Im not particularly in love with either Tank. I have only played Paladin since 4.0 dropped and im not very excited to pick up the other two listening to you guys.
But I have made up my mind that im going to level all 3 tanks and change as the game does. I dont want to have to level/gear up after every patch.

i level all 3 tank, they share equipment anyway, and go with whichever tank getting buff in the next patch, in HW i main WAR but in SB, i change to PLD now with recent update, maybe someday i will use DRK if they buff this job upIm not particularly in love with either Tank. I have only played Paladin since 4.0 dropped and im not very excited to pick up the other two listening to you guys.
But I have made up my mind that im going to level all 3 tanks and change as the game does. I dont want to have to level/gear up after every patch.


The fun and complexity of DRK is gone. SE made all the tanks the same and destroyed the fun in using all those skills by taking them away. Tanking felt greater and far apart from DPS because you had a huge amount of skills to use. Now it just feels like a DPS with a 123 combo. Not fun anymore to tank.
70 war here. Dungeons definately arent as smooth as before but its doable. Have both ex primals on farm tanking in pretty much full deliverance making use of shirk and shadewalker aggro isnt a problem, and we have more cooldowns than before so I actually think we are stronger in a MT raid setting now with the proper support rather than being delegated to only OT. The content is pretty easy atm though so I wont make a judgement on overall tank balance until I see the first raid tier, my only gripe is shake it off being worthless and onslaught/upheaval using BG when the other tanks get those skills for free.
I have been enjoying my WAR! Trying lots of different thing to see what works and what doesn't. Stance dancing is a bit different now. Instead of building stacks then switch and dps, now I have been building enmity with butcher's block unchained and onslaught. I make sure I burn my gauge then switch stance to build it back up to 100 the. Do my berserk rotation then switch back
Didn't have any issue with enmity except for ppl with higher lv gear. Normally i would do berserk with 2 or 3 steel cyclone then Switch to dps and try to build gauge for the next big pull.
I see this as them giving me a new car and I'm trying to find the best way to drive it![]()
I kind of feel like SE wants to lock us in our Tank stance. While we can occasionally change to our dps stance do deal some damage it's always a hassle since DPS seem to generate alot more enmity now which forces us back into our tank stance in dungeons.
By the time I have enough aggro, and used up my gauge to switch to deliverence and THEN build the gauge back up the boss is usally already dead. :|
to be honest, i'm perfectly okay with this design. I've always viewed the dps side as more of a soloing/off-tanking thing and if the boss is being killed quickly enough that dps isn't a problem at all then i don't really see a need for all out dps from the tanks either :/I kind of feel like SE wants to lock us in our Tank stance. While we can occasionally change to our dps stance do deal some damage it's always a hassle since DPS seem to generate alot more enmity now which forces us back into our tank stance in dungeons.
By the time I have enough aggro, and used up my gauge to switch to deliverence and THEN build the gauge back up the boss is usally already dead. :|
While that is the case, you can't ignore that there are a ton of tanks out there that enjoy optimizing damage, myself included. For us, 4.0 was a huge step back in terms of our enjoyability to play the role at a high level.to be honest, i'm perfectly okay with this design. I've always viewed the dps side as more of a soloing/off-tanking thing and if the boss is being killed quickly enough that dps isn't a problem at all then i don't really see a need for all out dps from the tanks either :/
In contrast to what I said in the WAR boycot thread a few weeks ago, I am tanking a bit in Stormblood on the side, since it's a role my friends are in dire need of. It's become something that I utter loathe doing, and pretty much never will unless 2 DPS friends need something run for them. I'd pick DPS 10 times out of 10, queue times be damned, after having tanked for a huge bulk of Heavensward and ARR. SE should not be making decisions that ultimately push away people like me, given how rare tanks already are.
I really feel like a marriage of "tanks should focus on defense dominantly" and "tanks are able to maximize damage" is the only way to go forward. Right now, trying to stance dance just feels horrible.
Last edited by SargentToughie; 06-21-2017 at 11:57 AM. Reason: grammar correction
All dps and healers now have enmity tools to help them not pull aggro. Usually if I toss out a few enmity combos I can comfortably go into sword oath for a good while before they start to creep up on me, and if they are paying attention and use their enmity dump it takes even longer.I kind of feel like SE wants to lock us in our Tank stance. While we can occasionally change to our dps stance do deal some damage it's always a hassle since DPS seem to generate alot more enmity now which forces us back into our tank stance in dungeons.
By the time I have enough aggro, and used up my gauge to switch to deliverence and THEN build the gauge back up the boss is usally already dead. :|
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