all last boss fight i think we still need alittle echo power. he can be tricket to beat with both machinac and shear power of the boss. no nerf bat him though
Nidhogg even in death is still frustating


all last boss fight i think we still need alittle echo power. he can be tricket to beat with both machinac and shear power of the boss. no nerf bat him though
Nidhogg even in death is still frustating
Okay... what are you getting at this time? Echo for normal dungeon bosses?
We dont need Echo for anything - all fights can and have been done without echo. Just because randoms are to lazy and stupid to handle easy content doesnt mean we need echo (or anything else, really) to make it even more braindead.


Ok, I think you need to step back and check the eilitism. The final boss of this MSQ is tough. No, to seasoned raiders (which with your attitude I am going to assume you have to be) it isn't a big deal, but to the new player who bought jump potion or the NUMEROUS players who only do normal level raids, he is a beast with numeroues instant wipe (barring GREAT healer recovery) mechanics.Okay... what are you getting at this time? Echo for normal dungeon bosses?
We dont need Echo for anything - all fights can and have been done without echo. Just because randoms are to lazy and stupid to handle easy content doesnt mean we need echo (or anything else, really) to make it even more braindead.
Step back and assess it from the vantage point of the 50%, not the 95%.
He likely is a candidate for a nerf, most likely to outgoing damage. I will say though, I prefer a general change to an echo buff for the MSQ.
(Before you ask, yes I raid, yes I beat him without too much effort)
Yeah, I'm SO sorry that I like a little challenge in my game and NOT cater to someone who couldnt bother to learn how to play but instead paid some money to jump straight to level 60. Call me a selfish elitist if you must, but I dont want to see this game turn into even more braindead button-mashing.Ok, I think you need to step back and check the eilitism. The final boss of this MSQ is tough. No, to seasoned raiders (which with your attitude I am going to assume you have to be) it isn't a big deal, but to the new player who bought jump potion or the NUMEROUS players who only do normal level raids, he is a beast with numeroues instant wipe (barring GREAT healer recovery) mechanics.
I might have been raiding in the past (my active raidtime was Coil, I only did little od Alex Savage - just for the record), but friends of mine who dont raid managed to get through that fight aswell (and no, not because our old static carried them or anything).
I'd say its you who needs to take a step back and check ether or not saying "Hey, maybe we can leave a little challenge in the mainstory, too!" is really elitism or just someone who'd like to do more in a bossfight than just spam their 1-2-3-combo because nothing really matters.
On the part of "Oh, but people only want to see the story" - do they really? Do they quit the game after finishing the story (or resort to only crafting/gathering)? Or do they continue to run dungeons, trials etc.? Because thats content where it doesnt matter that they're not able to move out of an AoE in time; content where it doesnt matter that a Dps deals less damage than a tank; content where it doesnt matter that they cant (or wont) do mechanics - because its content thats so faceroll easy that even my mother could do it.
There's a case to be made about having an increasing difficulty curve throught a game's story mode...
Teaching the players to get better as they go along by requiring them to ever so slowly beat progressivly tougher challenges...
I wonder what ffxiv would be like if the story was like that...
But how easy should it be? I'm not asking for bloody savage-difficulty in normal content, I'm just saying: it shouldnt hurt if people actually have to do something in the final boss fight of a game.
Single player RPGs will block if you cant beat a boss - and what do you do then? Ask for a patch to make it easier or revise your stratgey and improve?
(Funny enough: when I played FFX for the first time I got hardcore stuck on Efry, that dragon on the airship - but you know what I did? I went and improved. If people cant do mechanics on a boss after reaching level 70, they might wanna do the same. If you dont want a challenge and only see the story: might aswell watch a lets play!)




I don't raid and its still not hard.Ok, I think you need to step back and check the eilitism. The final boss of this MSQ is tough. No, to seasoned raiders (which with your attitude I am going to assume you have to be) it isn't a big deal, but to the new player who bought jump potion or the NUMEROUS players who only do normal level raids, he is a beast with numeroues instant wipe (barring GREAT healer recovery) mechanics.
Step back and assess it from the vantage point of the 50%, not the 95%.
He likely is a candidate for a nerf, most likely to outgoing damage. I will say though, I prefer a general change to an echo buff for the MSQ.
(Before you ask, yes I raid, yes I beat him without too much effort)
Nearly every mechanic is rehashed from another fight in the game.
I went in blind + half of my team hadn't done their lv 70 quest. It took 3 tries.
Last edited by Rokke; 06-24-2017 at 08:52 AM.

Echo doesn't win you fights, a competent group does.
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