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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Xenosan View Post
    Regarding Bloodspiller/Quietus,

    I do hope they think of someway to compensate for the GCD push and consequential MP punish.
    That's called "DPS increase"...
    (0)

  2. #2
    Player
    Llevron's Avatar
    Join Date
    Mar 2017
    Posts
    11
    Character
    Young Glow
    World
    Adamantoise
    Main Class
    Warrior Lv 60
    Im not particularly in love with either Tank. I have only played Paladin since 4.0 dropped and im not very excited to pick up the other two listening to you guys.

    But I have made up my mind that im going to level all 3 tanks and change as the game does. I dont want to have to level/gear up after every patch.
    (0)

  3. #3
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Llevron View Post
    Im not particularly in love with either Tank. I have only played Paladin since 4.0 dropped and im not very excited to pick up the other two listening to you guys.

    But I have made up my mind that im going to level all 3 tanks and change as the game does. I dont want to have to level/gear up after every patch.
    i level all 3 tank, they share equipment anyway, and go with whichever tank getting buff in the next patch, in HW i main WAR but in SB, i change to PLD now with recent update, maybe someday i will use DRK if they buff this job up
    (0)

  4. #4
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    The fun and complexity of DRK is gone. SE made all the tanks the same and destroyed the fun in using all those skills by taking them away. Tanking felt greater and far apart from DPS because you had a huge amount of skills to use. Now it just feels like a DPS with a 123 combo. Not fun anymore to tank.
    (0)

  5. #5
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    70 war here. Dungeons definately arent as smooth as before but its doable. Have both ex primals on farm tanking in pretty much full deliverance making use of shirk and shadewalker aggro isnt a problem, and we have more cooldowns than before so I actually think we are stronger in a MT raid setting now with the proper support rather than being delegated to only OT. The content is pretty easy atm though so I wont make a judgement on overall tank balance until I see the first raid tier, my only gripe is shake it off being worthless and onslaught/upheaval using BG when the other tanks get those skills for free.
    (1)

  6. #6
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    I have been enjoying my WAR! Trying lots of different thing to see what works and what doesn't. Stance dancing is a bit different now. Instead of building stacks then switch and dps, now I have been building enmity with butcher's block unchained and onslaught. I make sure I burn my gauge then switch stance to build it back up to 100 the. Do my berserk rotation then switch back

    Didn't have any issue with enmity except for ppl with higher lv gear. Normally i would do berserk with 2 or 3 steel cyclone then Switch to dps and try to build gauge for the next big pull.

    I see this as them giving me a new car and I'm trying to find the best way to drive it
    (1)

  7. #7
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    I kind of feel like SE wants to lock us in our Tank stance. While we can occasionally change to our dps stance do deal some damage it's always a hassle since DPS seem to generate alot more enmity now which forces us back into our tank stance in dungeons.
    By the time I have enough aggro, and used up my gauge to switch to deliverence and THEN build the gauge back up the boss is usally already dead. :|
    (1)

  8. #8
    Player
    Reokotsae's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Twilight Sparkle
    World
    Gilgamesh
    Main Class
    Archer Lv 53
    Quote Originally Posted by Atreides View Post
    I kind of feel like SE wants to lock us in our Tank stance. While we can occasionally change to our dps stance do deal some damage it's always a hassle since DPS seem to generate alot more enmity now which forces us back into our tank stance in dungeons.
    By the time I have enough aggro, and used up my gauge to switch to deliverence and THEN build the gauge back up the boss is usally already dead. :|
    to be honest, i'm perfectly okay with this design. I've always viewed the dps side as more of a soloing/off-tanking thing and if the boss is being killed quickly enough that dps isn't a problem at all then i don't really see a need for all out dps from the tanks either :/
    (4)

  9. #9
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reokotsae View Post
    to be honest, i'm perfectly okay with this design. I've always viewed the dps side as more of a soloing/off-tanking thing and if the boss is being killed quickly enough that dps isn't a problem at all then i don't really see a need for all out dps from the tanks either :/
    While that is the case, you can't ignore that there are a ton of tanks out there that enjoy optimizing damage, myself included. For us, 4.0 was a huge step back in terms of our enjoyability to play the role at a high level.

    In contrast to what I said in the WAR boycot thread a few weeks ago, I am tanking a bit in Stormblood on the side, since it's a role my friends are in dire need of. It's become something that I utter loathe doing, and pretty much never will unless 2 DPS friends need something run for them. I'd pick DPS 10 times out of 10, queue times be damned, after having tanked for a huge bulk of Heavensward and ARR. SE should not be making decisions that ultimately push away people like me, given how rare tanks already are.

    I really feel like a marriage of "tanks should focus on defense dominantly" and "tanks are able to maximize damage" is the only way to go forward. Right now, trying to stance dance just feels horrible.
    (2)
    Last edited by SargentToughie; 06-21-2017 at 11:57 AM. Reason: grammar correction

  10. #10
    Player
    Steelbreeze's Avatar
    Join Date
    Dec 2016
    Posts
    63
    Character
    Knight Shade
    World
    Behemoth
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Atreides View Post
    I kind of feel like SE wants to lock us in our Tank stance. While we can occasionally change to our dps stance do deal some damage it's always a hassle since DPS seem to generate alot more enmity now which forces us back into our tank stance in dungeons.
    By the time I have enough aggro, and used up my gauge to switch to deliverence and THEN build the gauge back up the boss is usally already dead. :|
    All dps and healers now have enmity tools to help them not pull aggro. Usually if I toss out a few enmity combos I can comfortably go into sword oath for a good while before they start to creep up on me, and if they are paying attention and use their enmity dump it takes even longer.
    (0)

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