Quote Originally Posted by Rhianu View Post
Well yeah, obviously it's not anything like a Mario game, but there are still quite a lot of puzzles that involve platforming elements in the 3D Zelda games. And I agree that if FFXIV took that same route, it would be quite satisfying.
I'd argue that they use more basic Z plane and depth manipulation over actual typical platforming, usually due to ladders or ropes providing the means for transportation over jumping. But that's really a moot point.
Whatever the case, we'll see how they handle jumping when they implement it with the 2.0 world.