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  1. #31
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RaizeGraymalkin View Post
    Maybe not everyone is looking for end game? Also that fight is way overtuned. Consider everything else the game throws at you up until that point. The difficulty spike is a bit much. This is a MSQ not Savage. It doesn't need to be mindless like Thordan, but it's a bridge too far.

    It's definitely gonna get nerfed.

    As I already said it's a story boss. Story is for casuals. The constant bitching about "waaaaaah everything needs to be savage" is silly. Most of the playerbase is casual.

    ok then lets compair with 'end bosses' as they came with both the x.0 and x.5/end of the version bosses

    2.0 Ultima people complained THIS was hard, and people wanted it harder, this is what sparked Extreme and minstrals ballad,
    2.55 Steps of faith a mechanic needed fight, that if people payed attention it is simple, this was nerfed into the ground into SEE BIG PUNCH BIG WIN BIG
    3.0 Thoradin, this one was 'tuned to the needs of the players' after SoF and was preety light show but honestly a very dull fight.
    3.5 Nidhogg (technichly MSQ final boss) or mr SLOPPY himself illbard. i have had parties of people COMPLAINING about both.

    if i encluded extreames or opitional content i would be mentioning the raids mainly A4 normal. which people didnt like. ignoring the savage mode.


    and now 4.0
    shinryu a fun fight with things you need to pay attention to and all hell hath broken loose.



    this is the same old story we hear EVERY time something interesting is added, players dont want to learn and want the victory handed to them :/ in other games you would be smashing your head against a wall until you broke though the wall, but if it gets nerfed to where the fight becomes another punch big win big, its like touching the wall and having the whole wall move out the way for you.

    the fun part is if you dont beleave me, wait til 4.1 where we get a new primal and this whole shtick repeats once more
    (5)

    Sometimes you just got to have Some fun

  2. #32
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    The only reason you think it's overtuned is based off of the difficulties of previous MSQ boss fights. Something being challenging is not the same thing as being overtuned. It's also far and away from even being close to savage difficulty. Also enough with the "MSQ/Story is for casuals" there are all kinds of players with different levels of investment that love the story, they are final fantasy fans after all. The difficulty of the fight is appropriate to the storyline, leave it alone.
    (3)

  3. #33
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by RaizeGraymalkin View Post
    As I already said it's a story boss. Story is for casuals. The constant bitching about "waaaaaah everything needs to be savage" is silly. Most of the playerbase is casual.
    Why do you only know the difference between "savage" and "braindead"? And why do you assume that everyone who isnt raiding doesnt like a little challenge once in a while. LITTLE: No one is saying this has to be savage difficulty. And you know what? It isnt. Why do you assume that anything harder than faceroll-easy is to much for someone who just wants to see the story?
    I find this attitude insulting to anyone who actually plays this game casually - because you're basically saying "yeah, you're to stupid to handle anything that goes beyong pressing 3 buttons" so we have to make this very, very easy for you.
    (2)

  4. #34
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DracotheDragon View Post
    2.55 Steps of faith a mechanic needed fight, that if people payed attention it is simple, this was nerfed into the ground into SEE BIG PUNCH BIG WIN BIG

    Steps of Faith was nerfed because it required perfection. If you missed a single DK, either due to using too early/late or not using snares, you wiped. If you lost a cannon too early it was a wipe. If you didn't keep maximum cannon uptime on Vishap you would wipe. There's a difference between MSQ content being challenging and being overtuned to the point of needing a perfect run to clear.

    The worst part was you could tell it was a wipe early on but you couldn't prematurely stop the fight. You were forced to let the encounter play out until the end just to restart for a mistake you made 1-2 minutes in. It sucked the fun out of the encounter.

    That's not even mentioning the people who would instantly leave the duty if they got it in their roulette or people who would intentionally grief the fight by wasting DKs or hoarding a cannon and not using it.
    (4)
    Last edited by magnanimousCynic; 06-24-2017 at 11:15 AM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  5. #35
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    give echo boost on ALL ARR/HW trails content -.- not just already EASY Gilgamesh fights.. lol...-.- Steps of Fates, Chrysalis, Ravana, Bismark... I dislike them all >:I Whenever I was stupid and didnt left, like I normaly do, the party had no clue or ignored mechanics -.-
    (0)

  6. #36
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    It's the last boss though, let him has his epic moment. Don't really want XIV to have the title of "The easiest last boss fight game in the world" or something like that.
    (0)

  7. #37
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AsahinaMyLove View Post
    give echo boost on ALL ARR/HW trails content -.- not just already EASY Gilgamesh fights.. lol...-.- Steps of Fates, Chrysalis, Ravana, Bismark... I dislike them all >:I Whenever I was stupid and didnt left, like I normaly do, the party had no clue or ignored mechanics -.-
    Ngl, having trouble reading your post. However, from what I can gather, you want an echo boost on all ARR and HW trials? My question is, don't we already get those if we wipe?

    Also, you just leave if it seems like the party doesn't know what they are doing? That seems kind of entitled and rude in my opinion. Like do you check if they are new to the fight? Do you try to teach them at all? I mean, you are given a bonus for your patience. It doesn't really help the game if people just abandoned new players.

    That being said, TRM doesn't need echo boost or a nerf at the moment. At the least, wait until 4.1, when new story content is released; though I would prefer delaying it to 4.55 personally if it becomes necessary. It's the last boss and your character is a literal god slayer, it should have some semblance of a challenge.

    Stormblood's 60-70 has been just one hell of a ride with interesting dungeons and bosses, and this final boss fight is the perfect climax for it. I really do hope they keep it like this to maintain the sheer beauty that is the fight's design and sense of epicness.

    If there is too much of a difficulty spike then I say up the difficulty of the previous content a bit to reduce the spike, rather than ruin this amazing fight.
    (1)
    Last edited by Yahallo; 06-24-2017 at 02:21 PM.

  8. #38
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Last boss fight should be like a last boss fight, long and hard. It should take at least a few wipes in order to clear. SB's last boss fight is just perfect: epic fight with a lot mechanics!
    (2)

  9. #39
    Player
    Aronys's Avatar
    Join Date
    Dec 2014
    Location
    Nym
    Posts
    450
    Character
    Arty Highbrush
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by magnanimousCynic View Post
    Steps of Faith was nerfed because it required perfection.
    Oh please. It did not require perfection. It was a tad difficult, sure, but pugs did make it through. I did it on my third try, and I'm not a pro raider lol. And considering the context of the fight, it bloody well should be difficult. You are fighting a horde, not some random bandits. Getting sick of people constantly asking for kids gloves to be applied to any fun content. The training wheels should have been off a long time ago, we are in our second expansion now. If you don't know how to play the game, go back and learn it. The game literally holds your hand through the entirety of ARR.
    (4)

  10. #40
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    my first time in, we won with all people going blind in 5 pulls (30 minutes more or less).

    My second time in (roulette), 4 people going in blind, 2 at last phase, and 2 having beaten it, we won on second pull.


    If your groups can't clear, either teach them mechanics or learn to quit/vote abandon if you have too many people unwilling to learn. This fight is easily doable at the level of a regular story dungeon
    (4)

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