
Look... I understand that the servers are being hammered with players clamoring to get in and play. But this won't solve the problem. If a server can hold a maximum of 10000 people online at one time, and there are 12000 people trying to log in, then there's going to be 2000 people left out in the rain looking in, even with this ingenious solution. Doing this forced logout will not fix the problem. Right now you're hoping that 2000 other players will get bored and logout during the day so that the 2000 left sitting out in the rain can come inside and get dry for a bit. That's been your "solution" for this problem for a years now, and it doesn't work. Players don't want to go outside and get wet, they'd rather force themselves to stay indoors. So your wise solution to this problem, is to kick everybody to the curb and force them to stand out in the rain for 10 minutes, before allowing 10k random people to get back in.
Do you realize that there's every possibility that the 2000 people left outside originally, are still going to be left outside after this? This is not a solution. It's only going to make things worse for different periods of time, especially when those 10 minutes are up and the 10000 people try to log in at once. Lobby servers will crash (again), and it will be another cluster of a mess. This will also make a portion of the players extremely angry that they were booted out when they had a boss at 5% (or less) hp because you are incapable of upgrading your servers to allow for more players. If you are literally, figuratively, and absolutely unable to come up with a better solution to the problem of "our servers aren't good enough to handle a large amount of people" than this... then I have to ask: What kind of game developers are you? You do not design a game with a maximum number of players in mind.. you're crippling yourself and disappointing players if you do that. Your solution of adding more instances to the popular zones is a step in the right direction, even though it partially annoys players because you do not allow them to choose what instance they get put into when they teleport in (which is another serious flaw in my opinion.) You have these instances around until enough players lose interest in the game that they drift away to do something else, and then you remove them.
If you are incapable of keeping up with player demand, then you realize have no business thinking of yourself as a competitor in the global market. No matter how good the game is, if you artificially restrict the number of people who are allowed to play the game because you're incapable of keeping up with demand, then you need to move to another line of work.
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