Including the class actions, the physical side gets goad and feint (equivalent of mana shift and virus/addle I guess), which SAM can take. Of the melee, it seems to be only MNK then with chakra inherent to the class itself?
This. I actually outdps my SMN with my Redmage even with 10ilvl lower weapon in Lakshmi Ex (unless I die because RDM->new DRG).Actually its closer to First place.
I've already beaten BLMs out. Red Mage has movement. So you're doing a 1.8 casting time... and 10-12k damage... then moving... then another 10-12k damage... then moving...
This entire list based on Training Dummies turned out to be complete bunk...
Oh, and our Samurai as well and we're not that bad players at all.
But maxbe that is also because of fight design that SMN suffers a bit more in that fight.
Last edited by Neophyte; 06-27-2017 at 10:33 PM.
Im honestly surprised RDM would have tunnel visioning problems, since most of it can be done in your head, w/o looking at the UI, and since your double cast triggers the GCD, and you then have a GCD cast right aftyer, u get a rather large window to look at your UI, and surroundings, to double check your mental notes match up with ur actual stats/UI.
(This is pretty mucht he sole reason I like RDM over all other DPS atm, though i havnt played them all)
CLAIRE PENDRAGON
Thats not really what he means...
The problem with RDM is that when you jump in to do your melee combo which is seriously high DPS... sometimes you jump right into a tank buster and get one shotted. Much like a DRG....
Ah, gotcha. I actually have the reverse problem lol. I jump away, only to land in an AoE targeting a ranged person behind me lol. ( I wont usually dash in, unless i know i have enough time to finish the combo w/o being killed/interrupted.)
CLAIRE PENDRAGON
Red Mage can hold on to their gauge burst for 2 GCDs without losing dps, and then hold onto it 3-4 GCDs longer with minor loss in dps. They don't have to maintain their gauge mechanic and lose nothing in down phases other than a minor amount of potency on their procs. They have no dots, debuffs, or self buffs to maintain.
Other classes completely drop their gauges and have to ramp up dots/debuffs/buffs on phase transitions or death. Red Mage doesn't care.
Practically, Red Mage is the most consistent dps right now. Just don't kill yourself or others doing charges or backflips.
Come on, now: no one jumps in and gets 1-shot like DRGs do...
As for the discussion of raid utility, buffs that can do things like save a tank from a tank buster or a damage reduc that can be added to the healers' rotation of CD usage can definitely be more valuable than flat damage buffs.
Interesting how this gets 12 pages and only one person mentions DRG can't use dragon sight on a dummy parse, and everybody ignores him. Dragon sight is 10% for 20 seconds and can be used twice on this length of parse, that is not an insignificant amount of damage they are missing just because one of their skills cannot be used solo. Considering it would be used in the opener as well, where most damage buffs are stacked multiplicative, for a ton more damage I would feel okay adding a lot to their parse.
Not only that, but DRG aren't the only ones suffering such an anomaly. The MNK parse, just 5 dps behind NIN, is missing two casts of Brotherhood, which I feel safe in saying would more than cover the difference between MNK and NIN, even if you lowball it and say a MNK would only get 1 FC per use when it is more likely 2 - 3. Long story short, don't trust dummy parses for any kind of ranking, they never tell the full story.
Is there a video to see how it was done? Dragon sight is an easy fix if you just take the parse while in a party.Interesting how this gets 12 pages and only one person mentions DRG can't use dragon sight on a dummy parse, and everybody ignores him. Dragon sight is 10% for 20 seconds and can be used twice on this length of parse, that is not an insignificant amount of damage they are missing just because one of their skills cannot be used solo. Considering it would be used in the opener as well, where most damage buffs are stacked multiplicative, for a ton more damage I would feel okay adding a lot to their parse.
Not only that, but DRG aren't the only ones suffering such an anomaly. The MNK parse, just 5 dps behind NIN, is missing two casts of Brotherhood, which I feel safe in saying would more than cover the difference between MNK and NIN, even if you lowball it and say a MNK would only get 1 FC per use when it is more likely 2 - 3. Long story short, don't trust dummy parses for any kind of ranking, they never tell the full story.
They may have all been partied to normalize the party buff too.
But if they didn't do that, then yea those factors would be relevant to use dummy dps as an upper limit for these Jobs.
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