Life of the dragon's wind up is much too large for the payoff. Jump potency's should be increased significantly, or cooldowns should be cut in half for jump skills during this phase to account for the time it takes to get into it. So far, mechanics and phase changes happen right as we would be about to enter LotD. This could be fixed by allowing DFD to proc Dive Ready, or by reducing the cool down of Jump. Mirage Dive's animation lock is horrible and should be reduced significantly so we can double weave other non jump OCD's with it.

Dragon Sight is a joke, and feels incredibly clunky. The benefit to us should be increased moderately or the range of the tether should be increased to a minimum of 10 yalms. Having dragon sight auto target the nearest party member would remove the clunkiness of the skill and allow people to position themselves effectively before using it, without having to worry about trying to use it on a target that is out of range. Thats just off the top, but I would have preferred to see Jump changed instead of Geirksogul. Nastrond is not that great, considering what a hassle it is to enter LotD and how short lived it is. I hope to see at least some of this addressed before Omega