Worth a shot, I suppose. I see nobody has taken the time to provide a link to the data about Ifrit's fight. I've seen the BlueGartr video, but I'm not as eagle-eyed as you people are, and would appreciate some kind of wiki page that helps spell out each nuance of the fight. (Like the stances of Ifrit, that had been mentioned earlier in this thread, for example.)My main job (and only 75/95) has been Paladin FOREVER. And anyone who has played FFXI knows how unneeded they are now.
But I play the job because I like it, I enjoy it and it's fun.
That has carried over to XIV with me. I play Gladiator because I love tanking. I have CON and THM at 20 simply because I leveled them when I felt like it. Currently my PUG is at 15, working my way very slowly towards Accomplice and Second Wind II. But you know what?
I can still tank Ifrit without losing hate.
It's all about knowing what your class is capable of without added abilities from other classes. Cadence + Riot Blade and provoking every time the cool down is up will ensure you keep hate. Sentinel, Rampart II and Obsess will ensure your healer doesn't get a cramp from hitting their healing macro.
Apply this line of thought to any job you play. Instead of others telling you what you NEED to beat Ifrit, show them what your class can do without all the frills.
Pretty much. Is that confirmed? I know so far we have Paladin = GLA(30), MRD(15).
Anyways, Final Fantasy has always revolved around leveling more classes than one in their job system. Things that come into mind are FF3, 5, 11, 12(kind of?), and FFT. This is a common concept in FF itself, and I am happy to see it is applied into their MMO's. This game is built around the concept of exploring more roles than one, and if you don't like it, I would suggest finding an MMO that keeps you on one role.
Yours still creeps me out. They just sit there...waving....
Anyway, back on topic. To be honest I think Yoshi-P struck a really good balance with the fight. The "hardcore" take the content first and figure out the strategies to beat it, then the non hardcore people can get advice from those who have cleared it, so they know the tricks of the fight from the start, which makes it a lot easier for them.
*writes a memo*
Noted. Garuda, and Moogle, too. Steel yourselves!
I'm not saying I hate having multiple roles. I just don't have the time to train multiple classes to their optimal levels. What part of that is so difficult to understand?Pretty much. Is that confirmed? I know so far we have Paladin = GLA(30), MRD(15).
Anyways, Final Fantasy has always revolved around leveling more classes than one in their job system. Things that come into mind are FF3, 5, 11, 12(kind of?), and FFT. This is a common concept in FF itself, and I am happy to see it is applied into their MMO's. This game is built around the concept of exploring more roles than one, and if you don't like it, I would suggest finding an MMO that keeps you on one role.
Last edited by SilvertearRen; 11-01-2011 at 01:53 AM.
I'm getting the feeling that you're projecting a sense of privilege on players that are succeeding in these fights. It does suck that you're in that position; you're allowed to feel any way you want, and I can empathize with feeling excluded when privilege plays a role, but in a situation like an online game, different tiers of difficulty and content need to be made to take the entire playerbase into consideration.Regarding using other class abilities: Stop thinking that "everybody" has the time to go around getting all of the classes to the appropriate rank just so they can participate in Ifrit "optimally". This is exclusionary behavior.
Regarding everybody else's responses: Read through the entire thread and learn how to respond through proper context, please. Just standing there from your own perspective and slinging your canned responses isn't going to help advance a constructive discussion.
Some people dig the snot out of DoH/L's tediousness, while I would rather have a spider lay eggs in my ear. Given that I refuse to put myself down that path, it's only natural that I don't expect to make crap-tons of money selling the latest synths for hundreds of thousands of gil a pop.
Other people prefer repeatedly running headlong into what at first seems to be the brick wall that is (Hyper mode) Ifrit... until they find those cracks in the grout that get them closer and closer to beating him. Their reward for sticking to it, communicating, and learning the cues to stay alive is a very small chance at getting an over-sized cigarette lighter. That has awesome stats. And they deserve it. There are people in my LS that have gone 0/30 on getting a weapon drop, and they've put in the hours to learn the fight's mechanics like the back their hands.
In both cases, who is anyone else to say a player isn't allowed to be proud of the reward they've certainly put the time and effort in to earn?
I'm sure one would argue that not everyone that has their rewards had actually 'earned' them, given spamming ENTER with DoH, etc. but there are like eighty threads covering that topic already.
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