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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I'm a bit confused. My friend has played WAR ever since he started playing and he's been through the roof about Stormblood, laughing that someone on the dev team must have a love for WARs. He even tried to convince me to do WAR instead of PLD on my alt. That said I am loving how Paladin is playing in Stormblood (Total Eclipse is so nice to have), so I can see where it makes sense that they've been developed to be in a good spot, but I wasn't aware WARs and DRKs were having an issue in tanking. Is it lacking in DPS due to the formula change from VIT back to STR?

    I really wish they'd go back to VIT for tank DPS either way to be honest. Its going to make keeping threat a bit tricky as the patches roll out as DPS will keep dealing more DPS and getting more threat where tanks will have static threat generation since our DPS won't be able to increase at all.
    (0)

  2. #2
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Vexander View Post
    I'm a bit confused. My friend has played WAR ever since he started playing and he's been through the roof about Stormblood, laughing that someone on the dev team must have a love for WARs. He even tried to convince me to do WAR instead of PLD on my alt. That said I am loving how Paladin is playing in Stormblood (Total Eclipse is so nice to have), so I can see where it makes sense that they've been developed to be in a good spot, but I wasn't aware WARs and DRKs were having an issue in tanking. Is it lacking in DPS due to the formula change from VIT back to STR?

    I really wish they'd go back to VIT for tank DPS either way to be honest. Its going to make keeping threat a bit tricky as the patches roll out as DPS will keep dealing more DPS and getting more threat where tanks will have static threat generation since our DPS won't be able to increase at all.
    This is a hard one for SE to correct, the WAR was near perfect in design in HW, and what they done was take that and well, make it more clunky, they fixed PLD in this expansion to some degree. But this is a issue that I am not sure how they are going to fix it tbh! they need to be careful as to not have the same thing like HW where it was mandatory to have a WAR in progression etc.

    They should not make it about DPS as prog will always favor the highest DPS tank, so what they would need to-do is make the encounters play on both strengthens and weakness's of each tank job, and make it equally as challenging for all. For starters the WAR stance switching should have remained the same imho!, while in raids make it requiring duel tanking and not just switch tank when tank buster debuff comes in, that is becoming boring and old. I think SE will correct the clunkyness though, the playstyle I don't think that much
    (2)
    Last edited by Faeon; 06-26-2017 at 09:07 PM.