
Originally Posted by
RaizeGraymalkin
Maybe not everyone is looking for end game? Also that fight is way overtuned. Consider everything else the game throws at you up until that point. The difficulty spike is a bit much. This is a MSQ not Savage. It doesn't need to be mindless like Thordan, but it's a bridge too far.
It's definitely gonna get nerfed.
As I already said it's a story boss. Story is for casuals. The constant bitching about "waaaaaah everything needs to be savage" is silly. Most of the playerbase is casual.
ok then lets compair with 'end bosses' as they came with both the x.0 and x.5/end of the version bosses
2.0 Ultima people complained THIS was hard, and people wanted it harder, this is what sparked Extreme and minstrals ballad,
2.55 Steps of faith a mechanic needed fight, that if people payed attention it is simple, this was nerfed into the ground into SEE BIG PUNCH BIG WIN BIG
3.0 Thoradin, this one was 'tuned to the needs of the players' after SoF and was preety light show but honestly a very dull fight.
3.5 Nidhogg (technichly MSQ final boss) or mr SLOPPY himself illbard. i have had parties of people COMPLAINING about both.
if i encluded extreames or opitional content i would be mentioning the raids mainly A4 normal. which people didnt like. ignoring the savage mode.
and now 4.0
shinryu a fun fight with things you need to pay attention to and all hell hath broken loose.
this is the same old story we hear EVERY time something interesting is added, players dont want to learn and want the victory handed to them :/ in other games you would be smashing your head against a wall until you broke though the wall, but if it gets nerfed to where the fight becomes another punch big win big, its like touching the wall and having the whole wall move out the way for you.
the fun part is if you dont beleave me, wait til 4.1 where we get a new primal and this whole shtick repeats once more