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  1. #31
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vidu View Post
    Can you - or anyone who doesnt like the idea - explain why though?
    I mean, seriously the idea is:
    "Oh, you did very well in this dungeon - here have a little extra bonus to reward your for that!"
    Oh, someone else wants that reward too? Sure, no problem, they just need to do well too!*

    Leaving the fact asside that its very difficult, even outright impossible to implement such a thing, I dont get why some are even against the plain idea of rewarding someone for the (extra) effort and for actually performing well - the only people who'd get upset/left out here would be those who are clearly underperforming and basically getting carried through dungeons atm (yes, even a casual player can be underperforming and should be expected to do well - not savage-good, but well)

    *well = a meat, that a normal player whos paying attention, knowing his rotation etc. can achieve without having to be close to savage-performance
    Well, for starters, I can see a lot of people getting pissed off due to other members making them miss whatever arbitrary goal is put in place.

    As a healer, we see it all - DPS who don't know how to dodge, slow kills, paper-thin tanks who think they can pull huge groups and not use cooldowns, etc. In a perfect world, everyone would be doing their job as needed, but in many cases I have to adjust how I'm playing in order to keep the party alive and functional. If I land in a party like that, there's a good chance I wouldn't be meeting any DPS quota, or whatever is set as my requirement. This can easily be flipped around for any job.

    This game is built around cooperation, and we already get rewards for managing to clear content (exp, tomes, gear, etc). Why do we now need another ego-stroke on top of this?
    (12)

  2. #32
    Quote Originally Posted by Vidu View Post
    Leaving the fact asside that its very difficult, even outright impossible to implement such a thing,
    you can't leave this aside. every implementation of this is fully dependent on the implementation which will be exploited to the maximum ability of the people that know how to exploit it at the expense and detriment of the people who don't know how to exploit it.

    and i'm 100% using exploit in every sense of the word.

    or it will be irrelevant and most people won't care. and we already have that, it's called commendations.
    (6)

  3. #33
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,208
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lynart View Post
    It isn't, and it never will be for anything except high end raid groups.

    ........unless you want to wipe all the pugs which will result in a massive drop in subscription numbers and Blizzard's admitted problem of "only developing content for 3% of their sub"
    If they can't play their classes right, they very well can rot in a corner until they get better. I have no intention of carrying people on 4.05+.
    (2)

  4. #34
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    We already have player commendations. We need nothing else.
    (6)

  5. #35
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    But getting extra loot on every single run would kill my inventory.
    (0)

  6. #36
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    How about a much simpler system? Let's reward DPS for good DPS numbers (above whatever threshold), and reward tanks and healers in the same way for (wait for it...) finishing the dungeon at all. I mean, we need more incentives for people to play tanks and healers anyway.
    (1)

  7. #37
    Player
    JoeBacon's Avatar
    Join Date
    Jun 2017
    Posts
    13
    Character
    Kit Wolf
    World
    Lamia
    Main Class
    Bard Lv 36
    As stated many times through the thread, within a party scenario, an individual's performance becomes dependent on the party's performance, and pushing the individual performance as more important can be detrimental to the party as a whole. As is, I can think of only two ways to implement a bonus.

    Give everyone a bonus if the content's cleared under a set time. Possibly able to make this one have speed ranks, with the faster clears giving better bonuses, but in general, it'll reward everyone for doing well.

    Have player commendations grant a bonus, and getting 50%+ marks said player as the MVP, giving them bonus items, like HQ mats, or currencies. Since performance is situational, the players involved can reward a given party member for their exceptional performance, giving players an incentive to do well enough to stand out, but not in a way that could harm the party's performance. Fixed parties could exploit it, unfortunately, but that's true of almost every system.
    (2)

  8. #38
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by JoeBacon View Post
    Give everyone a bonus if the content's cleared under a set time. Possibly able to make this one have speed ranks, with the faster clears giving better bonuses, but in general, it'll reward everyone for doing well.
    Please, please, please don't do anything to explicitly encourage speed runs. I've had more than my fill of tanks doing huge pulls in leveling dungeons where everyone is below the item level threshold, making my job incredibly stressful if not impossible and not at all fun. Frankly, I'd rather they incentivize grabbing every chest, exploring every side room (as much as those even still exist), or stuff like that. Don't encourage play that makes the game less fun for some people.

    I think this would also be problematic because it would make players even more mad at bad players than they are now. Right now, bad players just waste your time and people already complain constantly. Imagine if they also cost you loot.

    If they're going to do anything in this vein (and I'm not convinced they should), it needs to be based on something you can achieve independently from the rest of the party, at least to some extent.
    (6)
    Last edited by Talraen; 06-27-2017 at 05:10 AM.

  9. #39
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I'm just trying to see this from a developer's standpoint. How do you create a performance system for this game in particular without it being too abstract or too specific?. Or from making in-dgn goals too easy to meet or to hard to complete? And last but not least, one that's fair across the board and does not incite messing up group play or synergy just to achieve said goals and performance rating?

    The answer? I don't think it can be done for this game. I just don't see it meeting the criterias I've mentioned perfectly.
    (5)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  10. #40
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Talraen View Post
    Please, please, please don't do anything to explicitly encourage speed runs. I've had more than my fill of tanks doing huge pulls in leveling dungeons where everyone is below the item level threshold, making my job incredibly stressful if not impossible and not at all fun. Frankly, I'd rather they incentivize grabbing every chest, exploring every side room (as much as those even still exist), or stuff like that. Don't encourage play that makes the game less fun for some people.
    Yeah we don't need to encourage speed running and we also don't need to encourage Epeen by giving extra material rewards to those the game decides perform better. Player commendations are all we need.
    (6)

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