Page 14 of 44 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 438
  1. #131
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AlphaSonic View Post
    Arcanist is supposed to be Necromancer.
    What?? Really?? XD Then SE doesn't understand at all what a classic necromancy aesthetic is like...
    (2)

  2. #132
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    Not just FFXI. Same thing with at least FFV, FFX and the FFTA series. He's looking at the fundamental aspect of "Blue Mage gets hit by a learnable skill, Blue Mage defeats mob with learnable skill, Blue Mage learns skill" that has spanned multiple FF games.

    He's not the only one with that mentality either. If you want proof of that, check that link in my sig....I know it's a shameless plug, but it shows what opposition there is to Blue Mage learning spells via job quest fights and cutscenes (among other things).
    Im refering to the parts i mentioned.
    in FFV, you do not equip BLU spells. You have all of the ones you learned.
    FFX sorta the same thing, except it was his LB.
    FFTA, same as FFV.
    FF6, same as FFV

    You also ALWAYS learn the spell when hit by it in these games.

    ONLY in XI does it require you equip a limited amount of spells, and ONLY in Xi do you not learn it by being hit by it, AND do you not get it even if hit by it 1,000 times, as its RNG.

    He quotes nothing but FFXI rules, and claims why there is an issue.

    But yeah, Ive been in that thread, and you and me talked about the job quest thing prior to that thread as well.

    Im also suggesting its not JUST the job quest system, but a mix of that AND actually learning the spells elsewhere.
    (though some varriations I would do could be that you gain access to certain "categories" of spells via job quest, rather than the spell itself. Along with having some basic WS/oGCDs which you learn naturally/job quests, so that your spells are slapped on top of the basic play style. Sort of like giving PLD shield oath, rage of halone combo, flash, and rampart. Then needing to go out and gain the filler spells. Some WS combos trigger a spell combo, and any spell of a certain category can fit into that combo. EX: Any single target attack, that is "Blunt dmg" can combo off their rage of halone clone. this way multiple spells can be learned, and in place of that finisher. Personally wouldnt quite do it like this, but its simplified enough to get the point across)

    Quote Originally Posted by Listrella View Post
    I don't know how a mage could be a tank? mages tend to be pretty squishy which means they'd make poor tanks.
    Most tanks have a tank stance. Give the mage a spell which raises their toughness. Similar to protect, but much stronger, and for themselves. Essentially being thier tank stance.
    (Personally I would make them have to cast the spell, along with splitting up the enmity part, and mitigation part, so they need to maintain 2 buff spells, and 1 oGCD thats on a long timer, like 8mins, that will swap to the DPS stance, w/o taking up a GCD/cast bar.)

    Quote Originally Posted by MomomiMomi View Post
    But we already have Gravity. AST pretty much incorporated Time Mage with abilities like Time Dilation and Celestial Opposition.
    Im fairly sure musketeer was being designed, but when they decided to go with jobs only, they went mechanist, and since Astrologians were in the game already as a class, I think it was meant to go Time Mage, considering the Time Mage AF is already in the game, but recolored. (Healer set looks the most correctly colored)

    I also think they gave the Time Mage storyline to Alexander, when they fell in love with the potential of time travel.

    but atm, AST just became GEO, so it just took out the possibility of a GEO class, since its now GEO.

    Quote Originally Posted by Brightshadow View Post
    As for the role I could see it as a tank, but I would like to be the opposite of RDM, a Mage mostly in the frontlines with short backline rotation.
    Personally Id make their tank stance make certain 1s cast time spells non interruptable. (0.5 second cast spells dont get this treatment, nor spells of 1.5s+)
    Then in DPS stance, they can be interrupted, but it wont matter if they arent tanking. (But id allow walking and casting, if this is possible to implement)

    As for ranged options, all tanks have their pull, which is ranged, PLD has a single target 25yalm nuke, and DRK has a non casting ranged AoE, and ground targeting spell.
    Id make them have a similar DPS AoE rotation to RDM, , along with an actual cast ranged AoE (0.5s which pretty much lets u cast and run, if u only pause to hit the button, but move before the cast bar starts)
    and of course their usually Threat AoE. (Personally Id go with Breath Spells, in Cones, and they either would generate no threat, or very low threat, and you actually use white wind to raise ur threat, like a medica2 effect)
    (1)
    Last edited by Claire_Pendragon; 06-27-2017 at 06:19 AM.
    CLAIRE PENDRAGON

  3. #133
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    MSQ spoilers:
    The late development in the MSQ, with experiments about adding capabilities to a human body from various monsters, actually reminded me of Blue Mages and made me think it'd be a pretty good lore hook.
    (4)

  4. #134
    Player
    DarthSanguine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    241
    Character
    Alexius Scott
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ry0uSh1n View Post
    With the recent mog mail message tied to SB pre order items making mention of Blue Mage and just mention of Geomancer in Ast quest, would it be a hint that the next job/jobs being introduced might be Geomancer and/or Blue Mage? Geomancer being unlocked in the far east (avoiding spoilers but for those that have done the AST quest you know).

    Thoughts?
    That mail actually said they hope we forget about Blue Mage - meaning it's not being added. Geomancer is all but confirmed, as it's also mentioned in one of the sightseeing logs in Yanxia.
    My hope is that in 5.0 we get 1 tank and 1 healer (no dps). Healer = Geomancer, and tank = Shogun (a tank version of Samurai).
    (2)
    Last edited by DarthSanguine; 06-27-2017 at 06:19 AM.

  5. #135
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DarthSanguine View Post
    Geomancer is all but confirmed, as it's also mentioned in one of the sightseeing logs in Yanxia.
    It's already in the game, and playable, but not in the way you hoped.

    Quote Originally Posted by MisterLucie View Post
    I know a lot of people are gunning for BLU to be a tank, but I just really can't see it. It's historically always been a support/damage hybrid of sorts. I could see it either being a healer or a DPS, but not really ever a tank. I also really doubt they'd take a job that has always been that support/damage hybrid and suddenly turn it into a tank for no real reason, when they haven't done anything similar with any other jobs.

    I desperately want to see BLU in this game, but definitely not as a tank.
    This is why I personally wanted RDM tank, but I technically disagree with this statement in another way.

    Tanks werent "really" a thing in the prior FFs, before XI.
    They had enough survival for the frontline, and thats about it.
    Which made all melee tanks pretty much.

    But if we do go with the XI BLU, they were able to be everything really well, except support was their weakest.
    BLU tanking was the best at low levels, and nearly on par with PLD in most levels past 25.
    Just had to stack the right buffs. (Pretty much played like a PLD. PLD would use defender at 50, and self cure to help the healer. BLU would use cocoon, which is equal to defender, plus u can use defender as well to double up your defense, but you lacked the potent self healing, as you had to use pollen. but i also mixed in headbutt, to stun the enemy every few seconds, giving me more survival.)
    (1)
    Last edited by Claire_Pendragon; 06-27-2017 at 12:07 PM.
    CLAIRE PENDRAGON

  6. #136
    Player
    DarthSanguine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    241
    Character
    Alexius Scott
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by CaptainLagbeard View Post
    Blunt Weapons are under represented... I demand Viking, Tank or DPS, with a Warhammer as weapon.
    We have Viking already, they just decided that since Viking had only been in one main series game before, that it was better to call it Warrior. Also, Vikings never used warhammers.
    (2)

  7. #137
    Player
    DarthSanguine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    241
    Character
    Alexius Scott
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Claire_Pendragon View Post
    It's already in the game, and playable, but not in the way you hoped.)
    I have no idea what you're talking about, because neither of the things I mention are in the game.
    (1)

  8. #138
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DarthSanguine View Post
    I have no idea what you're talking about, because neither of the things I mention are in the game.
    Sorry I forgot to edit my post the second time, after it messed up originally.

    But the GEO job is in the game, and is playable, its just now spelled "Astrologian".
    (This is legit, GEO and AST essentially become one and the same job.)
    (0)
    CLAIRE PENDRAGON

  9. #139
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    Sorry I forgot to edit my post the second time, after it messed up originally.

    But the GEO job is in the game, and is playable, its just now spelled "Astrologian".
    (This is legit, GEO and AST essentially become one and the same job.)
    Admittedly I have not leveled AST to 70 but AST=stars and GEO=earth, no?
    (0)

  10. #140
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DarthSanguine View Post
    That mail actually said they hope we forget about Blue Mage - meaning it's not being added. Geomancer is all but confirmed, as it's also mentioned in one of the sightseeing logs in Yanxia.
    My hope is that in 5.0 we get 1 tank and 1 healer (no dps). Healer = Geomancer, and tank = Shogun (a tank version of Samurai).
    The mail sounded sarcastic. I doubt it's them saying to truly forget about BLU it's probably that they were considered but haven't found a way to add them.
    (0)

Page 14 of 44 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast