Ill try to find where it was said but in one of the letters or interviews they stated they were scaling back the crit damage to make room for direct hit, one could assume its a crit damage nerf across the board but it does hit adlo the most.
I hope SCH gets the changes needed in patch 4.1 or at least 4.2
Since 4.0 launch I've felt and seen the changes in end game content and it is very confusing why they made the changes they did.
Excog and Chainstrat are cool and all and they have there uses but why change what made the SCH so awesome? Their shields are out classed by Astro now and their dps got a huge hit as well. I used to think of a SCH as being a strategist. Doing alot of things at once and making sure the party is getting heals and support where needed. Now I'm struggling to do both. I agree with giving Aetherflow a flat cooldown cost instead of RNG and increase the amount of MP it restores. I honestly don't think we need another stack.
For dps I think they just need to give SCH a new means of DPS instead of carrying over skills from Arcanist/Summoner. (Kinda like how they change Ruin to Broil, but with all their DPS skills) That way when the buff/nerf SCH/SUM they don't get the good/bad from the other.
If that was the original potency on the tether and not a bug I would suggest doing the same...just don't go getting used to it. inb4 the only change we see is the guaranteed crit tether bug fixed.
Which worries me, but this right now makes up a little bit for the sheer clunkiness of the ability.
It wouldnt surprise me honestly if it was simply a mistype on the dev's side, though.
I agree right now the tether is actually worth using but if it goes back to being worse than physick spam then why bother...
It's quite amazing to see it go from 5.5k a tick to nearly 9k. I think it should be a very high heal considering you're only allowed 3 ticks of it per minute. It's not even oGCD too. Given that this uses gauge, I think the potency, with direct hit, is fine. We just need to increase the range to Bahamut levels (100y) and we're pretty good on that skill. Perhaps other ways to raise the gauge might be nice too, say a x% chance every time embrace is cast (since SE loves RNG procs these days).
That is just NOT true. Physick (400) heals or me for ~7500 and Fey Union (480) for ~5500. Fey Union can crit for ~8500 but that's the exception, not the rule. Maybe you should test it out for yourself first?
Edit: On top of that it seems that Fey Union isn't affected by Rouse or Fey Illumination since it's an ability. I did test it and noticed an increased heal with Embrace, but not with Fey Union, rendering that skill even more useless.There are a couple of ways I can respond to this but I'll go with being civil.
I performed my tests at level 70 just after getting the skill and the new artifact gear (my ilvl was 286 at the time). Physick healed in a range between 5900 and 6350, with crits generally landing between 9000 to 9300. Fey Union healed in a range between 6950 and 7650, and I have personally never seen it crit during any of my testing, though I will confirm that it is unaffected by Fey Illumination and Rouse. I was thinking that maybe this was an ilvl issue and that there was a bug where it scaled depreciatingly with ilvl, but at my current ilvl of 294 it is still performing as I would expect. I will in fact post a video capture of ilvl 286 testing.
https://www.youtube.com/watch?v=VsQ-9-_-PXw
Out of curiosity, I then stripped naked and tested with everything gone except the book, and while my physick fell to something like 1800, Fey Union healed for as much as 8000.
"Hmm", I thought.
I then resummoned the fairy while naked and tried again, and suddenly fey union was healing for 1200. Upon re-equipping my clothes and restoring Physick to 6500 range, Union continued to heal at about 1200. Resummoning the fairy again while clothed and trying once more, Fey Union returned to my current ilvl's 8k or so. Stat-snapshotting on summon confirmed, I guess.
In all testing I do in full gear Fey Union has always healed at player potency level, and I have not as of yet been able to recreate either of your results. I cannot explain why Union exhibits the fairy tax while naked either, but in gear I have never seen it perform incorrectly. I will test again when I have more Materia VI melded to see if that is bugging it.
Last edited by LegoTechnic; 06-27-2017 at 03:34 PM.
And this is my answer. I am still wearing my ilvl 270 belt with a single Direct Hit +12 materia melded. Taking this belt off and resummoning the fairy reduces Fey Union to ticks of around 5500, and putting it back on restores it to player potency levels.
This appears to be a bug where Fey Union requires Direct Hit melded somewhere to perform correctly? It is clearly a bug though.
Last edited by LegoTechnic; 06-27-2017 at 04:28 PM.
Quite possible. It could also be a mistype by the devs when inputting the base stats required for Fey Union to function? Either way, let's hope the 8k ticks remain post fix.And this is my answer. I am still wearing my ilvl 270 belt with a single Direct Hit +12 materia melded. Taking this belt off and resummoning the fairy reduces Fey Union to ticks of around 5500, and putting it back on restores it to player potency levels.
This appears to be a bug where Fey Union requires Direct Hit melded somewhere to perform correctly? It is clearly a bug though. I'll post them a video if it isn't already in the bug report forums.
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