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  1. #91
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by Ciderfox View Post
    WAR and PLD are very close with WAR just slightly higher by double digits dps. DRK falls behind by about 100 dps but overall all 3 tanks are pretty close.
    i already saw the dummy parser, well in general DRK lose more on dummy since you can't use The Blackest Night.
    (1)

  2. #92
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Gildarts View Post
    i already saw the dummy parser, well in general DRK lose more on dummy since you can't use The Blackest Night.
    Wondering about that too, potentially another BS every ~15 seconds, curious how much those extra would contrast,
    (0)

  3. #93
    Player
    Dezee's Avatar
    Join Date
    Jan 2014
    Posts
    29
    Character
    Dezee Redwolf
    World
    Coeurl
    Main Class
    Warrior Lv 70
    No with this attitude I would just tank because that's what I do no matter what. My job is to keep the attention on me so dps do what they do best besides dying so as long as that's getting done I could tank in any patch. Big number don't mean nothing to me unless it's about that gill.
    (0)

  4. #94
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,155
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I don't see Holy Spirit being used often in MT'ing, as you are seemingly not able to block, parry and/or dodge attacks during the cast.
    Sure, 1.5 cast time seems to be rather quick, but burning the whole mana bar down in one go leaves you with 7.5 of the 12.5 seconds on reduced defense.

    But being a OT with a WAR seems to be his ideal place - Burning Req+HS and applying Interventions to the WAR.
    (0)

  5. #95
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Arrius View Post
    I don't see Holy Spirit being used often in MT'ing, as you are seemingly not able to block, parry and/or dodge attacks during the cast.
    Sure, 1.5 cast time seems to be rather quick, but burning the whole mana bar down in one go leaves you with 7.5 of the 12.5 seconds on reduced defense.

    But being a OT with a WAR seems to be his ideal place - Burning Req+HS and applying Interventions to the WAR.
    I'm fairly confident that Warrior MT and PLD OT is going to be the new meta. Warrior's Defiance kit is stronger than ever with the new meter, meaning you can have obscene mitigation time by weaving Inner Beasts in between Vengeance, Rampart, and Raw Intuition. This combined with Equilibrium being on a fairly short cooldown, and Upheaval getting bonus damage from defiance, means that WAR could potentially be -the- definitive Main Tank going forward. Along with that is PLD's incredible support and utility skills in Intervention and Cover 2.0, along with their sheer amount of damage output between their two buffs and holy spirit.

    Loathe as I am to admit it given my previous complaints about how tanking plays right now, Defiance Warrior is likely the new strongest tank from a defensive standpoint, especially when backed up by a Paladin. I still probably won't play it, but facts are facts.
    (0)

  6. #96
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dezee View Post
    No with this attitude I would just tank because that's what I do no matter what. My job is to keep the attention on me so dps do what they do best besides dying so as long as that's getting done I could tank in any patch. Big number don't mean nothing to me unless it's about that gill.
    More damage means many things. It means bigger self heals, it means more enmity, it means ending the fight faster.

    A good tank who maximizes damage is also a better job tanking.
    (0)

  7. #97
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SargentToughie View Post
    I'm fairly confident that Warrior MT and PLD OT is going to be the new meta. Warrior's Defiance kit is stronger than ever with the new meter, meaning you can have obscene mitigation time by weaving Inner Beasts in between Vengeance, Rampart, and Raw Intuition. This combined with Equilibrium being on a fairly short cooldown, and Upheaval getting bonus damage from defiance, means that WAR could potentially be -the- definitive Main Tank going forward. Along with that is PLD's incredible support and utility skills in Intervention and Cover 2.0, along with their sheer amount of damage output between their two buffs and holy spirit.

    Loathe as I am to admit it given my previous complaints about how tanking plays right now, Defiance Warrior is likely the new strongest tank from a defensive standpoint, especially when backed up by a Paladin. I still probably won't play it, but facts are facts.
    Moot point: PLD can block (so inner beasts boon of effecting magic while block doesn't is nullified, with block coming ahead). Equilibrium is shared. Rampart is shared. Paladin has more more group utility, many of which also effect the paladin themselves (like divine veil). PLD has Bulwark, it has Sentinel (which WAR has no equivalent to). Dont know why you included Upheaval at all since PLD has the same skill: Spirits Within.

    Its not like having two paladins would prevent one of the paladins from using their kit. Being able to have two interventions is better than having one intervention and one.... nothing, WAR offers the group nothing aside from a damage buffs that others can give.
    (0)

  8. #98
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Yurihyuga View Post
    I can say now for sure tenacity helps, .
    i can say for sure it does not. in testing the scaling for damage/healing receved/damage reduction from tenacity has shown that 500 tenacity is equal to less that a 1 percent increase. its worse than parry.
    (0)

  9. #99
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Gildarts View Post
    so anyone have DRK / WAR susano dummy DPS?
    on a dummy as a war i am currently getting between 3100 and 3200 dps with full slaying right side. not sure about drk.
    (0)

  10. #100
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Tila View Post
    Moot point: PLD can block (so inner beasts boon of effecting magic while block doesn't is nullified, with block coming ahead). Equilibrium is shared. Rampart is shared. Paladin has more more group utility, many of which also effect the paladin themselves (like divine veil). PLD has Bulwark, it has Sentinel (which WAR has no equivalent to). Dont know why you included Upheaval at all since PLD has the same skill: Spirits Within.

    Its not like having two paladins would prevent one of the paladins from using their kit. Being able to have two interventions is better than having one intervention and one.... nothing, WAR offers the group nothing aside from a damage buffs that others can give.

    I do think that if anything holds back the double PLD meta, it's going to be the LB gauge over WAR's defensive kit, you are entirely correct about that.

    DRK/WAR are both in really dicy spots relative to PLD, I'm just going off the assumption (probably false) that we're still going to see two different jobs be taken. PLD/PLD is going to be bonkers strong, and WAR doesn't really provide anything of value outside of it's defensive suite, so I'm really more playing devil's advocate here.

    Nevertheless, Warrior's got a thousand problems, I'm making a whole list of them for my own thread on here once I ding 70 on it, but it's defense suite definitely isn't one of them. This is the most durable we've ever been in the history of the game.
    (0)

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