Turret also have 10 sec duration and 10 sec cd so you can keep it up every time it fall of and hypercharge have 20 sec duration so you have 5% for 20 seconds.Ah, okay. I see that now: it was under the "hypercharge effect" descriptor for the Bishop.
5% for 10 seconds just doesn't hold a candle to what BRDs can lay down, though...
MCH also has an extremely punishing rotation where you're going to be losing a massive chunk of your DPS if you screw up and overheat by accident. Not sure how BRD's rotation is, though.
Edit: I guess it was 30 sec like other person mentioned.
Last edited by Sunako; 06-27-2017 at 12:46 AM.
I'd like to point out, this was posted Jun 17th, a day after EA started. I highly doubt these are actual parses with all that gear acquired with new pots and food.
would also like to point out its been about a week of act being out and the dmg ranks are pretty spot on. there should be no reason to ever take a mch over anything else into a group currently
Except there are no rankings posted and I doubt people are using best food/pots on Susano. :B
Red mage at last places lol... and I already had a few people saying Red Mage need a nerf, to OP! But I dont think so! Their combo Magics needs cast time and luck to get 2nd combo atk. Damage is mostly constant the same, with just a few single target strong atks you barely can use, due building up Blue/White Mana takes soooo looong...(I hoped Red mage would be 50% Spell and 50% Melee use, but its like 85% spell and 15% Melee :/ ) A little to weak at AoE
RDM isn't last place.Red mage at last places lol... and I already had a few people saying Red Mage need a nerf, to OP! But I dont think so! Their combo Magics needs cast time and luck to get 2nd combo atk. Damage is mostly constant the same, with just a few single target strong atks you barely can use, due building up Blue/White Mana takes soooo looong...(I hoped Red mage would be 50% Spell and 50% Melee use, but its like 85% spell and 15% Melee :/ ) A little to weak at AoE
In the abstract, what is meant by 'raid utility'?
If it's just damage buffs or ways of increasing damage in the team, and if the calculated buffs aren't enough for the overall team to go above four 'non utility' damagers, then this 'utility' might as well not be there (especially as in the abstract the 'utility' has other players and possibly timing coordination as dependencies, while 'non utility' only needs to manage themselves).
Is it at that point?
raid utility is not just about dps buffs, for progress utilities which decrease dmg or increasing healing are even, if not more important than dmg buffs. dunno about SB - but for ARR/HW taking dbl cls into a raid also had the backdrop that the limitbreak-charge took way longer than without dbl cls - if they haven't changed it in this tier - its most unlikely that raid-grps will take f.e. 4x Sams as DDs... even 2x are questionable... ^^
Last edited by Neela; 06-27-2017 at 06:20 PM.
How many of DPS classes have utilities outside of damage buffs?raid utility is not just about dps buffs, for progress utilities which decrease dmg or increasing healing are even, if not more important than dmg buffs. dunno about SB - but for ARR/HW taking dbl cls into a raid also had the backdrop that the limitbreak-charge took way longer than without dbl cls - if they haven't changed it in this tier - its most unlikely that raid-grps will take f.e. 4x Sams as DDs... even 2x are questionable... ^^
Actually its closer to First place.
I've already beaten BLMs out. Red Mage has movement. So you're doing a 1.8 casting time... and 10-12k damage... then moving... then another 10-12k damage... then moving...
This entire list based on Training Dummies turned out to be complete bunk...
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