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  1. #1
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    In FFXI, I had only Dark Knight leveled up past 60, and it was difficult to really do the content at that level because I didn't have the time and dedication to level other jobs to 75. As a result, everybody's going "Hur dur, you're not good enough for the party, gtfo" and booting me.
    My main job (and only 75/95) has been Paladin FOREVER. And anyone who has played FFXI knows how unneeded they are now.

    But I play the job because I like it, I enjoy it and it's fun.

    That has carried over to XIV with me. I play Gladiator because I love tanking. I have CON and THM at 20 simply because I leveled them when I felt like it. Currently my PUG is at 15, working my way very slowly towards Accomplice and Second Wind II. But you know what?

    I can still tank Ifrit without losing hate.

    It's all about knowing what your class is capable of without added abilities from other classes. Cadence + Riot Blade and provoking every time the cool down is up will ensure you keep hate. Sentinel, Rampart II and Obsess will ensure your healer doesn't get a cramp from hitting their healing macro.

    Apply this line of thought to any job you play. Instead of others telling you what you NEED to beat Ifrit, show them what your class can do without all the frills.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Alerith View Post
    My main job (and only 75/95) has been Paladin FOREVER. And anyone who has played FFXI knows how unneeded they are now.

    But I play the job because I like it, I enjoy it and it's fun.

    That has carried over to XIV with me. I play Gladiator because I love tanking. I have CON and THM at 20 simply because I leveled them when I felt like it. Currently my PUG is at 15, working my way very slowly towards Accomplice and Second Wind II. But you know what?

    I can still tank Ifrit without losing hate.

    It's all about knowing what your class is capable of without added abilities from other classes. Cadence + Riot Blade and provoking every time the cool down is up will ensure you keep hate. Sentinel, Rampart II and Obsess will ensure your healer doesn't get a cramp from hitting their healing macro.

    Apply this line of thought to any job you play. Instead of others telling you what you NEED to beat Ifrit, show them what your class can do without all the frills.
    Worth a shot, I suppose. I see nobody has taken the time to provide a link to the data about Ifrit's fight. I've seen the BlueGartr video, but I'm not as eagle-eyed as you people are, and would appreciate some kind of wiki page that helps spell out each nuance of the fight. (Like the stances of Ifrit, that had been mentioned earlier in this thread, for example.)
    (0)

  3. #3
    Player
    Orias's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    27
    Character
    Orias Obderhode
    World
    Exodus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SilvertearRen View Post
    Worth a shot, I suppose. I see nobody has taken the time to provide a link to the data about Ifrit's fight. I've seen the BlueGartr video, but I'm not as eagle-eyed as you people are, and would appreciate some kind of wiki page that helps spell out each nuance of the fight. (Like the stances of Ifrit, that had been mentioned earlier in this thread, for example.)
    PHASE 1 100-80%: Ifrit should be really easy. He doesn't use weaponskills, and just auto attacks. Use this time to break both horns. Spinstroke II, Victimize II and Bloodletter can break right horns. Twisting Vice and I think its Brutal Swing II can break the left. All melee (archers included) spam TP moves in this phase from the front to break his horns. Do not use high damaging weaponskills until horns are broken.

    Phase 2: 80-50%~: Ifrit will now use weaponskills. He can use a conal fire breath attack and swipe and two others (crimson cyclone and eruption). He will use a weaponskill every 15 seconds. In this phase, melees should be in position. Lancers, Marauders and Puglist should be behind Ifrit as much as they can, mages and archers should be on left/right side. All people besides tank should be ready to move!

    Crimson Cyclone - Ifrit Teleports, dashes across the screen for high damage. When he teleports, all should run in to where tank is. Tank should move up a little bit, and move back into position when he has landed.

    Eruption - Move when cracks appear! Do NOT run into anyone else, especially the tank!

    Phase 3: 50~% to 30~%: Ifrit is now glowing. He can use Radiant Plume now. Eruption now causes three cracks to appear (so NEVER run into another group). With Crimson Cyclone, he teleports three times now. Have all run to tank and enter passive mode, to recover some HP at this time. Tank stand still until he has warped for third time.

    Radiant Plume - Summon spheres on ground that blow up for massive damage. If all people are standing where they should be, this move should never be a problem.

    Hellfire Phase: 30~%: Ifrit summons Nails and reverts back to Phase 2 behavior. You have 60 seconds from now to kill nails and prepare for Hellfire. Use whatever defense augmenting skills you have (Rampart, Sentinel, Tempered Will, Emulate, .etc) at the end. A good idea might be to use Second Wind when nails spawn to have an idea when he will Hellfire.

    Last Phase - Reverts back to Phase 3 Behavior, except Crimson Cyclone is buffed slightly (you treat it the same though). Just be as alert as you have been before and you'll win.
    (3)

    ~ Everyone has a use.

  4. #4
    Player
    Join Date
    Mar 2011
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    Gridania
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    865
    Quote Originally Posted by Orias View Post
    Snip'd.
    Thanks. I'll share this with the people I run Ifrit with. It'll give me a better shot.

    Question: About Radiant Plume, the way you mention it suggests there are some spots on the map that are "immune" to Radiant Plume. Can you clarify this for me?

    Quote Originally Posted by Orias View Post
    Radiant Plume - Summon spheres on ground that blow up for massive damage. If all people are standing where they should be, this move should never be a problem.
    (0)
    Last edited by SilvertearRen; 11-01-2011 at 02:40 AM.

  5. #5
    Player
    Orias's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    27
    Character
    Orias Obderhode
    World
    Exodus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SilvertearRen View Post
    Thanks. I'll share this with the people I run Ifrit with. It'll give me a better shot.

    Question: About Radiant Plume, the way you mention it suggests there are some spots on the map that are "immune" to Radiant Plume. Can you clarify this for me?
    It's kinda hard to explain, but I can try!

    If the tank tanks against the wall where Ifrit is normally (so aggro him when you are behind him), the tank will be safe from plumes.

    To the left of Ifrit, near the wall there is a spot safe from plumes. To the right of Ifrit, there is another spot safe from Plumes (you can identify where it is because there is a little rock on the ground).

    As for the DD's like Lancer, MRD, and PUG, I think they are safe from plumes where they are (behind Ifrit). I am not certain though, as I do the fight either as a GLA or an ARC.

    You might get hit the first few times from plumes, but you will soon be able to pick up where the appear and where they don't.

    Hope that helped some!
    (0)

    ~ Everyone has a use.

  6. #6
    Player
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    Mar 2011
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    Gridania
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    865
    Quote Originally Posted by Orias View Post
    It's kinda hard to explain, but I can try!

    If the tank tanks against the wall where Ifrit is normally (so aggro him when you are behind him), the tank will be safe from plumes.

    To the left of Ifrit, near the wall there is a spot safe from plumes. To the right of Ifrit, there is another spot safe from Plumes (you can identify where it is because there is a little rock on the ground).

    As for the DD's like Lancer, MRD, and PUG, I think they are safe from plumes where they are (behind Ifrit). I am not certain though, as I do the fight either as a GLA or an ARC.

    You might get hit the first few times from plumes, but you will soon be able to pick up where the appear and where they don't.

    Hope that helped some!
    For clarification's sake, can you somehow illustrate where the safe spots are for the tank, on a map of the Bowl of Embers? This would help as a resource for tanks learning the fight.

    And no, you're not really safe from plumes behind Ifrit, I've been hit around there.
    (0)

  7. #7
    Player
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    Mar 2011
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    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by SilvertearRen View Post
    For clarification's sake, can you somehow illustrate where the safe spots are for the tank, on a map of the Bowl of Embers? This would help as a resource for tanks learning the fight.

    And no, you're not really safe from plumes behind Ifrit, I've been hit around there.
    Youtube much?
    (0)

  8. #8
    Player
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    Aug 2011
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    Grid
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    982
    Quote Originally Posted by Alerith View Post

    I can still tank Ifrit without losing hate.

    It's not about losing hate, at all...
    (0)

  9. #9
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RemVye View Post
    It's not about losing hate, at all...
    Tanking is so ridiculously easy on Ifrit. Just have to know your position and where to move before he comes back down from his jump, and you are good. Admittedly as a GLA, I actually like MRD tank more on Ifrit. Getting my MRD to 50 to do that.
    (0)

  10. #10
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RemVye View Post
    It's not about losing hate, at all...
    It was an example. I don't have a DD's perspective for the fight. I only have the Gladiator perspective. And for the longest time, I was told I NEED Accomplice, I NEED Second Wind II, etc.

    It's the same thing for other jobs. There are things that make whatever you're doing easier, but you don't NEED them to be effective.
    (0)

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