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  1. #1
    Player

    Join Date
    Jul 2011
    Location
    Gothenburg
    Posts
    23
    Yes. I would really like to see some puzzles.

    For an example:
    The party need to find a "key" and carry it to the right place. There should be several places, but only one correct "door" that is choosen randomly every time. One party member can carry it, but can't fight while carrying it. The rest of the party have to protect the "key" from surrounding monster. Something like that would be fun.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    I agree would be a fun thing to add and also would be way more entertaining than "run through all these mobs stand on portal kill boss" ><

    Let's just hope SE sees this and agrees
    (0)
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  3. #3
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Has someone asked in the live letter to the producer question thread whether or not they're planning on putting in puzzles? Even if they haven't thought about it yet, maybe it'll spark something.
    (0)

  4. #4
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Well, multi-character puzzles COULD exist - the problem with XI's 'multi-player puzzles' as some people consider it are just 'I need you to stand here so we can open door'. Which is rather pointless (Garlaige, Eldeime, Quicksands and 3-Mage Gate come into play). That isn't to say that the concept isn't cool and I think for instances the Eldeime and 3-Mage Gate idea could work though Garlaige and Quicksands' is rather pointless. Like, in Eldeieme's puzzle you have to have someone stay behind to operate a switch. Something like that can really be applied in an instance where you'd expect to have more than one person where both players are after the same goal, but not really when half the time it's just so your friend can go through a zone to touch a ???.

    Beyond that, yes, make dungeon crawls more interesting puzzles. Put party-required puzzles in instances, and put solo puzzles in both normal areas and in instances.
    (0)

  5. #5
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Darkvalkyr View Post
    Well, multi-character puzzles COULD exist - the problem with XI's 'multi-player puzzles' as some people consider it are just 'I need you to stand here so we can open door'. Which is rather pointless (Garlaige, Eldeime, Quicksands and 3-Mage Gate come into play). That isn't to say that the concept isn't cool and I think for instances the Eldeime and 3-Mage Gate idea could work though Garlaige and Quicksands' is rather pointless. Like, in Eldeieme's puzzle you have to have someone stay behind to operate a switch. Something like that can really be applied in an instance where you'd expect to have more than one person where both players are after the same goal, but not really when half the time it's just so your friend can go through a zone to touch a ???.

    Beyond that, yes, make dungeon crawls more interesting puzzles. Put party-required puzzles in instances, and put solo puzzles in both normal areas and in instances.
    ^ Yes to this!

    The puzzles in xi did turn into "pains in the ass" because it was hard to find people to help you do something as simple as open the 3rd and 4th banishing gates just to look for your AF chest.... but to put in puzzles in instances where you already have a group of people with you would be much more fun and less of a hassle.
    (0)

  6. #6
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Technically, Darkhold has some puzzles to it.
    (0)

  7. #7
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Agoven View Post
    Technically, Darkhold has some puzzles to it.
    Yes, this is true, but in all seriousness, i kind of having the blur moment with the puzzle *_*"
    (0)

  8. #8
    Player
    Join Date
    Oct 2011
    Posts
    453
    My favourite games of all time are tomb raider games because of the sense of exploration and puzzle solving. If they add dungeons in the style of tomb raider games, I would love it. Of course a puzzle in an MMO needs to be quite dynamic due to the repetitious nature of the genre and the inevitable use of guides.
    (0)

  9. #9
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Zelda and Portal 2 did this very well. The problem is if you don't do it well, it becomes a nuissance and becomes a negative instead of a positive. Much of the examples given from FF11 were puzzles done VERY poorly.

    Thousand Maws almost had it, by having the multiple paths and the different methods of unlocking them. But it has to be like something where... you walk into a big room, and you see that your path is blocked, and at first you don't see any way across.... but by exploring the room and discovering various mechanisms/magic devices, that do various things, that by combining them in certain ways and in a certain order, the path could be unlocked, or if you make a mistake, enemies flood the room.

    That said, FFXIV IS NOT A SINGLE PLAYER GAME, and just having a single variation of the puzzle really is not acceptable. You have to have first multiple variations, and then you need to make it hard for players who have attempted and completed the puzzle multiple times to solve the puzzle just from memorization alone. Otherwise the puzzle becomes a chore.
    (0)

  10. #10
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    It really is a shame how just about every MMO company can't see how great this would be.
    (2)

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