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  1. #1
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    Platforming and puzzles in an MMO...

    It's vaguely been done but it's a shame that we have MMOs in 3D environments these days and nobody really adds in platforming and puzzles to get through dungeons.

    I'd like to see dungeons that don't have time restraints and allow for players to solve through finding clues in the world and in the dungeons themselves.

    Figure out how to pass through a dungeon whether it be use special classes and skills, popping the right switches...triggering traps. Heck that big round rock rolling down to sandwich you chase is sorta fun. Should totally see more of that sort of stuff.

    I think the tendency is for many games to focus in on just enter area find big boss and kill but you can create a great story line just through puzzled areas that require some thought and exploration.
    (46)

  2. #2
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    *gives you a big hug*

    If this were done, I would agree that jumping and swimming would rock.
    (12)

  3. #3
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    Gramul's Avatar
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    I need platforming in a Final Fantasy MMO like I need platforming in a Zelda game.

    Exploration is great though.
    (3)

  4. #4
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    Rhianu's Avatar
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    Rhianu Esparta
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    Quote Originally Posted by Gramul View Post
    I need platforming in a Final Fantasy MMO like I need platforming in a Zelda game.

    Exploration is great though.
    It's funny because the Zelda games actually have quite a bit of platforming. :3
    (0)
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  5. #5
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    Gramul's Avatar
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    Quote Originally Posted by Rhianu View Post
    It's funny because the Zelda games actually have quite a bit of platforming. :3
    Only so much in The Adventure of Link, Link's Awakening, and the Oracle Games. I forget, does Minish Cap have it too? I should play that again.

    The 3D games are a bit more earthbound (the term, not Mother 2) in terms of area design, all jumping is automatic and it's usually for small gaps and getting down...faster. Then again, I suppose you could count Makar and Medli as platforming characters (in spite of the fact that their jumps are...extended.). In either case, Zelda's focus on platforming is minimal and uninvolved. If that's the same route in design they take with XIV, I won't be disappointed.
    (0)

  6. #6
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    Rhianu's Avatar
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    Quote Originally Posted by Gramul View Post
    Only so much in The Adventure of Link, Link's Awakening, and the Oracle Games. I forget, does Minish Cap have it too? I should play that again.

    The 3D games are a bit more earthbound (the term, not Mother 2) in terms of area design, all jumping is automatic and it's usually for small gaps and getting down...faster. Then again, I suppose you could count Makar and Medli as platforming characters (in spite of the fact that their jumps are...extended.). In either case, Zelda's focus on platforming is minimal and uninvolved. If that's the same route in design they take with XIV, I won't be disappointed.
    Well yeah, obviously it's not anything like a Mario game, but there are still quite a lot of puzzles that involve platforming elements in the 3D Zelda games. And I agree that if FFXIV took that same route, it would be quite satisfying.
    (1)
    Last edited by Rhianu; 10-31-2011 at 02:29 PM.
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  7. #7
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    Gramul's Avatar
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    Quote Originally Posted by Rhianu View Post
    Well yeah, obviously it's not anything like a Mario game, but there are still quite a lot of puzzles that involve platforming elements in the 3D Zelda games. And I agree that if FFXIV took that same route, it would be quite satisfying.
    I'd argue that they use more basic Z plane and depth manipulation over actual typical platforming, usually due to ladders or ropes providing the means for transportation over jumping. But that's really a moot point.
    Whatever the case, we'll see how they handle jumping when they implement it with the 2.0 world.
    (0)

  8. #8
    Player Wolfie's Avatar
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    Dude, don't you know? Final Fantasy games aren't supposed to have puzzles or characters that move in 3 dimensions. It's supposed to only be grindan and linear story progression.
    (0)

  9. #9
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    Quote Originally Posted by Wolfie View Post
    Dude, don't you know? Final Fantasy games aren't supposed to have puzzles or characters that move in 3 dimensions. It's supposed to only be grindan and linear story progression.
    Actually there's been plenty of little puzzle type elements in FFs of the past. Moving switches and opening platforms...opening one closes another that sort of stuff.

    Hmm...how about a Mimic chest...
    (8)

  10. #10
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    Quote Originally Posted by Agoven View Post
    Actually there's been plenty of little puzzle type elements in FFs of the past. Moving switches and opening platforms...opening one closes another that sort of stuff.

    Hmm...how about a Mimic chest...
    She was obviously joking.
    (6)

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