A lot of the SCH's new moves get a bad rep but they aren't that bad. They have problems in actual gameplay, but they're interesting ideas.
Excogitation's issue is in its implementation, because most of the time in actual play it's an added stress. When used prior to a massive tankbuster where you know the tank will go below 50 it's fine, but typically when you use it, which will be as an HP buffer on the tank while you do something else, then you'll often find yourself checking the target's buff list over and over again to see if it actually went off. And then when it does go off, it really doesn't heal all that much on a tank with their high HP pools, so their life meter fluctuates only a little. It is, after all, just a lustrate, and while it can still crit for amazing amounts, it usually won't. Honestly given its cooldown of 60 seconds this move needs to be stronger, because otherwise 50 additional potency and the trigger effect isn't worth the lengthy cooldown compared to ogcd Lustrate, which is both spammable and costs the same stack. Emergency and Deployment Tactics have much more powerful effects on 30 seconds cooldowns, so it's curious as to why Excogitation not only has a cooldown of 60s but also only lasts 30 seconds as a buff for such minimal benefit.
Chain Strategem is a fun idea because enemy debuffs are a rarity, especially among healers, but I feel like we got it to replace the loss of Virus, something I'm still confused about.
Fey Union is kind of funny because its potency is equivalent to player potency, meaning it actually heals at the level of a stronger player Physick, which is good considering standard Embrace is 30% less than it would be from a player. The fairy will also move to within 10y of the target when you use the skill and then move back to the location she was placed at when you cancel it, and that's pretty cool. Its problem though is that if the target moves out of range after the tether activates then she'll sit there and burn charge doing nothing unless they move back in range or you cancel the skill, and that's frustrating as hell. A focus-heal feature for the fairy that turns Embrace into Physick is nice though, despite the ticks still being on embrace's 3-second timer (meaning one heal every 3 seconds), and with proper planning you shouldn't run into out-of-range issues too frequently on the tanks, though because of its restrictive range trying to use it to heal wounded DPS is almost always a crapshoot, and you must always remember to position the fairy in a way that avoids boss cleaves. Still, it's far and away better than Dissipation. Fix the range issue and honestly I'd see myself using it more often, though even now I intend to purposefully make it work, despite its ridiculously asinine start-up time trying to refute me.

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