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  1. #201
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    That's why I said partially. And removing the damage part is a good thing to stop trigger happy players from burning their utility skills right away for DPS and not having them ready for when it matters. And being able to pop it without the parry requirement is awesome.
    You didnt say that you said no. potency removal is still potency removal if players like to use it because it was damage that was on them the point is the reprisal in role skills is not the same or even close to DRK reprisal so its a removal.

    Quote Originally Posted by Reynhart View Post
    Again, see above, that's a good thing to remove the damage part. And without the damage part, the reset is not that important.
    Again you said you didnt say partially you said no, and again the point is we lost those skills and the damage part and reset part was unique to DRKs it what set us apart your missing the point when im saying we lost skills,

    Quote Originally Posted by Reynhart View Post
    That's why I said partially. And frankly, we have so much things to Dark Arts now, the evasion boost wouldn't have been that useful.
    Evasion boost not that usefull...yep not even gonna say much just gonna say your wrong in every respect here.

    Quote Originally Posted by Reynhart View Post
    I wasn't refering to the new Delirium but the damage boost on SoulEater combo making its basic version the same as Delirium combo.
    So, you only lost the INT debuff...and the animation, which was indeed much cooler than SoulEater

    Personally, I would like to have a third combo too, if it could end in Scourge but it would feel very copy-pasted from PLD.
    Thats something i can agree with you on.
    (0)
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  2. #202
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    That's why I said partially. And removing the damage part is a good thing to stop trigger happy players from burning their utility skills right away for DPS and not having them ready for when it matters. And being able to pop it without the parry requirement is awesome.

    Again, see above, that's a good thing to remove the damage part. And without the damage part, the reset is not that important.
    But that doesn't change it being a damage nerf. Furthermore, it wasn't "trigger happy players." Reprisal procs could not be saved. You either used them or lost it after roughly 2 GCDs. As for Low Blow. What bosses haven't been immune to stuns? Either way, a large amount of DPS for Dark Knight came from its procs and both were scrapped.

    You also aren't properly equating Scourge to Bloodspliier. The former was entirely free damage whereas Bloodspiller costs mana. Basically, I could use Scourge and DA + Souleater for the near equivalent damage but at half the mana cost. No matter how you slice it, that is a damage nerf despite Syphon and Souleater being buffed. Put simply, Dark Knight is significantly weaker now than it was in 3.x

    Quote Originally Posted by Mnemosynia View Post
    Evasion boost not that usefull...yep not even gonna say much just gonna say your wrong in every respect here.
    Ehh, I agree with Rey here. I never used Dark Dance for its evasion. I used it because Dark Knight stacked parry and it worked for quick mitigation from autos.
    (0)
    Last edited by Bourne_Endeavor; 06-21-2017 at 08:53 AM.

  3. #203
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mnemosynia View Post
    Evasion boost not that usefull...yep not even gonna say much just gonna say your wrong in every respect here.
    If you have MP to spare, it's better DPS wise on everything besides a potential DA+DD...and it's better mitigation wise on TBN over DA+DD. So...no.
    Quote Originally Posted by Bourne_Endeavor View Post
    But that doesn't change it being a damage nerf.
    Everyone was hit the same way, so it doesn't change relative DPS. And the overall DPS of your whole toolkit has increasing.
    Quote Originally Posted by Bourne_Endeavor View Post
    Furthermore, it wasn't "trigger happy players." Reprisal procs could not be saved. You either used them or lost it after roughly 2 GCDs. As for Low Blow. What bosses haven't
    been immune to stuns? Either way, a large amount of DPS for Dark Knight came from its procs and both were scrapped.
    Yeah, they couldn't. But you could enhance your chance to proc at the right time with Dark Dance, and it could proc while on CD because you had a lucky parry. And with Silences and Stuns relegated to pure utility skills, they could include them in mechanics, now.
    Quote Originally Posted by Bourne_Endeavor View Post
    You also aren't properly equating Scourge to Bloodspliier. The former was entirely free damage whereas Bloodspiller costs mana.
    Bloodspiller does not cost mana. Why is everyone spreading misinformation on that skill ?
    (0)
    Last edited by Reynhart; 06-21-2017 at 07:22 PM.

  4. #204
    Player
    Jhaerik's Avatar
    Join Date
    Jun 2017
    Posts
    5
    Character
    Jhaerik Malkier
    World
    Cactuar
    Main Class
    Marauder Lv 41
    Again I don't care about the math.. or what tank is 2.46% better than the other. All I care about is I now have less buttons to press. FF14 is (like most mmos) a game where you target something and press hotkeys til it dies. Now we have less of those.

    It's like buying a copy of Microsoft Flight Sim.. having them patch it and removing half the hotkey binds so some jackass playing on PS4 can play it. This games hybrid PC/Console nature will be it's downfall. Every Xpac we'll have the same exact number of abilites... which means they will have to remove more and more older abilities.

    It's WoW all over again. Right down to zero gear choices (iLvL = king) and everything getting more simplified every xpac. I mean only real choices this game had was in what to do between the awkward gaps in rotations due to timers on different cooldowns. Now.. we don't even have that. Whole game is "mash this exact rotation, in the exact same gear as everyone else" and pay us money.
    (1)
    Last edited by Jhaerik; 06-21-2017 at 03:27 PM.

  5. #205
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    after watching xeno play at the very least war isn't in trouble offensively, he deals almost as much DPS as the other 3 dps(yeah he did wear 3 heavensward STR accs) red mage is the only one in his party that is significantly above him
    (0)
    Last edited by konpachizaraki; 06-21-2017 at 04:03 PM.

  6. #206
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jhaerik View Post
    All I care about is I now have less buttons to press.
    As a DRK, I have exactly one less button to press at 70 than 60. And my personal choice is to skip Awareness...sure, huuuuge deal.
    And you know some "jackass" PC player also use a controller ?

    What you totally ignore is how choosing your role skills is much more important than chossing the past cross-class skills, depending on the content you want to clear.

    So, yeah, maybe you just overreact...
    (0)
    Last edited by Reynhart; 06-21-2017 at 07:23 PM.

  7. #207
    Player
    Zephanoa's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    301
    Character
    Vaeldus Lunarys
    World
    Ultros
    Main Class
    Warrior Lv 90
    #DeleteWAR.... JK my tanky-spanky bros/sis.
    (0)

  8. #208
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jhaerik View Post
    All I care about is I now have less buttons to press.
    That was the whole point of the job revamp though. The same applies to all jobs.

    Quote Originally Posted by Jhaerik View Post
    t's WoW all over again. Right down to zero gear choices (iLvL = king)
    That was the case since 2.0. Only difference being penta melded right side for rich healers/tanks (I did that multiple times, they were really expensive).

    The option to wear right side STR is back for now. Even if the dps increase isn't that big compared to 3.0.
    (0)
    Last edited by Alphras; 06-21-2017 at 06:04 PM.

  9. #209
    Player
    Glenarn's Avatar
    Join Date
    Jan 2017
    Posts
    2
    Character
    Aodh Karlsefni
    World
    Odin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jhaerik View Post
    A

    It's like buying a copy of Microsoft Flight Sim.. having them patch it and removing half the hotkey binds so some jackass playing on PS4 can play it. This games hybrid PC/Console nature will be it's downfall.
    It has nothing to do with consoles, they made these bad decisions to balance tanking, if they had wanted less buttons for the console players to press then they would have allowed them to use Combos similar to the ones used in PvP, but they didn't because they weren't thinking about console players when they made these decisions.
    (1)

  10. #210
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Alphras View Post
    That was the whole point of the job revamp though. The same applies to all jobs.



    That was the case since 2.0. Only difference being penta melded right side for rich healers/tanks (I did that multiple times, they were really expensive).

    The option to wear right side STR is back for now. Even if the dps increase isn't that big compared to 3.0.
    Thats been a major point of contention with tanks. "Stormblood changes all tanks in this way! Except PLD, who gains a lot and loses nothing while keeping things others lost."
    (1)

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