so anyone have DRK / WAR susano dummy DPS?
so anyone have DRK / WAR susano dummy DPS?
Yeah. No.All dps and healers now have enmity tools to help them not pull aggro. Usually if I toss out a few enmity combos I can comfortably go into sword oath for a good while before they start to creep up on me, and if they are paying attention and use their enmity dump it takes even longer.
I don't see any DPS ever using it, heck they don't even take goad as cross class and usually don't have any idea what they are fucking doing. :|
On paper it should be like that but thats mostly only for premade that people take acutally supporting cross class skills.
Paladin <3
lvl64 is gamechanging
^thisThe new paladin rotation is pretty awesome honestly... we have a 2 phase dps system now where you start the fight scorn, spirits within, 1 halone combo and then you hit requiescat into dumping your entire MP pool via holy spirit (5 casts) - you CAN swap to sword oath and pop a ramparte or something here for higher dps but if you're doing current content probably not the best idea. Then your downtime is riot blade combo and shelltron to regain mana before requiescat comes back up. Rinse and repeat. You don't have requiescat yet but it's essentially the same.
Holy Spirit burn of paladin is great. But I would say to to use Sheltron every 2 Holy Spirits(+20 oath each in tank stance) to help mana.
It has become a style in which you have to watch the threat gauge and adjust accordingly as well as managing your mana/oath gauge.
Aaaannnnnddd THIS. I've has so many people cry when they start to get eaten in trash pulls. Not my fault when they don't even have the aggro dump slotted. I'm always doing everything I can to hold.Yeah. No.
I don't see any DPS ever using it, heck they don't even take goad as cross class and usually don't have any idea what they are fucking doing. :|
On paper it should be like that but thats mostly only for premade that people take acutally supporting cross class skills.
First and foremost, no one expected tanks and healer to meet DPS checks. It was always about equal contribution. The idea DPS just need to "git gud" and that the others roles shouldn't have to deal damage is utter nonsense. The whole point of extra damage is essentially that; damage outside the requirement, thus making content go faster. The only difference is only one role prioritizes it above all else.
Aside from that, no the DPS meta is not dead. All the adjustment cause is players being even less willing to switch back. I guarantee you, Warriors won't be thinking "oh, I better be careful with stance dancing." They'll think, "Heal me because once I turn on Deliverance, I'm never going back." The only thing that will never hinder the DPS meta is content that necessitates more defensive play. I've already seen plenty of tanks pull 6+ mobs and handle it fine. Sure, it's more a struggle currently since everything is new. But that isn't going to last nor suddenly deter players who always played aggressive to stop. On the healer side of things, White Mage is a DPS monster in dungeons. In fact, Cleric Stance was largely abandoned because it made healer DPS feel clunky and frustrating at times. Why punish tanks for the same thing you removed from healers?
Putting all that side, others have already summed up another issue going in the direction the devs have. If less people perceive tanks fun, they simply won't play them. Currently, I find Dark Knight awful because everything I loved about the job was gutting in favour of a simplistic, bare bones approach. I'll see if my opinion changes the more I level it, however this just pushes me closer to sticking with Samurai or picking up the new OP Paladin I hear so many people gushing over. I doubt that is what the devs wanted nor am I alone feeling this way.
Being a WAR myself I learn to adjust and not cry about this in that because that's not warrior like. So for little babyman/woman this is for you.
https://youtu.be/j7leQB_Oe_k?t=1m40s
Yeah with that attitude we would still have 2.0 WAR.Being a WAR myself I learn to adjust and not cry about this in that because that's not warrior like. So for little babyman/woman this is for you.
https://youtu.be/j7leQB_Oe_k?t=1m40s
The harsh truth. Tanks won\\'t stop trying to DPS and will do anything for it. I\\'m tired of this discussion. Every patch and expansion is the same topic. "Oh my God tanks want to DPS." And no tanks and no end game people keep giving opinions about it and the truth is. More DPS = faster clear = Easier fights.Aside from that, no the DPS meta is not dead. All the adjustment cause is players being even less willing to switch back. I guarantee you, Warriors won\\'t be thinking "oh, I better be careful with stance dancing." They\\'ll think, "Heal me because once I turn on Deliverance, I\\'m never going back." The only thing that will never hinder the DPS meta is content that necessitates more defensive play.
Even if they remove tanks DPS instance we will keep trying to achieve the best DPS possible.
And guess what? It\\'s fun to DPS as Tank! OMG yeah. We like to contribute to the team DPS!
Get this madman out of here.The harsh truth. Tanks won\\'t stop trying to DPS and will do anything for it. I\\'m tired of this discussion. Every patch and expansion is the same topic. "Oh my God tanks want to DPS." And no tanks and no end game people keep giving opinions about it and the truth is. More DPS = faster clear = Easier fights.
Even if they remove tanks DPS instance we will keep trying to achieve the best DPS possible.
And guess what? It\\'s fun to DPS as Tank! OMG yeah. We like to contribute to the team DPS!
Sitting in Defiance and spamming my 123 combo is the most engaging tanking experience I've ever had in my life.
Stormblood is an expansion for *real* tanks.
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