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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,903
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dalmacus View Post
    Gunblader job for tank ..the NPCs are using so much gunblade skills that they could just mash them together and just introduce them
    Most likely to happen if 5.0 is when we go to Garlemald as it would suite the expansion theme.

    Also there should be plenty of Gunblades looted from the defeat of Garleans after 2.0 by now considering Gunblades is standard issues for Garlean Soldiers.
    (3)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,584
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EdwinLi View Post
    Most likely to happen if 5.0 is when we go to Garlemald as it would suite the expansion theme.

    Also there should be plenty of Gunblades looted from the defeat of Garleans after 2.0 by now considering Gunblades is standard issues for Garlean Soldiers.
    Firearms seem pretty unpopular among Eorzeans/Domans, and even those that do use them are using black powder shotguns or flintlock rifles, not the more modern firing mechanics that gunblades use. I don't think anyone outside of Garlond Ironworks or Skysteel Manufactory would be interested in acquiring them.
    (0)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,903
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Quote Originally Posted by Daralii View Post
    Firearms seem pretty unpopular among Eorzeans/Domans, and even those that do use them are using black powder shotguns or flintlock rifles, not the more modern firing mechanics that gunblades use. I don't think anyone outside of Garlond Ironworks or Skysteel Manufactory would be interested in acquiring them.
    Not quite as there is a Side-quest storyline that goes into this topic of people outside of Garlemald using Gunblades being a small Doma village.

    As the side-quest stated the Gunblade is actually considered far easier weapon to master than any other weapon no matter a person's skill level and some of the new design Gunblades we see in 4.0 are using Flintlock rifles as part of their design.

    of course this also revealed the gunblades are often looted from Garlean bases due to lack of security.
    (0)

  4. #4
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Blue Mage and Geomancer are likely. There's also high demand for Dancer, as well as Beastmaster.

    Going by "Arms", we have:

    GEO: Handbells
    BLU: Whips, Scythes, Scimitars? (little consistency with BLU weapons in FF series)
    BST: 1h axes/dual axes?
    I'd say whips for BST like in FF5.
    (3)

  5. #5
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    514
    Character
    Chad Flex
    World
    Phantom
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ametrine View Post
    Geomancer would fill me with glee, and it feels like a hint after the one in AST's questline (he even uses a unique weapon just like Arcanist in 1.0 had), but SE knows how badly we want dancer after the intense speculation that Lyse was one in the Stormblood reveal trailer.

    But, I fully expect 5.0 will bring a tank and healer, since we need new ones now, and building 2 jobs seems far easier for the devs to handle than Ninja in the 2.x patch cycle, followed immediately by Dark Knight, Astrologian, and Machinist in 3.0. Both Red Mage and Samurai feel far more polished and balanced.
    Geomancer was more than a hint, it was going to be in 4.0 but later changed to Samurai.

    From what we know from interview before release they literally have no intention to add dancer.
    (1)

  6. #6
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    I want to see a beast master dps that uses 1H axe/shield, and has a pet gap closer where the toon picks up the pet and throws it at the mob.
    (0)

  7. #7
    Player
    Rhivryn's Avatar
    Join Date
    Nov 2012
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Rhivryn Shaw
    World
    Exodus
    Main Class
    Samurai Lv 100
    Necromancer, from FFV Advance....its like an evil blue mage

    Not saying it'll ever happen, but a girl can dream . . .
    (3)

  8. #8
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    From this linked live letter:

    I think that blue mage is an interesting job because you can learn spells from enemies, but honestly I don't think that it really fits MMORPG party settings. If anything, I think it would work solo and it would be really fun to implement it as a job where you go around and learn abilities from every monster, so I'd definitely like to try and do this, but I'm concerned when it comes to playing in a party players would put up barriers if you haven't learned certain abilities. Additionally, in the event you are able to use abilities forever once you learn them, the difficulty of learning abilities would be high, and we wouldn't be able to balance the system so it wouldn't revolve around procuring your abilities instead of equipment. This wouldn't be practical enough to fit in an MMORPG party setting and conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.
    Although he has said that he'd want Blue Mage, Yoshi has also explained multiple times how Blue Mage as it is fully recognized in the Final Fantasy series simply wouldn't be possible in a proper and reasonable MMORPG (a.k.a. not FFXI). Sure, it's possible, as I showed in a thread that I should eventually do a rework on (#shamelessplug), but it'd be important to understand that what we'd get in the game likely isn't going to be what fans of the series have come to know of the job.

    Now as for other potential candidates, after the dust has settled from our shiny, new mechanics tweaks, we'll most likely get a tank and a healer not because of demand for those essential roles, but rather to improve the variety of choices in those departments.

    For a new tank, there are two paths here. One is the orthodox: the same tried-and-true tin-can tank like the three options we have right now. The other is the unorthodox, being either a caster tank like potentially Geomancer or something like Dancer which could have effects providing defense and other stats needed for a suitable tanking experience. Now if only tanks right now had that.....

    Anyway, same case goes for the next healer. An orthodox healer would be another spellcaster like that Oracle-style job Yoshi mentioned wanting to add as a third job in Stormblood. The unorthodox healer choice would be anything but a caster such as Dancer or some modified version of Chemist.
    (4)

  9. #9
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    From this linked live letter:



    Although he has said that he'd want Blue Mage, Yoshi has also explained multiple times how Blue Mage as it is fully recognized in the Final Fantasy series simply wouldn't be possible in a proper and reasonable MMORPG (a.k.a. not FFXI)
    Blue mage doesnt learn spells from EVERY enemy, just a list of blue magic spells from some enemies, or from those that share the same ability.

    Also, every job is gated behind "not having an ability from job quest" as is. People are already mad when someone comes in as a class, and not a job.

    Equipping spells was FFXIs system, not BLU in all FFs.
    Plus there is no reason to make it "hard to learn" like in XI, again, just XI did that. U had to be hit by the ability, and win the fight, thats it.
    Pretty much every job quest trial requires u to win the fight.
    (plus every fight outside of job quest trials)

    he has his own opinion of what BLu should be, because of FFXI, and just isnt trying to make BLU like an actual BLU.
    (2)
    CLAIRE PENDRAGON

  10. #10
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Claire_Pendragon View Post
    he has his own opinion of what BLu should be, because of FFXI, and just isnt trying to make BLU like an actual BLU.
    Not just FFXI. Same thing with at least FFV, FFX and the FFTA series. He's looking at the fundamental aspect of "Blue Mage gets hit by a learnable skill, Blue Mage defeats mob with learnable skill, Blue Mage learns skill" that has spanned multiple FF games.

    He's not the only one with that mentality either. If you want proof of that, check that link in my sig....I know it's a shameless plug, but it shows what opposition there is to Blue Mage learning spells via job quest fights and cutscenes (among other things).
    (0)

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