


It is true. The base CRT went from 5% Rate with 0.45 Multi at base to 5% Rate with 0.4 Multi. So while you will still have the same chance to crit it will be 5% weaker when it does.

Im just gonna copy what I put in another post cause looks like this is the correct place sorry.
Ok im gonna say something nobody likes.
Ive being also playing Scholar since day 1.
Now in SB at the start I also was like wtf is going on.
MP Problems - MP was drying out very quickly (I didnt had lucid dream cause I never had an issue with MP before), thats when I learned the power of lucid dream, its a bad thing that this is a must and it takes off my space for a E4E that also has longer cooldown that before, but well with this MP is not longer an issue.
Fey Union - Omg im loving this skill! Ofc it has some issues maybe it can be a l fixed a little. But man when u know when and how to use it I even think its OP. Each heal is stronger than a physicks, so its a constant powerfull heal, Im using this a lot in Lakshmi and Susano extreme when I know we are in a part when the tank won move, so I place my eos next to the tank, Fey Union, and dont stop DPSing for abour 40-60 seconds. Its a very good skill to complement with dpsing, the tank wont go down its so powerfull. But again you must know when its the time.
Excognitation sucks, nothing to say here.
Less dots, yeah we lost some but wlel nothing to say, also we lost Virus thats a big problem for me but well thats how things are.
So to finish, yeah maybe in dungeon first dungeons tanks are squishy, but remember we and them arent overgeared for them as we where before. And for expert dungeons im not having a problem at all, dungeons never had being a thing.
And for the primals ex i think its working perfectly, im actually having fun with fey union system.
It doesnt mean they could fix some things, but for me the job is working and for the looks of it ill keep raiding with SCH (I have raided as all healers before).
Not everything is that bad guys t

It's true that LD solves the MP reg issue, but that shouldn't be the case with SCH. We already had a MP reg skill which worked perfectly fine in 2.x and 3.x, but SE decided to make LD available to every healer. They then had to nerf Aetherflow to balance things out, leaving SCH with two but one MP reg skills. Just plain bad design choices.MP Problems - MP was drying out very quickly (I didnt had lucid dream cause I never had an issue with MP before), thats when I learned the power of lucid dream, its a bad thing that this is a must and it takes off my space for a E4E that also has longer cooldown that before, but well with this MP is not longer an issue.
Fey Union - Omg im loving this skill! Ofc it has some issues maybe it can be a l fixed a little. But man when u know when and how to use it I even think its OP. Each heal is stronger than a physicks, so its a constant powerfull heal, Im using this a lot in Lakshmi and Susano extreme when I know we are in a part when the tank won move, so I place my eos next to the tank, Fey Union, and dont stop DPSing for abour 40-60 seconds. Its a very good skill to complement with dpsing, the tank wont go down its so powerfull. But again you must know when its the time.
As for Fey Union, it is noticeable less than a Physick. Read the past few posts and you'll see that there is a bug with Direct Hit that causes the heal of Fey Union to crit constantly. Saying it's fine 'cause it's bugged is like saying Volkswagen is fine because the other car manufactures cheated in their engine software as well. Two wrongs don't make a right.
Edit: Regarding Fey Union, I have now melded +9 Direct Hit into my shabby ilvl288 ring (nothing else melded) and can indeed confirm that Fey Union now heals constantly for ~8500. Doesn't make any sense to me since Direct Hit should only apply to damage dealt, but I wont complain.
Last edited by AmelieR; 06-28-2017 at 12:58 AM.

Yeah its true we didnt had any MP problems before, but its balancing, its not fair that are classes have MP issues while we dont I think.It's true that LD solves the MP reg issue, but that shouldn't be the case with SCH. We already had a MP reg skill which worked perfectly fine in 2.x and 3.x, but SE decided to make LD available to every healer. They then had to nerf Aetherflow to balance things out, leaving SCH with two but one MP reg skills. Just plain bad design choices.
As for Fey Union, it is noticeable less than a Physick. Read the past few posts and you'll see that there is a bug with Direct Hit that causes the heal of Fey Union to crit constantly. Saying it's fine 'cause it's bugged is like saying Volkswagen is fine because the other car manufactures cheated in their engine software as well. Two wrongs don't make a right.
Also I dont think I crit or have direct hit but I cant confirm this I will check, still on the skill it says that fey union heal is stornger than a physicks thats why when I saw the number actually being higher (because all the fairy stat are different discussion) I didnt gave it to much thought, will re-confirm.
Anyway im just saying the job is playable and I think it can do any content, Im having a blast on primals ex and just waiting for Omega Savage ^^
The actually great big hit for me where Virus and the added CD on Eye for an eye, but nobody is even talking about them xD

Well, they could have left Aetherflow as it was and just not grant us access to LD. It was always a part of out kit to restore MP with Aetherflow, and now our own spells feels like a second class skill compared to the role skill. Call it a theft on our jobs identity if you so desire.Yeah its true we didnt had any MP problems before, but its balancing, its not fair that are classes have MP issues while we dont I think.
Also I dont think I crit or have direct hit but I cant confirm this I will check, still on the skill it says that fey union heal is stornger than a physicks thats why when I saw the number actually being higher (because all the fairy stat are different discussion) I didnt gave it to much thought, will re-confirm.
The heal from Fey Union doesn't 'crit' in that term. It's not a larger written number that pops up, it is just a bigger number. Without melding Direct Hit the heals looks like... 5500 - 5200 - 8500 - 5400. Please note that the '8500' is written in the same size and font like the regular heals. With Direct Hit its like... 8200 - 8100 - 8900 ect. I think you catch the drift. Also, since Fey Union is a fairy ability, it does use (unless a dev states otherwise) fairy potency and does not gain benefits from Rouse or Illumination.
And yes, of course the job is playble and you can do every content. Heck, I run my duties as SCH because I LOVE the job. But with the changes made in SB it's just not fun anymore. The fairy is still clunky, Fey Union requires an incredibly long wind up animation and the fairy happily burn the fey-meter even when she can't heal because the tank ran away from her. Our shields are laughable and outclassed by the hybrid healer AST. Our damage output, if any, is outclassed by WHM. We're only best at puns in the moment because WE ARE THE PUN.
I just can't believe how dead this class is to me now. The only reason why I'm getting it to 70 is in the hope they buff the class and it becomes fun again. What were they thinking? It feels like such a boring class now. AoE is so depressing. Seeing only two dots go off and knowing they hit like wet noodles on most targets is terrible. Shadow Flare? Not off of cooldown yet? What do we do? Spam Broil and heal way more in between because our Fairy is not as good as it used to be. That's it. It's so void of all fun, but also of that feeling of contribution. I don't feel like Chain Strategem is good at all. It's too short. It should be 20 seconds.
I have 100% confidence that no one in the development team actually plays Scholar. I would bet every last gil I have on that.I just can't believe how dead this class is to me now. The only reason why I'm getting it to 70 is in the hope they buff the class and it becomes fun again. What were they thinking? It feels like such a boring class now. AoE is so depressing. Seeing only two dots go off and knowing they hit like wet noodles on most targets is terrible. Shadow Flare? Not off of cooldown yet? What do we do? Spam Broil and heal way more in between because our Fairy is not as good as it used to be. That's it. It's so void of all fun, but also of that feeling of contribution. I don't feel like Chain Strategem is good at all. It's too short. It should be 20 seconds.
They probably don't play any of the classes. I doubt they exactly have a ton of free time outside of developing the game to be raiding for like 5 hours a day lol, whatever classes they play is probably restricted to casual play.
Even casual playing of the three healers would make it obvious that they are not balanced. I'm not even sure they do anything beyond dummy testing. I'd be surprised if the development team actually ran their own dungeons. You honestly think MCH was tested in any serious way? That class is a joke, as is the QA and balancing of the classes.
It's time we just remove dissipation in the game, no one uses it, its not worth losing the fairy. I'd rather get a completely new skill that I might use occasionally; maybe a fairy DPS ability to give us back our feeling of usefulness for DPS.
With excog I can see an increase to potency making it more worth while. Yeah the timer for going below 50% blows but if you only use it for someone who fell below half it could be a pretty great single target heal, or your "Oh sh*t button." Or keep it as it is and remove its need for the aether stack.
E4E shouldn't even be a role skill..it doesn't serve much purpose for the other healers and it is part of a scholar mechanic..not to mention its not even that great so no one is really going to take it..including scholars.
And as much as I love Sacred Soil, it's just not good. Give it a galvanize effect for those who enter it on top of the 10% reduction and it might be worth the aether stack, otherwise remove the aether stack necessity.
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