nor do anyone want instance win button mind you that make the game boring


nor do anyone want instance win button mind you that make the game boring
I love that it requires a little bit of effort to complete. It kept the monkeys locked out of my dungeons and primal farm pts while I got geared. It was enjoyable the first time watching all the miqote and lala players face tanking the floor on msq content lol

Maybe I'm dumb but I found the last boss of the level 70 dungeons "harder" than Shinryuu. It was all "new" mechanics and happening all at once. Shinryuu on the other hand was a cakewalk, 3 wipes and we cleared. Mind you it was a 8/8 duty finder blind party x'D
Last edited by Erys; 06-24-2017 at 10:40 PM.
I appreciated the spike in difficulty.
It made the fight feel that much more epic and not just slightly more difficult than the dungeon. I wanted the boss to feel like a powerhouse, with strength that our main character would struggle for their life to fight. You know, a final boss.
Not just another stepping stone.
30% Echo didn't stop people dying to Twisters in T5, it isn't going to stop you dying from avoidable mechanics in any other content.


I have to ask SE to NOT patch the echo in for the final boss fight, it's almost PERFECT.
It's supposed to be difficult and acts as a major "check" for players going into post game content. Keep the fight feeling epic even on normal.
At least let it set a few patch cycles before echoing it.
Last edited by Sarevok_Thordin; 06-25-2017 at 12:31 AM.
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