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  1. #1
    this would kill the game so fast lol
    (5)

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by SendohJin View Post
    this would kill the game so fast lol
    Can you - or anyone who doesnt like the idea - explain why though?
    I mean, seriously the idea is:
    "Oh, you did very well in this dungeon - here have a little extra bonus to reward your for that!"
    Oh, someone else wants that reward too? Sure, no problem, they just need to do well too!*

    Leaving the fact asside that its very difficult, even outright impossible to implement such a thing, I dont get why some are even against the plain idea of rewarding someone for the (extra) effort and for actually performing well - the only people who'd get upset/left out here would be those who are clearly underperforming and basically getting carried through dungeons atm (yes, even a casual player can be underperforming and should be expected to do well - not savage-good, but well)

    *well = a meat, that a normal player whos paying attention, knowing his rotation etc. can achieve without having to be close to savage-performance
    (0)

  3. #3
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vidu View Post
    Can you - or anyone who doesnt like the idea - explain why though?
    I'll give it a shot. I think it's a combination of two factors. First is the mechanical: you're rewarding better players, which is the same thing as punishing worse players. The rich get richer, and the poor get poorer. Good players actually have less need of good gear (assuming that's the loot) than bad ones. Of course, if you give them money or crafting mats or something, this becomes a non-issue.

    The more important factor is psychological. A system like this is basically the game telling you you're bad. Some people are going to react to that by wanting to get better. Others are going to get insulted and angry, and quite possibly quit. While I'm sure most good players would rather these bad players stop playing, less players means less revenue, and that's bad. Square Enix does not want to insult players, even bad ones. That's why they nerf hard content instead of telling players to get good. Happy players don't may more, but angry players pay less. Thus, better to keep everyone moderately satisfied than favor anyone in particular.
    (7)

  4. #4
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vidu View Post
    Can you - or anyone who doesnt like the idea - explain why though?
    I mean, seriously the idea is:
    "Oh, you did very well in this dungeon - here have a little extra bonus to reward your for that!"
    Oh, someone else wants that reward too? Sure, no problem, they just need to do well too!*

    Leaving the fact asside that its very difficult, even outright impossible to implement such a thing, I dont get why some are even against the plain idea of rewarding someone for the (extra) effort and for actually performing well - the only people who'd get upset/left out here would be those who are clearly underperforming and basically getting carried through dungeons atm (yes, even a casual player can be underperforming and should be expected to do well - not savage-good, but well)

    *well = a meat, that a normal player whos paying attention, knowing his rotation etc. can achieve without having to be close to savage-performance
    Well, for starters, I can see a lot of people getting pissed off due to other members making them miss whatever arbitrary goal is put in place.

    As a healer, we see it all - DPS who don't know how to dodge, slow kills, paper-thin tanks who think they can pull huge groups and not use cooldowns, etc. In a perfect world, everyone would be doing their job as needed, but in many cases I have to adjust how I'm playing in order to keep the party alive and functional. If I land in a party like that, there's a good chance I wouldn't be meeting any DPS quota, or whatever is set as my requirement. This can easily be flipped around for any job.

    This game is built around cooperation, and we already get rewards for managing to clear content (exp, tomes, gear, etc). Why do we now need another ego-stroke on top of this?
    (12)

  5. #5
    Quote Originally Posted by Vidu View Post
    Leaving the fact asside that its very difficult, even outright impossible to implement such a thing,
    you can't leave this aside. every implementation of this is fully dependent on the implementation which will be exploited to the maximum ability of the people that know how to exploit it at the expense and detriment of the people who don't know how to exploit it.

    and i'm 100% using exploit in every sense of the word.

    or it will be irrelevant and most people won't care. and we already have that, it's called commendations.
    (6)