Also it doesn't help the fact that Tenacity is pure garbage, so I rather keep my slaying 270 accessories.
worst idea ever , even wow removed defense , and we for sure dont need itHow to "fix" this (if we really need to do it anyway):
- Remove awareness.
- Add defense as a stat instead of tenacity.
- You need a minimum amount of defense to be immune to criticals hits and crushing blows.
- No enough defense and the tank is one shooted by a crushing blow from a boss.
- Put VIT in every accessory and add STR to fending.
I had the opposite experience happen in PF Susano EX. Warrior had 40k HP and if he wasn't always completely topped off he would mostly likely die the next big hit. The big hit was coming in around 35k HP. This isn't a big deal the first part of the fight other than having to baby sit the tank, but would have been an issue on the last phase with all the other dmg going around. This was not a farm group (no clears) so healing requirement was greater due to gear and occasional missed mechanics. Never even had to stress this with other tanks with normal HP.
I'm one of the few here that would agree with you pretty much 100%
But I wouldn't go that far.. There are rarely factors left out of the equation around here.. Lol
I have absolutely zero issues with threat tanking everything in the game currently in full vit gear. That said, when raid time comes and I trust my healers more, the ONLY thing that matters is having enough HP to survive the tank buster, period. Any additional dps you can squeeze out of losing whatever's left over just means that you're doing the fight faster and making things easier for everyone involved. Will they lock str accessories before the raid? Maybe. And I hope they do. But until then, str accessories will be mandatory for savage raiders unless the encounter has a mechanic that hits you for 60k through invuln
ANYTHING at this point that takes ANY LITTLE THING away from tanks, no matter what it is, is gonna get a big NO from me, on account of there being so few tanks already, and queue times being horrendously long and becoming longer, that any nerf is going to hurt the entire playerbase much more than it benefits a few narrow-minded traditionalists who rather see tanks be blocks of stone swaffling you with a foam bat.
This end up being pointless since they either would have to set it high enough we couldn't even queue into content below a certain threshold or it's so low, it's wholly irrelevant. Keep in mind, the first few weeks of Savage, we're under the minimum ilvl.How to "fix" this (if we really need to do it anyway):
- Remove awareness.
- Add defense as a stat instead of tenacity.
- You need a minimum amount of defense to be immune to criticals hits and crushing blows.
- No enough defense and the tank is one shooted by a crushing blow from a boss.
- Put VIT in every accessory and add STR to fending.
You can swap accessories once you are in the instance, even if it would bring you under the minimum ilvl.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.